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Diana Build Guide by Xalt



Updated on January 21, 2022
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League of Legends Build Guide Author Xalt Build Guide By Xalt 256 98 75,170 Views 15 Comments
256 98 75,170 Views 15 Comments League of Legends Build Guide Author Xalt Diana Build Guide By Xalt Updated on January 21, 2022
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Runes: Standard Assassin

1 2 3 4 5 6 7
Sudden Impact
Eyeball Collection
Relentless Hunter

Manaflow Band

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


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Jungle Role
Ranked #54 in
Jungle Role
Win 52%
Get More Stats
Jungle Role Ranked #54 in
Jungle Role
Win 52%
More Diana Runes

Threats & Synergies

Threats Synergies
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide


By Xalt
Hey! I'm Xalt, a Diana one trick on EUW/EUNE.
I've been playing Diana for over 3 years and have over 3 million mastery points. I've hit rank 1 Diana on multiple occasions and peaked at grand masters playing Diana only.

If this guide helped please upvote! Good luck!

Why Diana?
Why Diana? She has a basic kit so it won't take many games to get a feel for her potential, and once you've mastered her kit you'll be one shotting carries in seconds before they even know what happened!

If you love an assassin that can play as a bruiser, splitpusher, duelist and jungler then this champion might be for you.
Mythic Options
Hextech Rocketbelt
This is by far the best option for a mythic, This item gives every stat Diana needs, other Mythic items give mana etc and they're not needed. Rocket belt give magic pen after every legendary item including Mejai's for a cheap 5 magic pen.

Rocket belt active is great to catch people off guard with a gap close but is also great for a execute or means to shove wave faster.

Night Harvester
This item is statistically the worst AP item to build right now as of now. Riot are looking at updating it but as of right now avoid this item and opt for Hextech Rocketbelt as it does more damage at all points of the game.

Crown of the Shattered Queen
Personally I dislike this item for mid lane Diana. It's too easy to pop and you usually have Zhonya's to mitigate the damage from initial burst anyways. It can be useful if you run Conq in the jungle against champions with high burst such as Kha'Zix or Rengar So look in loading screen at your threats and decide your build path before first back.
Other Item choices
Diana's item choices vary from game to game. It's rare you'll always build the same build and you'll need to adapt to each game with situational items such as Morellonomicon Banshee's Veil and Shadowflame.

Zhonya's Hourglass is probably Diana's most important late game item as you'll be throwing yourself into as many people as you can! You'll need the stasis to guarantee your ult goes off as it has a fairly long wind up time. Make sure you R before using Zhonya's for best results.

Shadowflame is a good item if you're versing a lot of shielding. If your team have 1 or more Serpent's Fang i'd probably suggest skipping building this and building a Void Staff or Rabadon's Deathcap instead.

Nashor's Tooth is a great item if you plan to split and play for side lanes. This is because you will destroy towers in a instant and it provides great duelling stats for people coming to match you on your split.
Diana combos
Diana has a few combos or tricks that you will need to pick up to make the most of her kit.

Flash an be used before your R to catch people off guard and set you up for a easy kill.

Diana can E 3 times with practice. To do this you will need to Q 2 targets E to the first target BEFORE Q lands on the second this will apply moonlight to the second target allowing you to E twice while getting resets and E for a third time without a moonlight stack.

Dianas bread and butter combo is stack your passive "2 autos on a creep" Q E w Auto and back off once you hit 6 you can include your R right after E so it'll be Q E R W auto E and that is usually enough to pop squishy targets once you start to get the hang of her trading patterns you can weave autos in with dianas passive giving her attack speed.
Diana tips
Diana has a few tips that will improve your gameplay dramatically.

Try not to use W while dashing towards a target through a minion wave as your W will pop before you hit the enemy champion cutting out a big portion of your damage. Having your W hit the enemy and not a minion wave is a big advantage.

Diana can jump over to Baron and Dragon in select spots. Try this in the practice tool and get this down consistently. It'll help with escapes and engages, and even crucial Baron/Dragon steals!

When splitting with Diana use Q to proc your passive while taking turrets every 3 or so autos depending on attack speed. Avoid using W if possible as it has a long cool down and will be needed to duel if you're contested "note Dianas W will go on cool down faster if the orbs are popped"
Jungle Diana
With recent buffs, Diana jungle is a lot stronger than it was. Unfortunately, the meta is still AD junglers such as Viego and Trundle. You can clear as fast as them but they have much better gank and skirmishing so try to avoid playing her into these sort of champions. She favours a lot better into champions who have low mobility or skirmishing potential such as Karthus. Karthus

Personally I like to path to the opposite side of the enemy jungle to ensure I get a safe full clear + scuttle uncontested for a strong first back on a blasting wand, To do this all you have to do is take into account who you're versing their usual starting camp and pay attention to who comes to lane late meaning they most likely leashed.

When first clearing with Diana use the blast cone on the first buff 3 seconds before the buff spawns for 1 less auto before your passive pops.

Make sure you buffer your spells in order to maintain your passive and keep your attack speed staced for faster clears, Usually it's Q auto 3x then E or W depending on the camp then repeat.

While clearing blue you can pull the camp by Q'ing both gromp and Blue at the same time stand in the middle of them to use your AOE autos and W to clear both camps at the same time.

Diana pathing can vary from game to game, I'd personally avoid skirmishing for scutlle and path to opposite sides of the enemy jungler for a clean full clear and early reset for blasting wand, alternator or Nashors components if you prefer that build path.

If you main Diana mid, taking Jungle as a secondary role is great because you already have an understanding of Diana's kit all you need to learn is pathing.
League of Legends Build Guide Author Xalt
Xalt Diana Guide
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