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Spells:
Flash
Smite
Recommended Items
Items
Ability Order
Backstab (PASSIVE)
Shaco Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Shaco
Champions that will try to cheese you back
Ideal
Strong
Ok
Low
None
Introduction
I'm Theomathel, and I've been playing League since mid-2013. I've greatly enjoyed the game, and hope to share some of that with you. When viewing this, I recommend you pull up the cheat-sheet in the top-right of the guide to quickly refer back to my build. Also, this guide is relatively dependent upon not jungling against another Shaco. If this occurs, you should follow a normal jungle Shaco build. Without further adieu, here's my counter-jungling

Pros:
-Very powerful early game
-Strong gank potential
-If done correctly, you control two jungles!
-Quick camp clear with
Jack In The Box
-Good excape with
Deceive
-High skill cap
Cons:
-Weak late game
-Requires early kills
-Requires lots of vision and communication with team
-High skill level
-Very powerful early game
-Strong gank potential
-If done correctly, you control two jungles!
-Quick camp clear with

-Good excape with

-High skill cap
Cons:
-Weak late game
-Requires early kills
-Requires lots of vision and communication with team
-High skill level
Recommended:
Flash: Standard first spell-pick for all positions. Great because of its escape and chase utility.
Smite: You probably shouldn't be reading a counter-jungling guide if you're not going to take Smite. All the items are meant to get you into a position to smite creeps in the enemy jungle. You make yourself much more vulnerable by not using this.
Optional Replacements for Flash:
Ghost: Still gives you escape/chase potential with a 90 second shorter cooldown.
Ignite: Can be used to set up early kills in enemy jungle.
Clairvoyance: Good vision spell to figure out where the enemy jungler is.
Please don't take
Clarity on Shaco. He has low mana costs to begin with, let alone having a blue buff.


Optional Replacements for Flash:



Please don't take







I'll admit it, I love utility masteries. You can, however, use whatever masteries allow you to function best in the game. What I've shown is what I use, but you can use whatever you wish.
Just like masteries, you can use whichever runes you choose. I definitely recommend movement speed quints though, because they allow you to get in and out of the enemy jungle quickly.
Just like masteries, you can use whichever runes you choose. I definitely recommend movement speed quints though, because they allow you to get in and out of the enemy jungle quickly.
The bully phase is where Shaco gains a huge early-game lead. This is the most important phase, but usually only lasts 3 or 4 minutes. Here's how I usually play it out:
0) Try to figure out if the enemy jungler is starting near red or blue (could be doing Gromp/Krugs).
1) Start at blue buff. Begin placing your boxes down 60 seconds before the buff spawns, since the boxes last 60 seconds when not attacking. Try to get a quick leash if you can. The boxes allow you to quickly get the buff and level 2, while the enemy jungler is still doing their first camp. They should be pretty low on health at this point, so you have to act quickly.
2) Gain vision of the enemy, using a box, ward, or
Clairvoyance. Use
Deceive to gain invisibility so they don't see you coming.
3) Kill them.
Note: This may not work every time, but as long as you have vision, you have a pretty good shot.
0) Try to figure out if the enemy jungler is starting near red or blue (could be doing Gromp/Krugs).
1) Start at blue buff. Begin placing your boxes down 60 seconds before the buff spawns, since the boxes last 60 seconds when not attacking. Try to get a quick leash if you can. The boxes allow you to quickly get the buff and level 2, while the enemy jungler is still doing their first camp. They should be pretty low on health at this point, so you have to act quickly.
2) Gain vision of the enemy, using a box, ward, or


3) Kill them.
Note: This may not work every time, but as long as you have vision, you have a pretty good shot.
This is the standard ganking phase for a jungler. Use Shaco's
Deceive to surprise enemies, and burst them down. Shaco is very strong during this phase, due to his surprise. Try to let your laners get the kills, since Shaco falls off in the late game. Focus more on ganking than on farming, since most of your ganks will be successful.

The team-fight phase is, as previously mentioned, where Shaco falls off. Here, you can either switch to a tankier build, or focus on picking lone targets off with incredible burst. Shaco will not work as a front-line fighter however. If you played the gank phase correctly, your laners should be more than powerful enough to make up for your power fall.
Theomathel
Shaco Guide
Shaco Counter-jungling Guide Season 6
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