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Spells:
Flash
Smite
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Introduction
My rune choices are actually pretty common I get arp runes and atp runes for quick jungling and of course gotta be able to live in the jungle. Blue runes are kinda just preference I prefer cd runes because I like having optimum burst potential. She has some insane burst damage at the start of a fight and can sustain her damage pretty well.
I personally like to build her tanky a lot of people talk about stacking on hit items with her and yadda yadda I think that's the wrong way to go with it. I like building her tanky so I can last in team fights people seem to like to nuke her pretty hard. After I get her pretty tanky I build a few things for damage. The last item is really just dependant on what the other team is and what's going on in the game it's all up to you but GA is never a bad choice.
Twin Bite - Shyvana strikes twice on her next attack.
Dragon Form: Twin Bite cleaves all units in front Shyvana.
Shyvana strikes twice on her next attack, dealing (+) physical damage on the second attack. The bonus damage is equal to 80/85/90/95/100% of Shyvana's Attack Damage.
Dragon Form: Twin Bite cleaves all units in front Shyvana.
Cost
No Cost
Range
650
Burnout - Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies and moving faster for 3 seconds. The movement speed reduces over the duration of the spell.
Dragon Form: Burnout scorches the ground beneath it, enemies on the scorched earth continue to take damage.
Shyvana deals 25/40/55/70/85 (+) magic damage per second to nearby enemies and moves 30/35/40/45/50% faster for 3 seconds. Shyvana's Movement Speed bonus is reduced over time.
Dragon Form: Burnout scorches the earth, continuing to damage enemies that stand on it.
Cost
No Cost
Range
325
Flame Breath - Shyvana unleashes a fireball that deals damage to the first enemy it encounters and leaves cinders on the target that reduces their Armor for 4 seconds.
Dragon Form: Flame Breath engulfs all units in a cone in front of her.
Shyvana unleashes a fireball that deals 80/125/170/215/260 (+0.6) magic damage and burns 15/15/15/15/15% of their Armor for 4 seconds.
Dragon Form: Flame Breath engulfs all units in a cone in front of her.
Cost
No Cost
Range
25000
Dragon's Descent - Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take damage and are knocked toward her target location.
Shyvana passively gains Armor and Magic Resistance. Defensive bonuses are doubled in Dragon Form.
Active: Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take 200/300/400 (+0.7) magic damage and are knocked toward her target location.
Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist by 15/20/25. Defensive bonuses are doubled in Dragon Form.
Cost
6/6/6 Fury a Second
Range
25000
PASSIVE:
Fury of the Dragonborn - Shyvana's melee attacks enhance her abilities.
Twin Bite - Reduces the cooldown by 0.5 seconds.
Burnout - Extends the duration by 1 second to a maximum of 6 seconds.
Flame Breath - Deals 15% of the ability's damage to debuffed targets.
Dragon's Descent - Attacks generate 2 Fury and Shyvana passively gains Fury over time while in human form.
Dragon Form: Twin Bite cleaves all units in front Shyvana.
Shyvana strikes twice on her next attack, dealing (+) physical damage on the second attack. The bonus damage is equal to 80/85/90/95/100% of Shyvana's Attack Damage.
Dragon Form: Twin Bite cleaves all units in front Shyvana.
Cost
No Cost
Range
650
Burnout - Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies and moving faster for 3 seconds. The movement speed reduces over the duration of the spell.
Dragon Form: Burnout scorches the ground beneath it, enemies on the scorched earth continue to take damage.
Shyvana deals 25/40/55/70/85 (+) magic damage per second to nearby enemies and moves 30/35/40/45/50% faster for 3 seconds. Shyvana's Movement Speed bonus is reduced over time.
Dragon Form: Burnout scorches the earth, continuing to damage enemies that stand on it.
Cost
No Cost
Range
325
Flame Breath - Shyvana unleashes a fireball that deals damage to the first enemy it encounters and leaves cinders on the target that reduces their Armor for 4 seconds.
Dragon Form: Flame Breath engulfs all units in a cone in front of her.
Shyvana unleashes a fireball that deals 80/125/170/215/260 (+0.6) magic damage and burns 15/15/15/15/15% of their Armor for 4 seconds.
Dragon Form: Flame Breath engulfs all units in a cone in front of her.
Cost
No Cost
Range
25000
Dragon's Descent - Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take damage and are knocked toward her target location.
Shyvana passively gains Armor and Magic Resistance. Defensive bonuses are doubled in Dragon Form.
Active: Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take 200/300/400 (+0.7) magic damage and are knocked toward her target location.
Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist by 15/20/25. Defensive bonuses are doubled in Dragon Form.
Cost
6/6/6 Fury a Second
Range
25000
PASSIVE:
Fury of the Dragonborn - Shyvana's melee attacks enhance her abilities.
Twin Bite - Reduces the cooldown by 0.5 seconds.
Burnout - Extends the duration by 1 second to a maximum of 6 seconds.
Flame Breath - Deals 15% of the ability's damage to debuffed targets.
Dragon's Descent - Attacks generate 2 Fury and Shyvana passively gains Fury over time while in human form.
So, what's the point of a jungler? Is there any reason not to have one? Why do you have a jungler in the first place?
To be honest, there aren't many cons, there's just a bunch of pros!
Pros -
+ You have someone on your team who's unpredictable, the enemy doesn't know where you are unless they've warded really deep into your jungle (which you should never let them...)
+ You can help gank lanes that would otherwise be struggling
+ More global XP - due to having TWO solo lanes!
+ More global gold with control over dragon
+ Extremely high map control
+ You can ward as you're roaming the map, instead of people having to leave their lanes to ward vital spots
+ Statistically proven that teams with junglers have a higher chance of winning than teams without
Cons -
- You need a half decent person to solo top, some people just get stomped up there...
- If you're new to jungling and can't stop a counter jungle, you might be seriously underlevelled, and be missing out on your buffs
To be honest, there aren't many cons, there's just a bunch of pros!
Pros -
+ You have someone on your team who's unpredictable, the enemy doesn't know where you are unless they've warded really deep into your jungle (which you should never let them...)
+ You can help gank lanes that would otherwise be struggling
+ More global XP - due to having TWO solo lanes!
+ More global gold with control over dragon
+ Extremely high map control
+ You can ward as you're roaming the map, instead of people having to leave their lanes to ward vital spots
+ Statistically proven that teams with junglers have a higher chance of winning than teams without
Cons -
- You need a half decent person to solo top, some people just get stomped up there...
- If you're new to jungling and can't stop a counter jungle, you might be seriously underlevelled, and be missing out on your buffs
There are a few pro/cons to playing shyvana
Pros:
[*] She's good at clearing the jungle fast
[*] She has pretty good sustainability
[*] She is amazing at ganks past level 6
[*] She is pretty hard to counter jungle against
Cons:
[*] Her ganks aren't very good below level 6
[*] She has no lifesteal early game so you need pots
Pros:
[*] She's good at clearing the jungle fast
[*] She has pretty good sustainability
[*] She is amazing at ganks past level 6
[*] She is pretty hard to counter jungle against
Cons:
[*] Her ganks aren't very good below level 6
[*] She has no lifesteal early game so you need pots
Shyvana is great at farming and stealing the other teams jungle so use it to it's fullest potential. Make sure your always farming when not doing anything every second counts as a jugnler so don't waste any time when your going through your jungle. Also make sure you keep your health potions spread out so you can sustain yourself while in jungle.
Summoner spells are really important per character I like flash and smite a lot because flash is extremely usefull for her in a few ways it can help her get in for a kill get out of a lot of bad situations and on top of that position her for her dragon which can potentially when your team a teamfight. Smite is an obvious because you can't jungle without smite! I have thought about taking exhaust or ghost instead of flash it's just depending on what you wanna do with her.
Shyvana can be a really big asset to your team if you manage to use her right. She's a big threat in team fights she can jump into the fight in an instant she's pretty good at engaging the enemy if one of them gets snared or anything. So be sure to communicate with your team and try to be to aggressive with her cause she can get shut down pretty quick sometimes to always watch your health.
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