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Shaco Build Guide by pattosp

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League of Legends Build Guide Author pattosp

Shaco, The Single Man Gank

pattosp Last updated on January 22, 2012
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Jungle Role
Ranked #8 in
Jungle Role
Win 53%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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This is my build to playing Shaco. The items that I chose are mostly ones with on-hit effects such as Madred's Bloodrazor and attack speed. Shaco is a very fun champ to play and comes with my strongest recomendation. A lot of effort was put into the construction of this guide and more is still to come. All positive comments will be appreciated will negative ones will be read and learnt from. Thankyou for reading my guide.

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Madred's Bloodrazor

This item is great for slaying tanks and other characters that stack health e.g. Amumu, Singed and Jax. Extra armor, attack damage and attack speed as needed

Zeke's Harbinger

Getting an early Targon's Brace gives you health regen and life steal make you much more durable. Turning that into a Zeke's Harbinger gives you that all important attack speed.

Wit's End

This item in tandem with your Greater Glyph of Magic Resist, should stop ability power champions such as Lux and Katarina from doing too much damage. This dosent give you enough magic resistance from making you a tank, but makes you a little less squishy.


Gives you 20 damage per hit, a little ability power and lowers magic resistance on your target. Great for helping you AP carries to kill and enemy.

The Bloodthirster

Extra life steal and damage. make them die a little faster, and make you last a little longer ;)

Frozen Mallet


Extra health if you are dying to fast and want to make sure that if your chasing a single target they wont get away. Good for a stray target when you are in a team fight, lets the rest of the team catch up.

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3/3 Brute Force - Early damage. Makes every hit early game pinch that little bit more.

2/2 Butcher - Most of the items in this build are quite expensive so this is to help you have i higher chance of getting last hits.

4/4 Alacrity - This is an attack speed build so the extra points will give a slight boost that stacks up with your items.

1/4 Sorcery - Just a little cool down reduction to make abilities more spam able.

1/1 Weapon Expertise - When you get The Bloodthirster it will give you a bit of extra damage against characters with high armor.

3/3 Havoc - With a damage per/sec build having increase damage to do per second is automatic.

3/3 Vampirism - Extra life steal to go on top of Zeke's Harbinger and The Bloodthirster.

3/3 Sunder - The same as Weapon Expertise , helps shred armor.

1/1 Executioner - Since you can slow them with your Two-Shiv Poison, it makes killing stragglers a less painful experience for both of you.

1/3 Good Hands - Even though you shouldn't be dying too often, you can get back into the fight faster.

3/3 Expanded Mind - Early mana, nothing much else.

1/1 Improved Recall - Just to speed up the process of returning

3/3 Meditation - After play testing this build a lot, I found that he has little mana to use his abilities. instead of putting points into the defensive tree, I replaced them with mana regan and extended jungle buffs.

1/1 Runic Affinity - Red and Blue buff last a little longer. Plus buffs are a little intimidating (too me at least) since they can spam there abilities more often and have on hit effects

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Mark of Attack Speed

+1.7% attack speed

Makes you hit faster and the items passive hit more often

Greater Seal of Armor

+1.41 armor

Early game armor. Stops the minions from hurting and with the 5 health potions, last in lane for much longer

Greater Glyph of Magic Resist

+1.49 magic resist

Same as the armor. Stops the AP champions from harassing you as much. Might loose interest if they dont do much to you.

Greater Quintessence of Health

+26 health

Gives you a lot more health at the start in lane. Greater Survivability

All of the runes apart from the Mark of Attack Speeds are designed for you to last hit without the worries of dying to first blood.

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Summoner Spells

Flash: Flash is a great spell to escape out of sitiations that may lead to death. Don't forget that you can go over walls with Flash and you can double flash with Deceive into Flash.

Please Read:Flash shouldn't be used to catch up to an enemy. Use you Deceive ability to catch up and Two-Shiv Poison to slow.

Cleanse: A reasonably underrated spell, it helps you get away quickly and into a better position.

e.g: Annie has a stun ready with Pyromania. She casts Incinerate on you and you get stunned. Instead of being stunned for 1.75 seconds. you hit Cleanse and Deceive away before she gets the chance to finish her combo

Ignite: This spell can be used to secure kills early game, or kill life stealing AD carries late. Having half health regen and not enough health to survive the length of Ignite will give you the upper hand when batteling champions like Master Yi and Miss Fortune

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Works well for chasing down. With a Frozen Mallet, you can slow them to get more hits off.


This is your initiating skill. Blink into a certain crit and a Backstab will do a heap of damage in a blink of an eye.

Jack In The Box

The Boxes are very intimidating. The fear of a Shaco sitting in the busses just waiting for someone to enter so that they can pick up first blood will stop mostplayers from entering. If you place 1 or 2 of them in the bushes and walk in every once in a while will stop people from entering.

Two-Shiv Poison

Shaco's only real ranged ability. Great for harassing and also carries with Backstab. Choosing when to use the ability is important since the passive can be used to slow enemys and secure an extra kill for the team.


This skill is what makes Shaco great. The opponent has a 50% chance of hitting the right one and if they miss then they have a mouth full of daggers. When someone is on low health, don't turret dive, let your clone take a bullet. With about 450 damage being done when it has exploded, the opponent can do nothing but run away and try and dodge their death.

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Early Game

Early game use your mana spairingly. Without any mana regeneration you will run out alot. Use Jack In The Boxes only to push your opponents out of the lane, so when you want to go all in, you will have the mana to complete the full combo.

When you have your Berserker's Greaves, Madred's Bloodrazor and Zeke's Harbinger, try and gank other lanes. Don't spend your whole time ganking or you will loose money and experience which will slowly leave you behind.

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Skill Sequence & Combat

-> -> ->

When a team fight breaksout, Deceive in and drop a Jack In The Box in the middle of the deathball. Hallucinate and start killing people in priority. Target the AD carriers and the AP Burst champions such as Ashe and LeBlanc. Clean up and Push.

PLEASE, PLEASE DON'T ATTACK THE TANK. Nothing irritates me more then when my whole team attacks the tank because hes on half health. Kill him last unless he does a lot of damage. Prioritise and play smart. Don't play for kills when your whole team is dying, it's selfish and loses games.

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Baron Nashor

Baron can change a game. To secure a safe Baron the whole team is needed but when the whole team is missing then it alerts the other team of your intention. Toward the end of the item build when you have your Vampuric Scepter you can solo Baron quite quickly with the power of the Madred's Bloorazor.

Remember: If you are going to take baron and especially by yourself, check for wards bye either picking a Vision Ward or Oracle's Elixir. With sight of someone soloing Baron, its very easy to pick up a free kill and baron buff.

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The Damage

This is just some math to show you the damage that Shaco can do without taking into account auto-attacks.

For Example.
Nasus with 3500 health

Madred's Bloodrazor: 140 damage per hit
Malady: 20 damage per hit
Wit's End: 42 damage per hit.

That's 202 damage per hit without normal attacks. With runes and items you will have above a 2.0 attackspeed and the bonus 20% with his passive.

Simply put, alot of damage, bonus damage and Hallucinate

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Final Words

Thankyou to Accety for getting me onto the idea, and Toastyzeus for coming up with the name. It works well for me and I wish that anybody who is interested in this amazing champion has much luck... apart from when you are playing me, then just please die.

Please comment, it would mean a lot since this is my first build.

gl&hf -Patto_sp