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Illaoi Build Guide by Nostiff
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Threats & Synergies
If he beats you early you are a dead man.
If he can play good in ranged form it might get hard. He has a good way of escaping you and your jungler. Dont chase him.
Take care early game and you'll do okay.
Dont fight with him when he has his blood in the red zone.
Same thing as Riven. Maybe a little more punishing if you fail versus him.
Hard to play against. Can snowball on you. Hit a couple of your E's and you'll prolly win the lane.
Hard game. He can poke you without giving you the oppertunity to pull out his soul. Try waiting for your jungler and staying close with farm. If you get in an advantage you will own him.
Pure sh*t. We all hate how she melts down our health. And she can easly evade your spells.
Dont do this to yourself or you'll end up having a bad time.
You can outdamage when you get your 6. But before that try farming under your tower.
Illaoi is my favorite champion for top lane.
I really love playing her because of her easy play style and hentai tentacles.
My main role is Jungle and I've been playing it for 4 seasons now. But when i'm not playing it i like to play top.
Champions like Caitlyn, Lulu,etc. can kite Illaoi really good and you will probably have a bad time if facing any of them. So NEVER chase them.
I think you'll have fun playing her. :)
Passive - Prophet of an Elder God: Illaoi periodically a Tentacle on nearby impassable terrain if none are nearby, which remains on the battlefield until killed. To be killed they need to be hit 2 times if Illaoi is nearby and 1 if she isn't.
They hit Spirits that you get when you hit your Test of Spirit and also if you use Harsh Lesson near one of them.
The passive has a 20 - 12 cooldown(based on level).
Q - Tentacle Smash: Illaoi has a passive and an active on her Q:
PASSIVE: Tentacles deal increased damage.
ACTIVE: Illaoi slams her idol into the ground, summoning a Tentacle that slams down in the target direction before disappearing.
A good spell that you need to max to increase your Tentacle damage and for better wave clear.
W - Harsh Lesson: Illaoi's next basic attack gains bonus range and causes her to dash to her target, dealing bonus physical damage. This spell activates nearby Tentacles to hit once and is a good way to get to a running target.
E - Test of Spirit: Illaoi sends a tendril in the target direction that stops at the first enemy hit. If the enemy is a champion, the tendril pulls their Spirit, places it in front of her and tethers it to them, granting True Sight icon true sight of them while it remains.
The Spirit has 100% of the target's current health and lasts for 10 seconds, reduced by 1 second each time Illaoi receives damage from the target. During this time, the Spirit can be attacked by Illaoi and her allies, inflicting a portion of the damage it receive.
The damage inflicted is 25 / 30 / 35 / 40 / 45% (+ 8% per 100 AD) for every point you put in leveling it.
The tether will break if the Spirit is killed or when the target moves too far away, slowing them by 80% for 1.5 seconds, and marking them as a Vessel, causing them to spawn a Tentacle every 5 / 4 / 3(level 1 / 7 / 13) seconds for the next 12 seconds.
R - Leap of Faith: Illaoi leaps into the air before slamming her idol into the ground, dealing physical damage to all nearby enemies.
Leap of Faith summons a Tentacle for every enemy champion and Spirit hit, which lasts for 8 seconds, during which Harsh Lesson's base cooldown is also reduced to 2 seconds.
Use your Harsh Lesson smart after ulting and you might score some pentas in your future matches. Remember, it's all about focusing the right target. " Leona" jk.
You must focus on farming and with Illaoi that ain't hard. Usually if i play my game right i end up with something like 210cs/20min
The important part of the laning phase is the start. Where Illaoi is the weakest. The thing you need to do is play def and hug your tower if you must. There isn't much you can do pre lvl3 if your jungler comes to gank. So play it out safe and you will be okay. Focus on cs and evade skill shots.
When it comes to trading hits with your opponent do it safely and by safely i mean watch on your mana. The only thing to worry about when you are fed with Illaoi is mana. You will spend it like crazy, then you will become a free kill for them and a high priority ganking target for the enemy jungler. I usually try to get enemy blue buff if i'm on the Red side of the team and if not i try to pick up some of the healing plants that grow in the river. Also go back only when my Teleport cooldowns(for max cs).
In team fights you will want to focus on using Leap of Faith when you are near most if not all of the enemy champions + the Spirit you got with Test of Spirit. Try not to waste your spells example: You use Test of Spirit, you got someone, now you flash in and ult and the enemy just run away. Be sure they are willing to fight before you ult(for the max damage).
If a big fight erupts that will be a perfect situation for you to smash them down with the awesome hentai power known as Leap of Faith. Use your flash too if you need to get in a perfect position to land a 5 man + Spirit ult. Don't overestimate your damage and healing, you should make sure your team is ready to engage with you before jumping in.
If you have any questions please feel free to leave a comment!