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Sejuani Build Guide by Darkcat

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League of Legends Build Guide Author Darkcat

Sejuani, Jungle them out!

Darkcat Last updated on January 25, 2012
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Jungle Role
Ranked #11 in
Jungle Role
Win 52%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Honor Guard

Defense: 21

Strength of Spirit

Utility: 9

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Welcome to my first guide, I'll try to explain how I use Sejuani in some situations, both in jungle and laning with some variations (I'm going to start with jungle Sejuani if you allow me).
Don't take my guide like something to follow straight, it's just a reference.

Important: This guide is under construction because is a recent champion and because this is the first time I write a guide, so I'll be very thankful for any constructive critique.
Oh, and I must apologize for any grammar error, english isn't my main language, sorry.

Is quite likely that this guide will sufer a lot of updates while I try new things, so if you like it stay tuned :)

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Pros / Cons


- Easy to use.
- Very tanky.
- Natural scape ability.
- Tons of CCs and an awesome ulti.
- Great ganker.
- Average jungling speed.
- Very sustainable in jungle.


- Low 1 vs 1 damage early game.
- She's a slow counter-jungler.
- She takes ages to do dragon alone in early levels, help is required.
- Eats a lot of mana early game.

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Skill explanation & Tips

Frost (Pasive): Sejuani's basic attacks apply frost, reducing enemy movement speed by 10% for 3 seconds.

About: This skill it's what makes her special, try to auto-attack your main tarjets, it will increase the damage of your Northern Winds and will help your ganks with Permafrost.

Arctic Assault (Q): Sejuani charges forward, dealing magic damage and applying frost to enemies. Sejuani stops upon colliding with an enemy champion.
Cooldown: 19 / 17 / 15 / 13 / 11 seconds
Cost: 70 / 80 / 90 / 100 / 110 mana
Magic Damage: 60 / 90 / 130 / 170 / 210 (+0.4 per ability power)

About: This skill is a wonderful natural scape ability, it can pass through almost every wall and, it helps you a lot spreading your pasive along the mobs when you're farming or when you're going to initiate/gank.
Arctic Assault + Northern Winds + Permafrost well timed, will grant you a nice amount of damage and CC.

Northern Winds (W): Sejuani summons an arctic storm around her for 5 seconds, dealing magic damage each second to nearby enemies.
Damage is increased by 50% against enemies affected by frost or Permafrost.
Cost: 40 mana
Cooldown: 10 seconds
Magic Damage per Second: 12 / 18 / 24 / 30 / 36 (+0.1 per ability power) (+1 / 1.25 / 1.5 / 1.75 / 2% of maximum health)

About: This will be your main ability in the jungle, if you have more HP more damage you'll deal, and of course it will grant you a continue way of damage against your enemies, remember you will do more damage to enemies with Frost.

Permafrost (E):Sejuani converts frost on nearby enemies to Permafrost, dealing magic damage and increasing the movement speed reduction for 3 seconds.
Cost: 55 mana
Cooldown: 11 seconds
Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.5 per ability power)
New Movement Speed Reduction: 30 / 40 / 50 / 60 / 70 %

About: This ability at max rank will slow your enemies to the hell! Wonderful for ganks and for enemies trying to scape, it also refresh your Frost to -> Permafrost increasing the duration another 3 seconds, remember to time it well.
This skill will be active if something near you have Frost.
Arctic Assault + Permafrost will kill a single wave in a moment.

Glacial Prison (R): (Active): Sejuani throws her weapon, stunning the first enemy champion hit for 2 seconds and all other nearby enemies for 1 second. All affected targets take magic damage and are affected by frost.
Cost: 100 mana
Range: 1150
Cooldown: 150 / 130 / 110 seconds
Magic Damage: 150 / 250 / 350 (+0.8 per ability power)

About: A great and powerful ulti, if you land it on a enemy he will be stunned for 2 seconds and the surroundings 1 second. Is an excelent way to initiate, ganking, scaping or for that one trying to scape, remember it ignores the mobs, is like Enchanted Crystal Arrow in that way, so don't fear to use it if there're creeps on the way.

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Skill Sequence


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
I take Northern Winds first because is what allows you to jungle, after that I take Arctic Assault to deal more damage, and Permafrost at level 4.
I rank Northern Winds to rank 3 quick because it will grant you more speed jungling, and then I maximize Permafrost to gank easier.

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Summoner Spells

<<< Recomended spells >>>

About: Great spell for ganking or decreasing the damage of any AD.
About: Mandatory if you want to jungle with Sejuani.
About: I don't know how many times this spell has saved my live, if I don't jungle I usually pick it.

<<< Good spells >>>

About: If you don't take Flash I recommend you to take ghost, is great for ganking or scaping.
About: If you're in lane and you want to be more like a support, this spell is great. "I think they are coming to gank in this way... *spell* Gotcha! <3", for warding dragon/baron, finding their jungler, prevent ganks...
About: Is very good if you want more map control, or if you're solo top (I didn't tryed been solo top with her yet)

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Kinds of builds

I'll try to cover this two roles, Jungle and Laning, with some buids.

================ Jungle ================

Build #1
  • Very tanky.
  • Tons of CCs.
  • Good ganker.
  • Low CDs.
  • Easy and suits in almost every game.

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(Under construction)

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Farming & jungle

If you're laning, last hit, last hit, last hit, last hit, last hit, last hit aaand last hit (if you're not carrying someone).
Sejuani eats a lot of mana, keep that in mind, is very important.

Farming with Sejuani is quite easy with more level and these two combos Arctic Assault + Northern Winds or Arctic Assault + Permafrost, this one is quicker than the first but it consumes more mana and is not efective with low skill ranks.

Otherwise, if you're jungling and you are level one without Golem's blue buff start with Northern Winds and smite nearly 450hp, after that, you can go with Arctic Assault + Northern Winds combo, try to keep Frost on the creeps to deal more damage with your Northern Winds.

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Jungle routes

- This first route is quite easy (Smite the yellow creeps):
Blue > Wolves > Ghosts > Mini-golems > Red > (gank? if the answer is no, continue, else gank and recall ->) [Ghosts > Wolves] <-These are only if you're not ganking this time.
About: At the beginning of the game when I take Blue, see mid and your nearest lane (top or bottom) you can perform a nice gank, because you already have level two.
- When there are no buffs in your jungle and you don't want to counter-jungle, there are 2 routes:
Wolves > Ghosts > Mini-golems > (gank?)
And the vicebersa...
Mini-golems > Ghosts > Wolves > (gank?)

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Team Fights

(Under construction)

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Final notes (Thanks)

- I would like to thanks jhoijhoi for her wonderful guide Making A Guide, it helped me a lot.
- The League of Legends wikia for some useful information.
- And I would like to thanks the people with I usually play for all their patience ^^

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#### 25/01/12 ####

    - Route maps

#### 23/01/12 ####
    - Farming and jungle
    - Jungle routes
#### 20/01/12 ####
    - Items #1
    - A bunch of mayor changes
    - Summoner Spells
    - Skill explanation & Tips
    - Skill Sequence
    - Final notes (Thanks)
#### 19/01/12 ####
    - Items #1
#### 18/01/12 ####
    - Started writing the guide.
    - Jungler #1
    - Introduction
    - Kinds of builds
    - Updates