Samira Build Guide by demegerok1
Samira JUNGLE MONSTER [PATCH 11.13]
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order THIS ABILITIS
Threats & Synergies
Champion Build Guide
INNATE - STYLE: Damaging basic attacks and abilities against at least one enemy champion different from the previous damaging hit made against them grants Samira a Style stack for 6 seconds, up to 6 stacks, refreshing on damaging attacks and abilities against enemy champions. The stack count is represented by the grades E, D, C, B, A and S (with E being the lowest and S the highest) to the left of her health bar for Samira herself, and a stack counter underneath the bar that is visible to all units. Samira gains 0−21% bonus movement speed (depending on her style grade).
INNATE: Samira's basic attacks against targets in 200 range use her blade, becoming non-projectile. Basic attacks on-hit within this range, Blade Whirl, Wild Rush, and the slash and explosives of Flair deal 2−19 (depending on level) (+0.035-0.105% of attack damage levels 1-18) bonus magic damage, increased by 0−100% (depending on target's missing health).
Additionally, Samira's basic attacks against immobilized enemies deal the attack's damage over 6 strikes in 0.5 seconds and knock up the target for 0.5 seconds if they are airborne. This causes her basic attack timer to reset and the attack to become unstoppable. If the target is not within attack range, Samira will quickly dash into it from a certain distance, though not through terrain, and then attack. This effect cannot occur on the same target more than once every few seconds.
TAUNT: If Samira does not interrupt the emote for 3 seconds, she tosses a coin in the direction she is facing. If she has at least 1 gold, the first enemy champion hit, including dead ones, takes an insulting 1 true damage but also receives 1 gold from Samira. If cast while a corpse of an enemy champion is within range, Samira will turn to face towards the closest one.
Target range: 650 / 727.5 / 805 / 882.5 / 960 (depending on level)
[Q] FLAIR SAMIRA
Samira fires a shot in the target direction, dealing 0 / 5 / 10 / 15 / 20 (+0.8 / 0.9 / 1.0 / 1.1 / 1.2 bonus attack damage) physical damage to the first enemy it hits.
If a targetable enemy is in front of Samira, she will slash with her blade instead, dealing the same damage to all enemies hit in a cone.
Casting Flair during Wild Rush will cause Samira to deploy explosives along her path which detonate upon the end of the dash, dealing the same damage to enemies within the covered distance. This can be done while performing Blade Whirl and Inferno Trigger.
Both the shot and slash can critically strike for 25% bonus physical damage and apply life steal at full effectiveness.
[W] BLADE WHIRL SAMIRA
Cooldown: 30 / 28 / 26 / 24 / 22 Cost: 60
Samira slashes around herself twice over 0.75 seconds, the first slash occurring immediately and the second being performed 0.25 seconds before the duration ends, each one dealing 20 / 35 / 50 / 65 / 80 (+0.8 per bonus attack damage) physical damage to nearby enemies.
Samira destroys all hostile non-turret projectiles that enter or are in her vicinity during this time.
Samira cannot attack nor cast Flair during Blade Whirl. Casting Inferno Trigger will end Blade Whirl early without performing the second slash.
[E] WILD RUSH SAMIRA
Range: 600 / 650
Cooldown: 20 / 18 / 16 / 14 / 12 Cost: 40
Samira dashes in the direction of the target enemy or enemy structure and slashes all enemies in her path, dealing 50 / 60 / 70 / 80 / 90 (+0.2 bonus attack damage) magic damage and gaining 20 / 25 / 30 / 35 / 40% bonus attack speed for 3 seconds.
Takedowns on enemy champions reset Wild Rush's cooldown. Samira can cast Flair or Inferno Trigger during Wild Rush. Using Blade Whirl will buffer it to cast at the end of the dash.
[R] INFERNO TRIGGER SAMIRA
Samira unleashes a torrent of shots from her weapons, rapidly shooting at all nearby enemies every 0.2 seconds over 2 seconds, slowing herself by 25% and dealing 0 / 10 / 20 (+0.5 per attack damage) physical damage with each shot, reduced by 75% against minions.
Each shot can critically strike for 100% bonus physical damage and applies life steal at 66.6% effectiveness.
Inferno Trigger cannot be cast unless the Style cost is satisfied (having Style rank S), and will reset the grade back to 0 stacks when the effect ends.
Samira cannot attack nor cast Flair or Blade Whirl during Inferno Trigger, but she is still able to move. Inferno Trigger will end prematurely by all forms of interrupting crowd control.
Cost: 100/50/0 + Rank S (at levels 6 / 11 / 16)