Urgot Build Guide by Reipur
[Season 9] Urgot The Dreadnought - Guide for Mid [9.1]By Reipur | Updated on January 18, 2019
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
This is a special guide for Urgot in the Midlane!
Since Urgots rework and buffs (7.21) he is now way stronger than ever, especially on the offensive side of the front. With his relative tanky side (shields and good scalings) he can now also be a threat in the midlane, if you build and play offensive enough!
Through this guide, I will explain item builds, playstyle and powers/weaknesses for this champion in the midlane. But rest assured, Urgot in the midlane is way more fun!
Let's get to it!
Domination as your primary with Electrocute for the extra burst DMG as your Keystone. Take Sudden Impact for that invaluable extra Lethality when using your E to close in! Ghost Poro is overall nice, giving you free extra vision when stepping into a bush. This can be easily used by just going into the river side bush whilst warding the other. Ravenous Hunter works like the healing from Deaths Dance and gives you a little bit sustain in fights while also scaling into late game with Takedowns! Taking Scorch as the last rune gives a little extra poke DMG in lane and can be the deciding factor if your opponent just got under the 25% HP threshold for your Ultimate!
Sorcery is my go-to option as the secondary Tree with Nullifying Orb when laning against a burst AP, otherwise go for The Ultimate Hat for more executions! Taking
Ignite is a viable option as your 2nd Summoner Spell. Adds extra kill pressure before lvl 6 and helps going getting the target under the 25% HP threshold for your Ultimate post-lvl6.
Teleport is also a completely viable option as the 2nd Summoner Spell. Use it to apply hard pressure early, then backing for your Serrated Dirk and TPing fast to lane, keeping up the pressure. It can also be used to back your team up in a otherwise unfavorable fight, so keep an eye out for Top and especially Botlane for TP Ganks!
Ghost and Exhaust can be taken, but should only be done so rarely and in specific matchups. Urgot Mid is a cheese pick, therefore you are going to look for early snowball and not so much defensives as you would with Urgot in Toplane. However, against assassins like Zed or Talon, Exhaust denies alot of their burst damage, which can potentially be the deciding factor in your laning phase!
Core items is Youmuu's Ghostblade and Black Cleaver. Getting the Lethality and the Armor Shred combines extremely well into Urgots kid and deals a ton of damage!
If your are well ahead after the Core Items, taking Duskblade for the extra burst and lethality is viable, however going for some Sustain in Death's Dance is often most effecient. If you are behind, I'd recommend taking Frozen Mallet as it gives you a whopping 700 HP and 30 AD. This gives you enough stats to stay in the middle of the teamfight without getting destroyed but still adds to your DMG and stickienss.
For lategame you want to pick up a Last Whisper item, preferably Mortal Reminder, since you rarely won't have less HP than your enemies. Furthermore, your passive already deals %maxHP. This Item is essential for staying relevant in the late game, where people usually have gotten some Armor.
For boots I recommend either Merc Treads or Ninja Tabis, depending on enemy team compositon. Against heavy CC or AP, take Merc's, against heavy AD/AA take Ninja Tabis!