Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Nasus Build Guide by sanun

Top Sanun's Diamond Nasus Guide [TOP]

Top Sanun's Diamond Nasus Guide [TOP]

Updated on May 12, 2022
9.2
998
Votes
50
Vote Vote
League of Legends Build Guide Author sanun Build Guide By sanun 998 50 5,195,800 Views 10 Comments
998 50 5,195,800 Views 10 Comments League of Legends Build Guide Author sanun Nasus Build Guide By sanun Updated on May 12, 2022
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes:

Precision
Fleet Footwork
Overheal
Legend: Tenacity
Last Stand

Resolve
Second Wind
Unflinching
Bonus:

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Champion Build Guide

Sanun's Diamond Nasus Guide [TOP]

By sanun
Introduction
Heya and welcome to my guide to Nasus. I'm Sanun,a top laner who have played League Of Legends since season 1. Nasus is one of my most played champions and started playing Nasus around his release. I'm Diamond on multiple accounts on EUW and pretty known for my Nasus top. I'm here to share you the secrets about Nasus top and how to be a hyper-carry with him. This is my 17th guide so feedback is appreciated!
Pros & Cons
Pros:
+ Nasus late game is VERY scary. If not focused on early he can farm and split push
and take towers very easily and when team fighting comes he one shots your adc and
runs through your team.
+ Very Tanky and deals tons of damage
+ Can chase down fleeing enemies with W
+ Without a proper plan most teams have a hard time with a fed Nasus.
Cons:
- Very late game oriented
- Chain CC prevents him from attacking targets
- If prevented from farming he is very useless
Summoner Spells
Flash is one of the summoner spells that is available in League of Legends. Most of the time, everyone will have Flash as one of the two summoner spells they can equip before getting into a game as it is considered to be an important and must have spell because it grants you the ability to instantly switch your position to wherever your cursor is pointing at within a 425 units range, and this allows players to make creative plays as well as escaping from the brink of death.

Since season 4, there are almost no summoner spells in League of Legends that have a bigger impact than Teleport. Sure, Flash is a big deal and can change a team fight, but Teleport determines everything from which objectives you can take, to whether or not you can fight, to where each individual player can and should be standing on the map.

In fact, until patch 8.23, even just starting a Teleport then cancelling it could be enough to turn a fight, or save your team’s bot lane. But, after this most recent preseason patch, Teleport can no longer be cancelled. And that’s probably a good thing.

Now, when you want to impact the map with a teleport, you have to be absolutely sure it’s a good idea. No more faking teleports to get enemy teams to back off of a fight, or to bait teleport out of your opponent, if you start a teleport in season 9, you’re teleporting.

This is the kind of change that, rather than making one playstyle weaker, actually impacts the entire game itself. At the highest levels of the game, map movements will have to be more purposeful, while things like tower dives can be done with a little more confidence, knowing that the enemy team will have to either decide not to help the target of the dive, or commit everything to help them.

If you have kill-pressure, go for ignite. If not, just pick TP and farm up and be ready for dragon. You can still pull up a good teamfight TP if the opponents overextend a lot and you team has good CC. Ignite also falls off hard as the game goes, so you have to abuse it and snowball and close the game before its 'late'. Champions like Kled (which can use his ult to get into places/fights and have more map pressure AND can also kill ppl with ease). That means you can use your ult kinda like a weaker TP and go with ignite, therefore he's more forgiving with ignite than most top champions.
Early-Game
Ideally if you're trading with the enemy top laner, you're standing in a place where your minion wave are hitting them the entire time with their armor shredded by your Spirit Fire.

Once you have your ultimate, Fury of the Sands, and your sheen, you can do all ins and compete against essentially all top laners 1v1 during your ultimate. You should start playing around its cooldown for the rest of the game around this point, if you have it up you can cause a lot of damage if they misstep.

It's alright to fall behind in cs and gold so long you're keeping up in experience and aren't dying too much, just gold to buy a Control Ward if you don't have one up while you back to stay safe and do your best to track the enemy jungler and mid laner if they're a roaming mid laner.
Mid/Late-Game
At around 300 stacks and sheen you're a turret eating machine, you excel in 1v1 situations and 1v2 depending on who the 2 are if you play it right. The best way to pressure the map as Nasus mid to late game is splitpushing with your Teleport up to stop any baron plays from going on or to stop the other team from engaging onto your team. Just be aware if whomever is matching your splitpush can cancel your Teleport or not.

Once Baron is on the map, you can't afford to splitpush in bottom lane without Teleport up, without risking the other team rushing baron without you having the means to get there in time to help your team stop them.

Teamfights can be hard for Nasus, but you should play around shredding their front line with the percent armor penetration on Spirit Fire and acting as the front line for your team. Nasus gets knocked around in teamfights, but with Fury of the Sands and your lifesteal you can tank an enemy team for a good chunk of time in the midgame and allow your back line to pop off. The later the game goes the harder teamfights get for Nasus, since you spike in power around the 2-4 item threshold. Nasus can teamfight and dive with the right team composition, but he's best played as a splitpusher.
Conclusion
Nasus has a forgiving learning curve, if you can learn to cs well under pressure you'll be fine for getting into the mid to late game. He's a fun champion to play, especially when you start to out scale your opponents and give them the D Cane after they've been beating on you the entire game.

I hope this guide gave you insight to how I play Nasus and helped those wishing to play him.
Ending/Stream
This is the end of my guide, I hope you enjoyed it and learned a lot about our Curator of the Sands Nasus. If you have any questions or want to watch some educational high elo content, then be sure to follow my stream on https://www.twitch.tv/Sanun
Here I will be streaming a lot in the near future.
GL HF with Nasus!
Thank you for reading my guide! if you have any feedback or questions feel free to comment. Upvotes are heavily appreciated!
Items
Work In Progress
Download the Porofessor App for Windows
League of Legends Build Guide Author sanun
sanun Nasus Guide
Vote Vote
Sanun's Diamond Nasus Guide [TOP]

League of Legends Champions:

Teamfight Tactics Guide