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Spells:
Flash
Cleanse
Ability Order
Backstab (PASSIVE)
Shaco Passive Ability
Introduction



Madred's Bloodrazor
This item is great for slaying tanks and other characters that stack health e.g.



Zeke's Harbinger
Getting an early Emblem of Valour gives you health regen and life steal make you much more durable. Turning that into a

Wit's End
This item in tandem with your



Malady
Gives you 20 damage per hit, a little ability power and lowers magic resistance on your target. Great for helping you AP carries to kill and enemy.
Bloodthirster
Extra life steal and damage. make them die a little faster, and make you last a little longer ;)
Frozen Mallet
(optional)Extra health if you are dying to fast and want to make sure that if your chasing a single target they wont get away. Good for a stray target when you are in a team fight, lets the rest of the team catch up.
3/3
Brute Force
- Early damage. Makes every hit early game pinch that little bit more.
2/2
Butcher
- Most of the items in this build are quite expensive so this is to help you have i higher chance of getting last hits.
4/4
Alacrity
- This is an attack speed build so the extra points will give a slight boost that stacks up with your items.
1/4
Sorcery - Just a little cool down reduction to make abilities more spam able.
1/1
Weapon Expertise
- When you get
Bloodthirster it will give you a bit of extra damage against characters with high armor.
3/3
Havoc
- With a damage per/sec build having increase damage to do per second is automatic.
3/3
Vampirism
- Extra life steal to go on top of
Zeke's Harbinger and
Bloodthirster.
3/3
Sunder
- The same as
Weapon Expertise
, helps shred armor.
1/1
Executioner
- Since you can slow them with your
Two-Shiv Poison, it makes killing stragglers a less painful experience for both of you.
1/3
Good Hands
- Even though you shouldn't be dying too often, you can get back into the fight faster.
3/3
Expanded Mind
- Early mana, nothing much else.
1/1
Improved Recall
- Just to speed up the process of returning
3/3
Meditation
- After play testing this build a lot, I found that he has little mana to use his abilities. instead of putting points into the defensive tree, I replaced them with mana regan and extended jungle buffs.
1/1
Runic Affinity
- Red and Blue buff last a little longer. Plus buffs are a little intimidating (too me at least) since they can spam there abilities more often and have on hit effects

2/2

4/4

1/4

1/1


3/3

3/3



3/3


1/1


1/3

3/3

1/1

3/3

1/1

Mark of Attack Speed
+1.7% attack speed
Makes you hit faster and the items passive hit more often
Greater Seal of Armor
+1.41 armor
Early game armor. Stops the minions from hurting and with the 5 health potions, last in lane for much longer
Greater Glyph of Magic Resist
+1.49 magic resist
Same as the armor. Stops the AP champions from harassing you as much. Might loose interest if they dont do much to you.
Greater Quintessence of Health
+26 health
Gives you a lot more health at the start in lane. Greater Survivability
All of the runes apart from the






Please Read:Flash shouldn't be used to catch up to an enemy. Use you



e.g:









Backstab
Works well for chasing down. With a

Deceive
This is your initiating skill. Blink into a certain crit and a

Jack In The Box
The Boxes are very intimidating. The fear of a

Two-Shiv Poison


Hallucinate
This skill is what makes

Early game use your mana spairingly. Without any mana regeneration you will run out alot. Use Jack In The Boxes only to push your opponents out of the lane, so when you want to go all in, you will have the mana to complete the full combo.
When you have your
Berserker's Greaves,
Madred's Bloodrazor and
Zeke's Harbinger, try and gank other lanes. Don't spend your whole time ganking or you will loose money and experience which will slowly leave you behind.
When you have your







When a team fight breaksout,





PLEASE, PLEASE DON'T ATTACK THE TANK. Nothing irritates me more then when my whole team attacks the tank because hes on half health. Kill him last unless he does a lot of damage. Prioritise and play smart. Don't play for kills when your whole team is dying, it's selfish and loses games.
Baron can change a game. To secure a safe Baron the whole team is needed but when the whole team is missing then it alerts the other team of your intention. Toward the end of the item build when you have your Vampuric Scepter you can solo Baron quite quickly with the power of the Madred's Bloorazor.
Remember: If you are going to take baron and especially by yourself, check for wards bye either picking a
Vision Ward or
Oracle's Elixir. With sight of someone soloing Baron, its very easy to pick up a free kill and baron buff.
Remember: If you are going to take baron and especially by yourself, check for wards bye either picking a


This is just some math to show you the damage that Shaco can do without taking into account auto-attacks.
For Example.
Nasus with 3500 health
Madred's Bloodrazor: 140 damage per hit
Malady: 20 damage per hit
Wit's End: 42 damage per hit.
That's 202 damage per hit without normal attacks. With runes and items you will have above a 2.0 attackspeed and the bonus 20% with his passive.
Simply put, alot of damage, bonus damage and
Hallucinate
For Example.




That's 202 damage per hit without normal attacks. With runes and items you will have above a 2.0 attackspeed and the bonus 20% with his passive.
Simply put, alot of damage, bonus damage and

Thankyou to Accety for getting me onto the idea, and Toastyzeus for coming up with the name. It works well for me and I wish that anybody who is interested in this amazing champion has much luck... apart from when you are playing me, then just please die.
Please comment, it would mean a lot since this is my first build.
gl&hf -Patto_sp
Please comment, it would mean a lot since this is my first build.
gl&hf -Patto_sp
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