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Draven Build Guide by tokyodamonsta

ADC diamond

[SEASON 10] Draven High Elo Guide!

By tokyodamonsta | Updated on August 5, 2020
91 Votes
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Runes: Conq Page Standard.

1 2 3
Legend: Alacrity
Coup de Grace

Nimbus Cloak
Gathering Storm

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3
Common setup.
LoL Summoner Spell: Flash


LoL Summoner Spell: Heal


LeagueSpy Logo
ADC Role
Ranked #9 in
ADC Role
Win 51%
Get More Stats

Ability Order Standard.

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

[SEASON 10] Draven High Elo Guide!

By tokyodamonsta
Ability Breakdown
When i first made this guide i was D3, Making this guide reminded me how to play the champ correctly and now i have skyrocketed to master tier!

Draven is a insanely strong laner winning pretty much every 2v2 to the point where you should almost every game be playing for the 2v3 for when you are inevitably ganked because junglers will try to shut you down.

Passive - LEAGUE OF DRAVEN: Draven gains adoration stacks from killing minions, monsters, towers and catching axes. Adoration stacks cash in on killing an enemy champion... so the more you have the more gold you get on kills! So try to not drop axes and CS well! Also catching axes will stop you from going out of mana.

Q - SPINNING AXE: This is Draven's main source of damage. After pressing Q your next auto attack will deal bonus damage which scales with AD.

W - BLOOD RUSH: Draven gains movement speed and attack speed for a few seconds and the cooldown is refreshed upon catching an axe!

E - STAND ASIDE: Draven throws his axes and knocks aside and slows enemy champs! We use his E chase and outplay most of the time.

R - WHIRLING DEATH: Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early.
General Guide Back to Top
Pros and Cons of locking Draven!

- Strong Laner
- Can snowball and win games quickly
- Can 1v2 and constantly dive bot lanes when ahead
- FUN when ahead!

- Very hard to learn
- Creates bad habits when playing other adc's
- Hard to get back into the game when put behind
- Extremely unfun when behind!

Draven in lane phase is a force to be reckoned with.
In lane phase you want to be looking all the time for autos on the enemy adc/support because its very hard to out trade you!
You want to slow push ideally for level 2 all in on the enemy adc or support if they are positioned incorrectly.
Dont focus all the attention on trading though, since draven succeeds at getting a huge cs lead just by zoning. This works really well with your passive also.
Always try freeze the wave close to your tower and ping for a jungle gank because cashing in your stacks will lead to total annihilation of the lane, making it insanely unplayable for the enemy botlane!
If you have vision of the enemy jungler or you know he is nowhere near you, Draven is really good at pushing and getting pressure in bot and since plates are just as good as kills, break that tower is just as impactful as stomping lane.

I mentioned before about playing for the 2v3:
Slow pushing and building up a wave to crash under the enemy bot tower is a really good way of baiting the enemy jungler to make a bad call and gank you! Not only will the enemy bot and support be under leveled they will also have to tank the minions to be able to join the fight! Having a level advantage especially early game is a big decider in winning a fight, so build up that wave and bait the enemy jungler in. IF your jungler reads this play also and counter ganks, it will almost always end up in a 3 for 0 and a FF vote at 15 for the enemy :D.

Trading in lane phase with your Q and W is really simple, Speed yourself up to auto the enemy adc when they are looking to last hit a creep or positioned too close to you and repeat it until they are in lethal range. Pinging your support is also very useful so they are on the same page that you want to all in!
Whilst having 2 Axes spinning use W to get in auto range, E to slow them and go NUTS!


Teamfighting is different to other adc's because you dont just have to auto attack and kite, you also have to catch axes and judge whether or not its safe to catch them or let them go! Do not be afraid to let axes go since they are the most common cause of getting caught. Position in the back line and auto whats closest to you most of the time but with RFC you can walk up and poke the squishy targets out before the teamfight begins! Also with experience, and through many games of limit testing you will be able to judge whether you can run past their front line and kill the whole of their backline. Draven hasnt got the most range for an adc but once he is in range, he does a lot of damage!
Your ult is a lot of damage in teamfights and getting a huge ult can decide the fight, if you are running conquerer also it stacks that it up quick. Plus if your support has zekes is will activate the burn active and make you do even more damage!

Lane phase:
- Look for trades constantly
- Ping support for all in
- Freeze the wave so your jungle can easily gank

- Dont try to catch axes that will endanger you
- Look for ults that hit multiple people
- Use RFC to poke
- If you know you can kill the backline and you see an opening GO FOR IT!
Build & Runes Back to Top
PTA Standard Page:
This is probably my most used page, i look to use it when the enemy team has:
- Double ranged botlane
- No tanks
- My team has mixed damage AP and AD

Build is always: Bloodthirster - Zerkers - IE - RFC - Situational items
Sit items if enemy are:
- AD heavy you go GA
- AP Heavy you go Maw or Scimitar if they have alot of CC
- Tanky you go Lord doms or if they heal a lot you go Mortal reminder
- Very behind you go Essence for pure stomping!

Conq Standard Page:
I use this page when the enemy team has:
- A tanky team
- Stick bruisers that are hard to kite
- Games that look like they will go late game
- If my team is full AD

Build is the same as PTA Standard Page.

Manamune Page:
Just started trying this out but it does seem playable and quite fun. Its a scaling draven build that does extremes amount of damage late game. It is quite hard countered by armor since you build lethality but its worth a try. Again i run it in situations like PTA Standard Page.

Build is: Manamune - Zerkers - Ghostblade - Duskblade/Edge of night - Edge of night/Duskblade - Lord doms if they are building armor/GA

The build does a lot of damage once the manamune is stacked, it is a lot weaker early but its a worth trade off. But i am still trying things out.
Tips & Tricks Back to Top
- Auto and moving in a direction decides where your axes will land.
- Calling back your R right before it hits a champ will give the enemy less chance of sidestepping or flashing away
- You can juggle more than 2 axes do do more damage.

- R - Auto Buffer - Flash - Auto - R back to surprise enemy with a lot of damage!
- R Flash is not that useful but in some situations you can bend your r to hit people not in a straight line. Practice it in the tool.
- You can solo baron very easily/sneak it with a 4+ axe juggle at 20mins grab a pinkward and try it. Could be a gamechanger!
Updates! Back to Top
[10.8] Update:
Small update this patch but it does look like indirect buffs to Draven!
Aphelios, Senna and Varus nerfs, 2 threats to Draven!
Tristana, Ashe and Soraka buffs, All lanes that Draven can dominate!
Solo Kills give more experience now, which can be a nerf to botlane, but since Draven can get ahead and 1v2 it can be a buff!
Started taking Flash Exhaust every game!

[10.9] Update:
No real changes to draven, Bard nerfs and Nami nerfs. Hopefully less Bards on your team is a good thing this patch! Wukong nerfs are nice as a adc main too.

[10.9] Update:
No changes to draven, MF nerfs, sivir buffs and soraka buffs. Indirectly making draven stronger because Mf is a hard matchup usually and sivir is an easier one! Soraka is a easy matchup also and if you get one as a support take conq and 1v9!

[10.11] Update:
Very small buffs to Draven, the health doesnt make any difference but the movement speed will help a slight bit.

[10.12] Update:
Varus, Yasuo, Cass nerfs, all champs that draven struggles against, so a good patch for draven!

[10.13] Update:
Conq nerf makes it longer to stack as draven, will make pta more viable!

[10.14] Update:
No direct buffs/nerfs to Draven, Ezreal e cooldown increased makes him easier to chase, varus nerfs are really nice because that matchup is really annoying!

[10.15] Update:
Aphelios nerf makes this matchup easier, Cait buffs are gonna make Caitlyn's poke in lane more irritating!

[10.16] Update:
Nimbus cloak nerf isnt too bad, will be using it still all the time! Lucian buffs makes him harder to out dps, ashe nerfs are nice late but wont change much!

Add me on league if you want to ask any questions or ask on stream!
Twitch and League ign: Tokyodamonsta
League of Legends Build Guide Author tokyodamonsta
tokyodamonsta Draven Guide
[SEASON 10] Draven High Elo Guide!
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