Evelynn Build Guide by chevy the sloot
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Runes: Your typical 30 minute game
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
I try to update these every patch depending on champion strength and meta. I will try to tell you what's new down below in the guide :)
I love this match up. Contest him at first scuttle if you have prio and you can usually kill him level 3-4 if you hit Q. Late game just stand back from his R range and charm his engage.
Another jungler you can fight early and kill if you hit your Qs. Just make sure you have prio if you wanna kill her at scuttle she synergizes well with teammates around
Tempo match up. If he gets ahead, he wins. If you get ahead, you win. You can 1v1 him at scuttle level 3-4 just make sure you're healthy, don't miss Q's, and dodge his Q and W. Also check for prio this guy is duelable early.
Tempo match up like Ekko. Dueling him early is winnable but I wouldn't hard recommend it because he has easy disengage. He likes your raptors and blue. Shadow assassin is stronger as of right now and more annoying to deal with. Rhaast can be charmed late game and bursted by your team.
Her ganks are pretty good early and she can beat you up badly early too. Just track her and ping your teammates so she doesn't cheese early. At 6 you can easily 1v1 her if she misses her stunt.
Unless you're playing on master+ it shouldn't be an impossible match up since most nidalee's suck. Run red smite to match her red smite. Avoid all early and play the opposite map. At 6 you should now be able to duel her with new red smite unless she already snowballed.
Everything about his kit counters you. Don't even look at him early game and play away from him. You can duel and burst him mid to late when he falls off. just track him and don't let him cheese your lanes.
Currently the strongest jungler in the game win rate and play rate wise. You out farm and can hit 6 before him unless he cheeses a gank early. But even from 3 levels behind he can 1v1 you pretty easily if he has iso on you. Unwinnable match up unless your mid and support roam with you. Don't ever try to 1v1 him solo no matter how ahead. Red smite is useful for his burst and hourglass to stall for your team
Ugh I hate this champ but it should be easier to deal with him now. We can match his dueling with red smite. Demonic embrace is nice here too. He likes to heavy blind invade like an ape. Ask your team to punish this crap.
She's pretty squishy unless she's stacking MR. She likes your raptors so ward them. At 6 you should be able to kill her. Banshee and hourglass are nice here for her R.
This guy was pretty unbeatable last season but even with how strong he is season 11 match up seems now pretty easy. Take redsmite for his burst and sit on a oblivion orb early and you can easily burst him down. Full clear first clear since he will most likely do the same.
Meh just avoid him all early and play away from him. Give him a drake or two early as well unless he's braindead enough to do it on a ward (Olaf players usually are). Only way to deal with his early is by asking your team to collapse on him to punish the dumb shit he does. At 6 your charm means nothing but you should be able to burst him down unless he's ahead.
I love this match up. Fight this guy for scuttle if you're healthy and have prior. He farms a bit faster than you but at 6 you can perma invade him and farm him for mejai stacks. Take blue smite into him and just don't let him play. Only time he wins is if he's team is hard stomping yours and you can't punish his existance.
He's currently pretty weak in the meta rn since tiamat is hard to itemize. That means you out farm him and hit 6 before him. Buy an early oblivion orb and take red smite. With a slight lead you can 1v1 him unlike last season
Most annoying jungler this season. You can't 1v1 this champion all game because of how tanky her kit and items are. She becomes pretty unkillable too with the new bruiser items. Build oblivion orb because her itemization will heal her a crap load.
Nobody plays this guy - good! He farms pretty fast and can tunnel you. You can never kill him because of how speedy he is and his spammable shield. Late game he can just tunnel CC you if he wants.
You can fight him early and hard outscale him. Only time he's annoying is paired up w a Yasuo.
Kinda weak these days. If he doesn't massively get his team ahead you should be fine. Just avoid his hard engage
Flopsin kinda weak these days. Only annoying thing is he likes to invade early and his early shits on yours. Also respect his counter ganks and 2v2s. You can duel him with red smite post 6 but he's hard to kill with his mobility and R. Just out pace him post 6
Low elo stomper. You usually never want to 1v1 him and his press R to gank is pretty annoying. Anyways he's useless in mid to late team fights.
Nunu & Willump
This champion is the current elo inflator. He can out gank you pretty easily while you farm up 6. It's hard killing him because of phase rush and his Q healing him to full. Ward river and ask your team to respect his brainless ganks
Not so minor but I put him here because no one plays him. He will 80% of the time cheese gank level 2 or invade you. Avoid him all early and as long as he doesn't get his level 2 cheese off you win. You just out tempo him and out scale
Pretty annoying and abused a lot in gold-ish elo. His damage reduction shits on Evelynn. He also has a lot of sustain. Take red smite for his damage out put and don't let him tunnel you on fights. Charm him if he engages on your team. His player base have less brain sells so you can usually out cs and out level these guys
He went from major to minor after his Q MS got gutted. He's pretty kiteable now but you still don't want to fight him early on.
Even before his jungle nerfs this guy kinda sucked in solo queue. You can just avoid him altogether and then out pace, out gank, and out scale him
Incredibly weak rn. Just avoid him early and out gank/pace him.
Free match up. He can't farm his own jungle and as long as he doesn't cheese ganks you're fine. You should usually be 2 levels ahead unless he leeches exp.
Cheese champion. Start top side buff with a fake leash bot to throw him off. He likes to cheese invade and ganks early. As long as he doesn't get his cheese early you win. Even if he gets fed he falls off pretty hard. Always R + smite if he's trying to contest drake he has the best objective stealing aside from Evelynn
I hate playing against this champion because of how dumb he is. He can duel you early so avoid him and can itemize early MR against you. Just don't let him snowball or it becomes annoying. Take red smite for the exhaust
It's just an annoying match up that's manageable if you're better. He likes to heavy invade your jungle so ward it. And provides heavy peel for his team mid to late. You can out gank and out pace this weirdo. Do so and snowball your team to win.
Most people run her AP these days and is basically a wannabe Evelynn. Most of her power is tied to her E skill shot. You out damage her if she misses E. She's naturally tanky with drakes and likes to cheese them.
Pretty annoying scaling tank that feels unkillable mid to late. His ganks are pretty braindead so ask your team to respect them. Late game try charm his engage or dive his backline. If you don't have any sort of healing reduction he most likely won't die.
Pray your mid laner doesn't get shoved in because he will just perma ward your jungle and then save R + ignite to solo jungle invade you. Paired this with a heavy invade jungler and you can't play. He likes to perma ward your raptors btw. Pull them to the bush and get all the chickens out of vision
Pretty freaking strong for months now. He farms just as fast you while having op ganks early so ward river and ask your team to respect. If you have a lead on him you can contest/kill him with red smite and oblivion orb. I perma this or khazix too snowbally.
Give her your blue buffs if she uwu's
She usually goes mid and is also another AP threat. But she has good gank set up post 6 and her ball synergizes with you well. Ask her to put her ball on you and sync both your R's together.
QiQi is a big AD threat early with gank set up early. Win her lane? Now your team has two junglers and the enemy jungler can't play. Late game she falls off but her R gives you plenty of set up for a juicy R
Another mid AP champion that provides a lot of gank potential early
Lot's of ganking potential early and global presence with his R
It's always nice having one around. They don't typical hard feed top and his R makes invades/ganks/drake fights favor you
Feed her! A camille with a lead means you auto win late game 2v2 splits and she has strong roams during laning. Also some of the best gank set up top
I have never won a game with a Vladimir on my team. If you snowball the enemy will stack MR and he always chooses to itemize MR shred last. Your existence hurts him. Also he has no gank set up and has no presence for roams.
Huge AD threat if he gets a lead early. Enemy jungler can't play if he's ahead and you roam with him
Depends on the player. A good rakan will roam a lot with you
Same as rakan but this guy roams way more. Try to shadow him.
Be my Nemesis to my Selfmade? This guy wins like 99.9% of mid lane match ups if he has a brain. It's pretty hard to get invaded when you have this guy in mid. Try to shadow him in lane post 6 because he's an easy gank for most junglers
Hate this champion on my team. She gets shoved in by most top laners meaning your top side will be perma contested. It's even worse in mid where she has no kill pressure or presence and gets out roamed by every champion in the game.
Champion Build Guide
- Updated match ups for the current patch: Rengar, Khazix, and Vi.
- 11/22: Added Hecarim match up post 10.23. I honestly didn't know what this champion did because I permabanned him until recently.
- 11/22: Updated Mythic notes: Night harvester as I said is her best mythic. Luden's swap if you're full build and enemy is spamming MR
- 11/30: I have been experimenting with Ludens over NH since 10.24 nerfs. And I'm surprised at how many people aren't taking Ludens over NH. The damage on it is insane after 1 item and sorcs because of the flat magic pen. I redid my guide around Ludens being Evelynn's best mythic.
- 12/6: Added a new chapter testing which rush does the most damage and also PBE Luden's Tempest "buffs".
- 12/28: AP mythics have been nerfed about 3 times collectively and once again in the 11.1 "adjustments". At this point is it really worth building them? Nope, here's why:
Early game Alternator has been a pretty good cheap spike even as revolver last season. But it's not the strongest 1050g early spike on Evelynn. Evelynn is on the higher end of base AD early in the game and sheen procs on her E. So a 700g sheen with a dark seal (which allows for early snowball) not only outdamages an alternator on all ins but also helps significantly on her second clear and after. Alternator is tied to a 40 cd and gives you no value on clearing aside from the AP provided. Sheen is on a 1.5 cd which greatly improves clearing (back to runic echoes days) and also helps your damage on extended counter ganks. This significant power up in clearing has allowed me in my games to be more proactive early on this early game snowball meta.
level 3 (1k hp + 40 armor/mr dummy):
sheen,(+ dark seal) - 399, 474
alternator - 459
lost chapter, blasting - 414
First item rush
Pros of Lich bane first item:
- Significantly better clearing. Seems slightly better than season 10 runic echoes clearing.
- 10% movement speed which helps with this perma fighting and perma snowballing early game meta. It also synergizes with relentless hunter stacks.
- 200g cheaper than any other mythic so you will spike earlier than anybody else.
- Stronger objective control because of spellblade passive.
- Better wave clearing.
- Better build path. Both Rocket and Night harvester tie you down to a 1.3k gold back to complete the item (unless you buy ruby crystal for health then 900g).
Cons of lich bane first item:
- No ability haste so your R in comparison to NH will be ~20 seconds longer.
- Slightly less damage (numbers below).
level 9 (1.2k + 70 mr dummy):
LB: 623, 686
NH: 631, 695
rocket: 662, 729
level 10 + sorcs (1.2k + 70 mr dummy):
LB: 711, 794
NH: 721, 805
rocket: 755, 844
These numbers are from practice tool on live. On pbe with 11.1 "adjustments" both protobelt and NH will have slightly less numbers. Also, noted, this is the damage rocketbelt does with the active. Without the 40 cd active it does ~100+ less damage.
Second item spike
level 12 + sorcs + rabs (1.4k hp + 80 mr):
LB: 1044, 1182
NH: 1021, 1156
rocket: 1085, 1234
Ludens: 1030, 1178
Lich bane after rabadons does more damage than any other mythic except Rocketbelt. Which again only does such damage on a 40 cd active and significantly less damage without it. Again, not only did you spike earlier with a cheaper lich bane but you also have way better clearing, objective power, and wave clearing than anything else so the snowball should be bigger despite ~10 less damage before rabadon.
What to build after Rabadon Deathcap
At this point what mythic or item you go next is optional based on what you need in the game. Ludens provides the best scaling and most damage late game but is slightly more expensive and has a worst path. Night harvester gives you health but falls off against MR stacking teams. I often see myself building blasting wand after Lich bane and Rabadon and deciding what to build last second once I have enough gold for a full buy. Often times, skipping a mythic for your 3rd item for void is pretty good if the enemy is stacking MR (which has a blasting wand in the build path).
level 15 + sorcs + rabs + LB (2.5k + 120 MR):
Ludens: 1257, 1548
NH: 1217, 1470
Rocket: 1304, 1595
Note: Numbers are (noncharmed Q + E + Q + Q + Q + AA, charmed with the same combo). Runes on numbers are predator (no damage from this) + sudden impact (mpen) + unstacked eyeball and inspiration (no damage).
Note # 2: I got inspiration from trying this out from @AnthonyEvelynn who was already rushing Lich bane since preseason started (which was actually a worse rush back then since mythics were stronger back then). He likes to duo LB with alternator which imo isn't optimal. Alternator does less than half the damage a full build NH does and wasting 1050g on an incomplete item means you spike much much later plus no AP scaling.
Jungle match ups like Kindred, Nidalee, Khazix, Lee Sin, and Graves are all now winnable because we can match their exhaust and dueling now that we can abuse red smite as well.
Fed assassin mid? Well now the mini exhaust means you can outburst them. Top lane bruiser has a lead? We can duel those too now.
When to take red over blue:
- Heavy assassin comp for the mini exhaust.
- Tank heavy teams for the better damage over time
- Bruiser heavy comps because of the dueling power
- Into dueling junglers
- Into certain ADCs i.e. Samira, Aphelios, Lucian
- Burst mages for the exhaust
Update on chapter (here's the damage diff):
Level 18 smite (predator + ToB + Unstacked eyeball):
Red smite + AA: ~88 dps, 237 total
Blue smite + AA: ~738 dps, 268 total
Red smite + 3 * AA: ~113 dps, 585 total
Blue smite + 3 * AA: ~184 dps, 492 total
Blue smite gives more upfront burst but over the duration of your combo you will have ~100 more damage on the 4 second red smite window. All in all red smite is a net damage gain assuming you start your combo Q + smite then everything as eve should.
As of 10.24, Luden's Tempest is the best mythic on Evelynn damage wise. Ignoring the minor cons of of no alternator spike, and 200 more gold. It does significantly the most damage out of the other 2 rushes (Night harvester and Lich bane) in most scenarios. The only time it gets slightly out damaged is with sorcs + void rush while charming a target. In which at that point Ludens seems to be doing the same damage to the target regardless of being charmed or not but less than the 2 other items do on a charm proc.
That said there are some minor "buffs" (in reality nerfs) being done to Luden's Tempest on 10.25. It's losing -4 flat magic pen in turn for 10 more ability haste.
Overall, as I tested on pbe as well, it's a big change in damage. At just sorcs, 10.25 Ludens will be doing -20 less damage which is a big deal early on the game. By the time you get your 2nd item, Ludens will still be doing the most damage out of any other rush but the gap is clearly smaller. Whether it'll be the best rush or not is not so clear yet a week before the patch.
Anyways, I also experimented with a late game Evelynn vs. late game dummy tank (4k hp + 250 MR). As mentioned previously in my guide, Night harvester falls off a cliff late game. Then there's Luden's tempest and Rocketbelt competing against each other doing ~200 more damage than NH. 10.25 Ludens of course doing slightly less damage late game.
With your basic Q + E + Q + Q + Q and 2 autos in between this is what you get. Luden's tempest does minimally less damage than NH + NH passive with only sorcery boots. After your first item (usually Mejais), Luden's is already doing 20 more damage and almost 40 more total damage with charm. At Mejais, sorcs, and void Luden's isn't only doing ~100 more damage than NH, it's also doing the same damage whether the 60 mr target is charmed or not.
Here's some more dummy testing:
On a late game tank dummy (4k HP + 250 MR), Full build Evelynn with Ludens does ~200 more damage and ~200 more damage while charmed. This is a huge spike in power.
As mentioned before, the second you buy mejs, ludens, and sorcs you are one shotting squishies without MR while not charming or pressing R. Evelynn last season was only able to achieve this at 500+ AP and fed.
That said there are drawbacks to Luden's Tempest:
- You miss out on Hextech alternator spike
- 200 more gold
- Mana over HP
- Kinda weaker before mejs and sorcs\
- Less ability haste (CDR)
Pros of Luden's Tempest besides the damage:
- Way better clears since the passive procs on camps and the extra MS as well
- Tied to a 10 second cooldown not 40 seconds
- Doesn't fall off as much
- Way better solo clearing drake power. Lessening the reliance on teammates to capture obj as eve
Rocketbelt's active does slightly more damage and grants a bit more MS than Night harvester's passive. Night harvester advantage is having a 40 second cooldown per champion instead of Rocketbelt's 40 second active cooldown. Meaning Night harvester allows you to actively gank and fight without being tied down to a 40 second active.
Anyways, Night harvester biggest strength is it's snowball potential. Evelynn doesn't want to fight multiple targets or teamfight like most assassins but it's inevitable. Night harvester's burst and MS proc-ing multiple times in a bot lane gank or teamfight allows Evelynn to teamfight more effectively and snowball fights better.
The active on Rocketbelt also always felt "clunky" with Evelynn's combo personally. It's hard to delete someone without giving them reaction time when you need to cast an active with an animation that delays your Q for a second.
Rocket will be training wheels for Evelynn's who can use the gap closer to land their Q's but Night harvester overall will reward and be better on Evelynn's that can land their Q's.
Stats a day in, Lolalytics:
Your text to link here...
Night harvester so far is not only more prevalent but also increases of chances of winning, so far.