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Thresh Build Guide by TheExfear

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League of Legends Build Guide Author TheExfear

[S6] "Lock 'em up" Thresh Support Guide. 6.21

TheExfear Last updated on November 3, 2016
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Natural Talent
Bounty Hunter
Battering Blows
Piercing Thoughts

Ferocity: 0

Dangerous Game

Cunning: 12

Tough Skin
Runic Armor
Veteran's Scars
Legendary Guardian

Resolve: 18

Threats to Thresh with this build

Show all
Threat Champion Notes
Nautilus Easily kitable, focus on catching adc.
Lux Not really worth of a support. You can all-in her 2-3 lvl. Dodge her Q, it can become somekind of nuisance
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Hello, welcome to my Thresh guide. My name is Karolis, playing mainly support role in platinum division. I love playing Thresh, because I'm the person, who likes to lead my team to victory behind the scene. Protecting your ADC, catching opponent off guard is my personally favorite thing to do. This is my first guide on any champion, so please criticize, tell me my errors. I will try to lead you through this guide as fast as possible

Here you can watch some of the great Thresh player MadLife montage. He was the motivation for me to keep going Thresh ways.

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  • Really Fun to play
  • Game-changing playmaker
  • Can be played aggressively and passively(depends on play style)
  • Great roam/engage potential
  • Spell kit is made as well as for engage and disengage
  • Can save many lives
  • Mechanics knowledge needed
  • Skillshot dependant (3 skillshots, except ultimate)
  • Not naturally tanky
  • No sustain in lane

Even tho Thresh does not have any natural tankiness, he is high risk > high reward champion, who will evolves just to high reward later in the game.

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Summoner Spells

It's best option vs many adc's ( Jinx, Tristana etc.), because of its armor and magic resist, massive movement, incoming damage and attack speed reduction. Pracitally enemy ADC will stand still dealing no damage for 2.5 sec

It's an alternative to exhaust, but it's kill pick and heal deny potential is huge too. I recommend ignite for more aggressive, self-confident players, or vs champs like Soraka.

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Thresh's passive is so called "Soul catcher". He can absorb souls dropped by dead enemies or minions, jungle monsters. This is your main source of bonus armor and ability power and W shield. Every soul you absorb you get 0.75 Armor, AP and 1 point into W shield. Catch every one of them.
Hover over the picture, to get more detailed knowledge of ability.

This is the Thresh core ability, it's where he shines the most. After a 0.5-second delay, Thresh throws out his scythe in a line and tethers himself to the first enemy hit. After that you can reactivate skill to drag yourself to the enemy. To make good use of this ability learn it's skillshot speed.
Tip: In laning phase every ADC knows that he can juke your Q ability, so try to predict the movement he will make, then he tries to dodge you. (mindblow).For example in team fights people have very slow reaction times, because of the chaos that's going, prediction is not needed there, just go for it.
Hover over the picture, to get more detailed knowledge of ability.

Oh... this ability, ability to save lives... Thresh throws his latern to wanted area, causing the first ally stepped on it to get bonus shield for a period of time, also Ally can click on your latern to dash to your position. Very useful skill as a support.
Hover over the picture, to get more detailed knowledge of ability.

Then I say Thresh needs good learn of his mechanics, this ability needs that. Thresh sweeps his chain in a broad line towards a target direction. Enemies hit take magic damage, are knocked in the direction of the chains, and are slowed afterwards for 1 second. Using the correct timing, you can deny Lee Sin Sonic Wave, or Tristana Rocket Jump, Katarina Death Lotus.
Hover over the picture, to get more detailed knowledge of ability.

Thresh ultimate is really good for escaping and at the same time to engage. Thresh spawns 5 walls around him, damaging(100% AP) and slowing enemy, who passes through one wall, 99% for 2 sec.
Hover over the picture, to get more detailed knowledge of ability.

Here you can watch some predictions and really learn from dedicated Thresh players.
(Give him some likes, really well done video explaining Thresh predictions)

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The preference for me is Armor marks, because of early tankiness you get from it. Naturally Thresh base Armor stats are really low, so compensating that is really good decision
Marks of AD is a good alternative to prox your E passive bonus auto-attack damage. You sacrifice possible early game tankiness for that.


For Seals it's recommended to go for Armor, compensating your armor shortage.
Health is also very good alternative for early game. You feel much more tankier with that bonus HP. Choose what you like more, I prefer both.


This is pretty basic - magic resist is against Lulu, Bard etc. poke. These are pretty standard, and gives you a more safer experience in-game.


Quints of Armor are a top go, if you want to be really tanky through out the game. This is my preference.

If you want that E prox damage to go, personally i don't like it. The tankier the better.

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For masteries i tend to go as tanky 0/12/18 as possible, plus, taking that support coin is worth a "price" ;)
Meditation will ease your unsuccessful Q's and E's.
Bond of Stone will make sure you peel for your allies just by standing next to them.

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Warding is the one of the most important thing for support to do. Wards determine your gameplay, With them you easily can notice enemy jungler coming to your lane, or planting that deep ward for Top to teleport. Here some pictures to see where to put wards more frequently and so on. I remind you, that every ward is supposed to be placed with agrument in your head "why? i put u there", For example don't waste your sightstone by planting two wards in your lane bushes and just one ward in the river or tri-bush. Strategize, predict how enemy jungler can come gank you, rush vision ward, if you are playing against Evelynn

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Laning phase

Early game:

In early game try to make the plays happen. If you are confident and really trust your teammate, your rush level 2 and try to grab enemy for flash, or flash + exhaust + heal and lastly maybe even a kill
Else, just try to poke with your E passive, trade once in a while, Organize a gank with your W ability

Mid game:

This is where you fall of a bit. Thresh does not have that goody Taric or Braum base stats, everyone will start building armor, health, damage. Try to go through this phase passively and at the same time aggressively, if you are ahead, you won some kills, just use your lead to victory. If you have an engager, peel for your ADC, if not, try to do 2 jobs at the same time - start a fight, according at the situation decide to peel ADC or go in deep.
Focus on objectives

Late game:

This is the time then you almost have your full build, always group up, focus on objectives, try to catch all those overextending opponent you have. Fully peel your ADC in team fights, he will doo most of the team damage right now.

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This was my Thresh guide, simple is the best, learn from pro's, refix your mind, stand high. Thresh is a hard champ to play, but if learned, he shines like a diamond.

I'm planning on updating, adding more advanced, in-depth stuff shortly.

Critisize, discuss with me, let's all make a great guide together.

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Change Log

[2016/03/11] Guide published.