General Guide by Rakuretto
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+10% Attack Speed
Threats & Synergies
Tahm Kench can be your biggest nightmare, even more if he is running Hail of Blades. Luckily the champ is not very popular lately, so you're not gonna face him that often. If so, then you're screwed.
Illaoi is a major Threat to AD Shyvana top as it is very hard to get close to her. In the case the ennemy toplaner picks her, I go for AP Shyvana, and perma poke her with my E. But as I always ban her, I don't play AP Shyvana a lot anomre.
Teemo is a terrible matchup for AD Shyvana top. His range will make you life so complicated, and he has insane magic damages with his poison. I will recommend to go for AP Shyvana for this matchup.
Darius is not a major threat depending on how you know the matchup. The biggest issue when laning against him is his big healing and his natural antiheal.
Gangplank can be annoying to face until you reach level 6. His main advantage is that he's dealing good damages from a longer distance than you and can poke you while staying relatively safe. For this matchup, I recommand to let him push and play under your tower. Engage him as soon as you are level 6.
Aatrox can be hard to deal with when your opponent knows him well. He has big damages on his Q and a great CC on his E, which is a big threat for Shyvana. He also has a big regen under his R, which won't allow you to burst him as much as you want.
Sylas is not a huge threat, I only put him down here as his ultimate will be very annoying during the laning phase. He will probably run AP and deal ways more damages than you sith your own abilities as soon as he steals your R, so play very safe and avoid your own fireballs.
Champion Build Guide
Shyvana's Q spell is an auto-attack reset. You next auto attack will be empowered and deal twice the damages of a regular auto-attack. When in Dragon Form, SHyvana deals damages in a cone in front of her.
Shyvana's W creates a zone around her, granting her extra movement speed, and dealing magic damages to all ennemies in the zone. The bonus movement speed decreases with time. If Shyvana damage ennemy champions or monsters, the duration of the area is increased to the maximum of 8 seconds. When in Dragon Form, the size of the zone is increased, and the increase in movement speed will be higher.
Shyvana's E is a "skillshot". The Dragon Lady throws a fireball in the targetted direction, which stops when hitting an ennemy, while dealing magic damages and burning him. Marked ennemies takes bonus magic damages. When in Dragon Form, the range of the fireball is increased and it scirch the ground when exploding. All ennemies in this zone wille take magic damages.
Shyvana's R is her transition from the human to the Dragon Form. Shyvana dashes, becomes unstoppable, and carries all ennemies she flies through. She also deals magic damages to all the ennemies she's flying through.
For easy lanes, againt a weak early game opponent, I usually run TP and Ignite, in order to take an early lead and be able to roam a lot.
For a lane that will be more complicated, when the ennemy has Crowd Control and can easily trade you, I recommand to run Flash and TP. The Flash will be there to help you avoiding early trades that can put you behind.
These are for me the two main choices of summoner spells, but it's very adaptative.
Conqueror will grant you extra healing and damages for longer trades, and will allow you to stay longer in lane.
Triumph will be very practical for extra healing but also to grant extra gold. For any takedown, you will heal for 12% of your missing health, and also grant you 20 extra gold.
Legend Tenacity to have a best resistance to Crowd Control as one of the main vulnerabilities of Shyvana is her lack of mobility against CCs.
Last Stand is my favorite for the last part, as it grants you extra damages when you are low in health, allowing you to turn bad looking trades.
For the secondary rune path, I go for Domination with healing and lifesteal.
Taste of Blood will be very practical during the laning phase, to be able to heal from the poke of your E.
Ravenous Hunter grants you extra healing from ability damage for every takedown.
For the last three, I take the Attack Speed first, then according to the ennemy I adapt with armor or magic resistance.
I take the W second, allowing you a bit of extra movement speed and wave clear. It can help you to still go for the minions even if the ennemy laner is freezing the lane.
Then take the Q spell. It will help you to secure the canon minions.
I usually always take a trade level three. As Shyvana top is not played that often, you can surprise you opponent with the damages from your Q spell after burning them with your E. Also, as you have Conqueror, early trades are usually quite safe for Shyvana.
During the whole laning phase, abuse your E to poke your opponent, wait for him to be aligned with a low health minion and hit them both with your E. Use your E to heal anytime you hit the ennemy (thanks to Taste of Blood).
The laning phase os usually quite safe, just focus on farming and keeping good vision in the river to see the ganks coming as you are quite vulnerable before level 6.
As soon as you hit 6, engage. Usually your burst will be enough to deal a good amount of damages to your opponent and force him to back, and TP back if he runs TP.
The main force of Shyvana Top is her ability to stay a very long time in the lane, and her capacity to take towers with her Q spell. Also, later in the game, Shyvana will be very usefull to splitpush.