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Recommended Items
Runes:
Precision
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Alistar
Synergies
Ideal
Strong
Ok
Low
None
Alistar
Champion Build Guide
basic strategy for playing Sivir
(the build you se up is on testing stages) please note is my first guide
Summoner Spells:
Flash: For mobility and escape.
Heal: For additional survivability, or you can choose Cleanse against heavy crowd control teams.
Rune Setup:
Primary: Precision
Keystone: Lethal Tempo or Fleet Footwork depending on your playstyle and preference.
Triumph: Grants additional gold and restores health on takedowns.
Legend: Bloodline: Provides lifesteal for sustain.
Coup de Grace: Increases damage to low-health enemies.
Secondary: Sorcery
Nimbus Cloak: Improves movement speed after casting a summoner spell.
Gathering Storm: Provides bonus attack damage as the game progresses.
Item Build:
Start: Doran's Blade and a Health Potion.
Core Items: Kraken Slayer or Immortal Shieldbow, Berserker's Greaves, The Collector, and Infinity Edge.
Situational Items: Lord Dominik's Regards (against tanky opponents), Bloodthirster (for sustain), Guardian Angel (against heavy burst), Mortal Reminder (against healers), and Mercurial Scimitar (against heavy crowd control).
Skill Order:
Level 1: Q (Boomerang Blade)
Level 2: E (Spell Shield)
Level 3: W (Ricochet)
Max Order: R > Q > W > E
Gameplay Strategy:
Laning Phase: Focus on last-hitting minions and use your Q (Boomerang Blade) for poke and wave clear. Use your E (Spell Shield) to block important enemy abilities and gain mana.
Mid Game: Group with your team and use your W (Ricochet) to quickly clear minion waves. Utilize your ultimate R (On The Hunt) for engaging or disengaging team fights.
Late Game: Position yourself safely in team fights, dealing consistent damage with your auto-attacks and abilities. Keep an eye on your E (Spell Shield) cooldown to block key enemy crowd control or damage.
(the build you se up is on testing stages) please note is my first guide
Summoner Spells:
Flash: For mobility and escape.
Heal: For additional survivability, or you can choose Cleanse against heavy crowd control teams.
Rune Setup:
Primary: Precision
Keystone: Lethal Tempo or Fleet Footwork depending on your playstyle and preference.
Triumph: Grants additional gold and restores health on takedowns.
Legend: Bloodline: Provides lifesteal for sustain.
Coup de Grace: Increases damage to low-health enemies.
Secondary: Sorcery
Nimbus Cloak: Improves movement speed after casting a summoner spell.
Gathering Storm: Provides bonus attack damage as the game progresses.
Item Build:
Start: Doran's Blade and a Health Potion.
Core Items: Kraken Slayer or Immortal Shieldbow, Berserker's Greaves, The Collector, and Infinity Edge.
Situational Items: Lord Dominik's Regards (against tanky opponents), Bloodthirster (for sustain), Guardian Angel (against heavy burst), Mortal Reminder (against healers), and Mercurial Scimitar (against heavy crowd control).
Skill Order:
Level 1: Q (Boomerang Blade)
Level 2: E (Spell Shield)
Level 3: W (Ricochet)
Max Order: R > Q > W > E
Gameplay Strategy:
Laning Phase: Focus on last-hitting minions and use your Q (Boomerang Blade) for poke and wave clear. Use your E (Spell Shield) to block important enemy abilities and gain mana.
Mid Game: Group with your team and use your W (Ricochet) to quickly clear minion waves. Utilize your ultimate R (On The Hunt) for engaging or disengaging team fights.
Late Game: Position yourself safely in team fights, dealing consistent damage with your auto-attacks and abilities. Keep an eye on your E (Spell Shield) cooldown to block key enemy crowd control or damage.
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