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Recommended Items
Runes: Season 13 runes
Domination
Sorcery
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Summoner Spells
Flash
Ignite
Items
Ability Order Max order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Ahri
Hard matchup. Quite hard to play against her, as she has her ult and can easily evade yours while she's poking you with all of her other abilities. Try to ask for help from your jungler.
Synergies
Ideal
Strong
Ok
Low
None
Introduction
Edit: After a long time, I decided to edit this guide once again for all of you. Now I'm still playing Kennen and I reached Emerald this season and I would like to help you all with all of my new knowledge about him.
Sorcery I use this rune page first for the Damage and CD reduction,which is the most important on Kennen.
Summon Aery,this KeyStone is the best one right there,your poke is important and you can t wait for Electrocute cooldown.
The Ultimate Hat help you a lot with his Slicing Maelstrom cooldown,which is very good
Celerity best one,great combination with Lightning Rush which gives you a good movement speed and ap at teamfights
Scorch is very good with Thundering Shuriken,i usually rush it as last rune
Second Tree
Nimbus Cloak Replaces now the removed The Ultimate Hat Rune. You have to choose this rune, being essential to a speed-driven champion like Kennen,which is very important in teamfights.
Domination These runes gives you a bigger powerspike than the Inspiration runes.
Taste of Blood replaces the old start on Kennen with old runes and Doran Blade,giving you sustain.
Ultimate Hunter is like the old The Ultimate Hat. This rune helps you a lot with CD reduction,depending on how many Takedowns you make.
Your core items on Kennen are Hextech Rocketbelt, Ionian Boots of Lucidity and Shadowflame. If you are playing against hard scaling Ad champs, you can consider buying Zhonya's Hourglass, and if you are playing against lots of Ap champs, buying Banshee's Veil is a solid option.
While you are ahead, buying Mejai's Soulstealer and Rabadon's Deathcap would help you a lot.
If you are playing against healers, you might buy Morellonomicon.
While you are ahead, buying Mejai's Soulstealer and Rabadon's Deathcap would help you a lot.
If you are playing against healers, you might buy Morellonomicon.
Cost: 60/55/50/45/40 Energy.Range: 950 |
Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.Throws a shuriken that deals 75/115/155/195/235 (+75% Ability Power) magic damage to the first enemy it hits.
Thundering Shuriken is a basic ability,try to hit as many as these as you can in lane. If you catch one of Thundering Shuriken,try to use Electrical Surge and if you think you are able to kill enemy use your Lightning Rush to stun the enemy This ability helps you a lot when you are against a heavy hard matchup,to play passive |
Cost: 40 Energy Range: 725 |
Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked. Passive: Every 5 attacks, Kennen deals bonus magic damage equal to 15/20/25/30/35 (+0) (+30% Ability Power) and adds a Mark of the Storm to his target. Active: Sends a surge of electricity through all nearby enemies affected by Mark of the Storm or Slicing Maelstrom, dealing 65/95/125/155/185 (+55% Ability Power) magic damage. Electrical Surge passive helps you a lot with a mark of your passive,and for some nice damage.In lane it's just used after hitting a Thundering Shuriken for some added damage, unless you're trying to stun to get a kill.In teamfight you must use this ability in combination with Slicing Maelstrom |
Range=200 Cost:100/95/90/85/80 Energy |
Kennen Kennen morphs into a lightning form, enabling him to pass through units. Each enemy unit he touches takes damage and receives a Mark of the Storm. Kennen doubles his base movement speed and ignores unit collision for 2 seconds, dealing 85/125/165/205/245 (+80% Ability Power) magic damage to any enemy he passes through. Additionally, Kennen will gain 10/20/30/40/50 Armor and Magic Resist for 4 seconds.Kennen gains 40 Energy the first time he passes through an enemy.Lightning Rush deals half damage to minions. Lightning Rush This ability, when used correctly,is very good. It's a much needed mobility ability and makes Kennen pretty hard to gank or get caught while also having the ability to be used for wave-clearing; You can just dash through all the minions, and then use Electrical Surge on them all. |
Cost: No Cost,Range: 550 |
Kennen summons a storm that strikes at nearby enemy champions for magical damage. Summons a magical storm for 3 seconds that deals 40/75/110 (+20% Ability Power) magic damage to all enemies near Kennen every 0.5 seconds. Each maelstrom hit applies Mark of the Storm, up to a maximum of 3.Successive maelstrom hits against the same enemy deal an additional 10% damage for each hit they've already suffered from this storm. Slicing Maelstrom This ult is the key for winning the most of the games,i swear.When i losed a match with Kennen That was because i was a little bit behind with the other champs,or i didn t use my ult when Slicing Maelstrom was on cd This ability is like a circle of death for your enemy. Your stacks of Mark of the Storm applied with Slicing Maelstrom. Since it applies the stacks from Mark of the Storm, when combined with Electrical Surge, or sometimes even just on it's own, it can become a massive area of effect stun. Use your Lightning Rush combined with your Flash and with your Slicing Maelstrom which makes it much easier to get huge ultimates. I usually use Slicing Maelstrom when i have Flash on,cause in this mode you can surprise the enemy. Note Patch 8.9 P.B.E changes,mini rework at Kennen with Electrical Surge and Lightning Rush Electrical Surge gets on pbe a large buff,he gain more Base Damage and more Attack Damage,which possibly makes him a champion who can try a hybrid build. Lightning Rush If Lightning Rush damages an enemy champion, Kennen gets 30/40/50/60/70% Attack Speed for 4 seconds upon existing Lightning Rush. Lightning Rush bonuses no longer remain when Kennen returns at his normal form. |
Flash is the first spell for you,great engage spell, also great for escapes. You can usually start a teamfight with E-FLASH+R+Rocketbelt+W+Q
Ignite second choice for an agressive start,I'm using it most of the time as a second spell.
Teleport,use that if you want more map control for your team
Barrier against assasins like Zed, Talon etc
Ignite second choice for an agressive start,I'm using it most of the time as a second spell.
Teleport,use that if you want more map control for your team
Barrier against assasins like Zed, Talon etc
Pros
+ No mana champ
+ Very good at teamfights
+ One of the most fun champ to play with.
+ Great snowball
+ You can easily turn a teamfight to your team's favor.
Cons
- An exotic pick on mid, his waveclear isn't very good.
- You'll get flamed sometimes for picking him at mid,cause he is normally a toplaner,but i prefer to use his snowball power on other lanes,and Midlane is the easiest one
- Squishy champ.
- Hard to engage against enemies with CC.
+ No mana champ
+ Very good at teamfights
+ One of the most fun champ to play with.
+ Great snowball
+ You can easily turn a teamfight to your team's favor.
Cons
- An exotic pick on mid, his waveclear isn't very good.
- You'll get flamed sometimes for picking him at mid,cause he is normally a toplaner,but i prefer to use his snowball power on other lanes,and Midlane is the easiest one
- Squishy champ.
- Hard to engage against enemies with CC.
Simple combo:Q, 4 th hit on minion,w active,w passive
Skirmish combo: W passive auto, E, Flash W active stun, E(cancel ur e) aa + Q + aa
Ranged stun: W passive+Q+W for a ranged stun
Chase combo: E+Q+W
Retreat combo: W passive+Q+W
Maximum damage combo: E+R+Rocketbelt (Rocketbelt, and then you are using R in MAX 1 sec,biggest impact damage, W+Q+W passive and there you have 2 stun stacks,the enemy can't even move,also you can use ignite for securing if you're not having enough kills yet.
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