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Spells:
Ghost
Flash
Ability Order
Threads of Vibration (PASSIVE)
Skarner Passive Ability
Introduction
Skarner changes from a tanky dps, To more like a single target Nuke. Especially if your fed.

Greater Seal of ReplenishmentFor yellow, I take 9 Greater Seals of Replenishment. Simply because early game, His mana pool gets depleted VERY quickly. This helps stay in the lane quite a bit longer.













Pretty scary.
Basic attacks lower the cooldown on his abilities.

Skarner slashes with his claws and deals damage to all nearby enemies, and charges himself, which gives a slow on hit.
Not really going to be that useful in this build. It does not get powerful enough the take to do any real damage. But a useful AoE for other AP builds. Just grab one rank for the slow, and level it up when you can't get anything else.

Gives a shield that absorbs damage, Gives attack speed, And movement speed.
This is the biggest piece of this build. You will want to max this early. It is very good for chasing and escaping, as well as burning a single target.

Launches a projectile that passes through targets, And when Skarner attacks the tagets it hit, Gives health back. I take this from level 1, Simply because it is a very good Harassing tool, And gives you more sustainability in the lane early game. Hard on mana though.

Skarner impales the target, doing damage, and dragging the target around for 1.5 seconds.
Great utility with this move. Doesn't do much damage with this build, But can turn a 5v5 into a 4v5 very quickly. Just wait for one to over extend, And you and your team have a kill. Very useful. Grab whenever possible.




Single target nuke late game.
Hard to catch.
Can jungle for buffs early.
Ganker.
Ult is very useful for anything really.(shutting down other champs during their ults)
Cons-
Turns away from the tank side, Making him Very squishy.
Easily CC'd and shut down.
Usually focused, Making him die first in large teamfights.
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