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Spells:
Heal
Flash
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
What Is The Meta?
First and foremost, this guide does not follow the meta, but what is the meta?








I play a lot of AD carry, and I agree that for most ranged dps crit is the way to go. When you play Sivir, though, you realize there's something about this champ that doesn't fit in with the other carries.








See The Pattern?
I play a lot of AD carry, and I agree that for most ranged dps crit is the way to go. When you play Sivir, though, you realize there's something about this champ that doesn't fit in with the other carries.
Her passive and her ult are what mainly set her apart, for me.
Fleet of Foot requires her to ignore her short range and get a basic attack off on a champ for 50 movement speed. I suppose this is an ode to her old passive (chance to dodge) which allowed her to be a kiting champ. Her ult,
On The Hunt, grants attack speed and movement speed boosts.
When I considered these with her skill
Ricochet it became clear to me that Sivir was meant to be quick.
Again, I know crit on ranged dps is the meta. I know it's immensely powerful. I also know that
Ricochet can be affected by crit while it can't be affected by lifesteal, which I build. I stand by my build though. If Sivir is doomed to be an unpopular champ ignored by the meta, then why should she follow the meta?


When I considered these with her skill

Again, I know crit on ranged dps is the meta. I know it's immensely powerful. I also know that

May 27, 2012 -
- Guide published
Ionian Boots of Lucidity replaced with
Berserker's Greaves, Items section adjusted to reflect this. This change was made to accommodate the CDR cap. This final boost to attack speed puts this build over most in this area.
- Added Sub-Section "One Last Time, I Repeat" to Items.
- Edited "Pros / Cons"
- Added Section "Team Composition"
- Added Section "Gameplay"
- Added Sub-Section "Fundamental Differences" to Summary
- Edited Introduction and added Section "What Is The Meta?"
My Runes
Are you starting to see the pattern? I run almost entirely flat AD. This is to make last hitting as sure as possible. I put the rest into attack speed, and that is obviously my recommendation. However, the percentage is so low that you can feel free to replace it with whatever else may please you.Alternate Runes
Runes




To Put It Bluntly,
I run


To Be Fair,
It really is up to you. I'm convinced that









What This Sivir Needs
Burst AP Carry
CC Support
CC Jungle
Sivir, Y U Need??1
I do not believe these needs are crippling to Sivir. Every champ has a select group they work best with, and I don't think it should affect anyone's opinion of this build that we have requirements as well. This guide is a bit different, and it does not give us outstanding burst damage. In addition, our movement is a bit hampered early game, so we need that CC from support and jungle to properly seize the moment.
Burst AP Carry
This build does give sustained damage, but there is no real burst. I think it's fine though, as I've always seen the role of AD Carries as sustained damage (as opposed to burst). From this stance, it's only common sense we should have an AP Carry with burst, and it's honestly a little difficult to find one who can't do this. With that said, this Sivir won't work great with champs such as








CC Support




CC Jungle
As opposed to pure damage jungles such as









An Absurdly Specific Build
This is entirely too specific. Below I better go over the items, but above is what I would build in a completely perfect game. The key to playing League of Legends, though, is adaptability. You have to decide for yourself what you need to buy at any moment.
Early game




I start with a

The early


The reason our last hitting is so important is because we want that early

If you absolutely must, you can push back your



Mid Game


I ideally have

Zeke's Herald looks to serve you some more sustainability if you can't afford your BT. Pick up your







I didn't put second boots in here. It is my hope and dream that one day everyone will realize you need to build boots situationally. In a perfect game, I'd choose


Late Game
I'm really not going to put anything here. If you're taking a beating, here's my advice:
-
Click Defense
Click Tab
Look to see what champs on the other team are fed
If they're AD, click Armor; If they're AP, click Magic Defense
Pick something
If you're winning, I'd recommend another BT. You could really build anything though, who cares, you're fed! Any standard AD item will do (


Regarding Your
Doran's Blade
Remember that thing? At this point, in my games, it would still be sitting around in my inventory. I try my best not to sell my Doran items until I've built everything else. Their stats are minimal late game - they don't have much of an affect - but once you sell them you are giving up what you already paid for. If you feel it necessary, you can sell them to build a core item, but I would recommend you resist the urge. You are Sivir, just go farm a wave and a jungle camp real quick. c:
One Last Time, I Repeat
There is no mysterious law that says the item sequence in this build is mandatory. Please, for the sake of everyone on your team and yourself, build your items situationally. If you cannot manage without your early boots, then get them earlier than I recommend. In the section Laning, I will explain why I feel the boots aren't necessary so early, but each player is different and each game is different.
Here We Go!



Maxing
Ricochet second is just to up our spammability and damage output. Get this third.



Sivir's ult is what this guide is all about. The movement speed steroid is the reason we don't go for a
Zeal/
Phantom Dancer and why we're so laid back about getting boots. The cooldown may seem a bit high, but remember that it offers an aura. This indicates that it works best in a team fight. What are the odds of getting in two team fights within 100 seconds pre-11? 90 seconds pre-16? 80 seconds at level 16 and above?


Very Early Game (Pre-First "B")
No one can compete with your early game damage. With no items, you have ~2 Doran's Blades. Buying your third one puts you absurdly ahead, especially considering that nearly every AD carry builds boots 3 to start the game. Unless you're laning against a hard heal such as



Early Game
Unless my first B is extremely, unbelievably, astoundingly successful (in which I would miraculously build a





Focus on farming. If the enemy support comes up to you, pop a spell shield and punish them. If the enemy AD carry comes to you, get your support to CC them, and punish them. You deal more damage at this point, and the enemy will either realize that or suffer at your might.
Most AD carrys rush their second tier boots, and they almost always build

Again, it is up to you whether you should go for your boots or your B. F. first.
For early game ganks, either your support or jungle has to initiate. Try to get the CCs to chain. It's your goal to get a basic attack off on one of the enemy champs as quickly as possible to activate





Team Fights
Your team fight style is essentially the same throughout the game. Let the CC do it's job, and toss in




This seems really simple, but that's honestly all there is to it. With 40% cooldown reduction on already low cooldown-spells, and the

Fundamental Differences
Running





What It All Comes Down To
This is my build. I stared at Sivir's skill set for awhile, looked at some items, and picked them. I tried to make it as specific to Sivir as I could. I did this because I don't like that every AD champ in the game builds





My name is PanaC, and I am a gamer for gaming group CRABcraft. I play AD Carry in League of Legends under the same username.
Check out CRABcraft's videos on our YouTube Channel.
Thanks for the support!
Check out CRABcraft's videos on our YouTube Channel.
Thanks for the support!
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