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aside from that, here's the basics: builds are ehh, guide is wow, and if the build gets better, it's a +1 from me.
EDIT: ****, i voted on this already. well, above's your comprehensive suggestions. it's a bit above neutral, because of the guide, but at this point i'd not want to have my upvote. oh well.
I highly recommend chalice if you are going against AP, It's pretty great.
Because that + Merc trends and a little health is probably enough of the defense side,
Imagine this,
Chalice, > boots > phage > Boots > Thirster > Frozen mallet, Atma's impaler
Gives you mr armor ad life and mana regen.
I main blitz so I love manamune, but I'd really consider it if im going up against ad more. It's a little bit more late game and shen proc is great. Trust me power fisting all day over here. I can imagine a great W.
This build would look more like so
Tear >boots >manamune >boots >phage >thirster >triforce >GA (dont like IE for the reasons the author stated. I like siver as more of an AD caster like Blitz/Corki
This build is more expensive it has more AD and a sheen proc but the thing I didn't like was how you don't get armor/mr/health till later. If somebody is getting fed, I like to switch to build 1
I've done well with both builds. It just depends.
Also as I play her as an AD harasser more that I do say ashe/caitlyn, I like CD so consider ghostblade near the end.
All I needed was a change in play style.
So
I don't get mana issues if I play as I should. (last hit, farm, get fed and then go for the prioritize the kills) If I had a
Keep up the good work Kelorin, stay open minded :)
If you think there is a specific survival item that you would always take on Sivir no matter what, let me know. Otherwise I want to keep those as choices people have to make on their own mid game.
Wount say anything about prefered playstyles, nor will I judge on it. If you feel fine with it, feel free to play it. Just pointing out the possibilities for improvement. I will have an eye on this guide. ;)
Cheers!
Sivir didn't build Manamune. She did alright. I dont think Manamune is required but it fits my personal playstyle and I think others might like it as well. I don't see a 70AD late game item that gives me unlimited mana as being a wasted slot late game.
You have put a lot of thought and effort though into your posting and you mention one important aspect of Sivir that to be honest I have neglected, the traditional Auto Attack AD Carry. It fits the current meta more than a harassment focused AD Carry. To that end I'll put up a build that is much more traditional for those who scoff at the idea of focusing Spell Casting as an AD Carry.
[...] Boomerang Blade is a harassment ability and as such your goal should be to hit the enemy champs with it every time it is off cooldown. [...]
So, you say: Landing a killing blow is hard. But landing normal BB blows is easy or what?! Don't get me wrong, but this really killed my mood here. You write a guide which clearly is aimed for newer players and you advice 'em to spam
As I said: The problem here are those opportunity costs. You are spending MUCH more gold for
And on a sidenote: I#m not saying that you should buy Chalice. I'm suggesting to pick it over Manamune IF you have manaproblems. You aren't supposed to have any manaproblems in the first place.
Sure. Noone will try to hit you with his CC, if your autoattacks suck because of Manamune. Trust me, if you stop harassing with
I'm just talking 'bout the laning phase here, because after the laning phase you should be o.k. with most of your manaproblems or at least able to effort a
Last but not least: In my mind, you are trying too hard to utilize
Chalice of Harmony is 890g and 1 Slot for 30MR and enough mana regen you don't need to worry about mana ever.
Manamune is 2110g and 1 Slot for 35(Early Game)-70(late game) AD (you have to include mana from other items like TriForce) and enough raw mana and regen you don't need to worry about mana ever.
I guess spam is the wrong way to put how her early game is played. Boomerang Blade is a harassment ability and as such your goal should be to hit the enemy champs with it every time it is off cooldown. BB is terrible as a finisher because it is slightly harder to land than say, Caitlyn's Peacemaker which has a much better range. Because of that, it is better to use BB Early and then finish enemies off with Basic Attacks, especially with the new passive helping you run them down while attacking. Using BB Early means you need to use it more often, you cant just hold mana till a guaranteed killshot.
I just don't see what the problem is in dropping 2100g for an item that becomes 70AD and also allows you to harass more earlier. I know that being 10AD under early game somewhat sucks as an AD, but having full AP Runes helps make up for that. Swapping 9AP for Mana Regen just to eek out an extra 1AD early game seems like a waste. Especially when you sacrifice so much late game.
Also, Spell Shield as Mana regen does not work like that. Just because it has a shorter cooldown doesn't mean you will have someone hitting you with a spell every time it comes up off cooldown.
Really. Why even bother to have so much mp? Sivir doesn't have her shield for no reason. Imho getting
When is Manamune needed? I can think of
You will notice: They have weaker autoattacks than
The first four champs lose a lot of damage potential if they go out of mana. In some cases they are as good as dead without mana (