Shyvana Build Guide by Carnbef
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Shyvana is a fun and interesting champion, with a solid farming ability and a debuff spell to help deal with those pesky beefy champions. Her Ultimate's passive is useful, but in the long run additional protection items are needed. There are too many instances when I've seen a heavy DPS Shyvana leap into a fight just to be melted immediately. This guide is to provide a decent DPS and Survivability build for the newest addition of the League.
Now then, the Runes that I have posted are up for grabs, since they're the ones that I'm stuck with and use on a regular basis. I'd recommend keeping the Armor Pen runes, and cooldown reduction helps as well. I'd suggest if you have the runes already to try armor and magic resistance per level for that mid game beefiness.
A nice combination of Offensive and Defensive masteries help Shyvana in the early game, adding a bit more punch and protection. The dodge mastery is there to fill up space and is subject to change, though with some dodge runes may be a useful chase or escape mechanic with the speed buff from a successful dodge.
Now then, the bread and buttah of Shyvana. Boots and pots are a basic choice for a Summoner's Rift round, while in Dominion I've started off with boots, pickaxe, and a pot. This helps her survive the early game, where she has some mediocre damage output but is rather squishy. I would recommend to grab a few defensive items off the bat to help build into Merc Treads, depending on the lane you're up against, maybe cloth armor that will later be used for Madred's. I've tried a different combination of items, with Sunfire cape being one of my core, but found that the armor and health only help me a little bit in the early game, the armor and damage output of a Bloodrazor helping to keep the enemy team second guessing you. Overall I think the Frozen Mallet should be taken over the Sunfire cape as a mid game item after obtaining a Wit's End, giving you some nice on hit effects as well as additional magic resistance. Frozen Mallet also helps with a problem I encounter frequently, not being able to catch fleeing enemies. The slow on-hit effect is great for finishing off a slippery champ. Tanky damage items are a key to a well rounded Shyvana, helping you survive those team fights.
The item buy sequence is up for grabs, obtaining what you need for the situation at hand, but the Core Items should be a Madred's, Mallet, and Wit's. This provides a decent amount of armor and health, and with your Ultimate make you rather difficult to kill despite being a large target.
This is another one that's up for grabs. I usually try leveling up Twin Bite for that delicious damage, while leveling up Burnout along the way for farming. Flame breath is a useful ability in conjunction with Twin Bite and your auto-attacks, and if you obtain a Stark's Fervor most armored targets should go down nicely.
Shyvana is a fun champion to play overall, but with her aggressive playstyle and squishy-ness, it may be difficult to survive in a team fight long enough to matter. With a DPS/Beefy build you can help melt the enemy and survive the encounter, becoming a fearsome force on the field.