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Spells:
Flash
Exhaust
Ability Order
Iron Ambassador (PASSIVE)
Poppy Passive Ability
Introduction
Yes, I do realize that the recommended build for Poppy is Ability Power, but I prefer Attack Damage for several reasons.
1) More damage! You can do more sustained damage just auto attacking compared to just having 2 damage abilities. An Ability Power build relies too much on landing her stun ex: pushing the target of
Heroic Charge into terrain. Playing AD Poppy lets you do massive damage all game.
2) You can push the minion wave! Scenario Time! The game just started and the other team has already captured Windmill! Oh no! What do you do if there's 4 baddies with no Damage sitting on point? You push the minion wave! <--I tend to do this alot of the time.
3) Poppy is very mana hungry and having Ability Power would just mean more spammage of her skills.
1) More damage! You can do more sustained damage just auto attacking compared to just having 2 damage abilities. An Ability Power build relies too much on landing her stun ex: pushing the target of

2) You can push the minion wave! Scenario Time! The game just started and the other team has already captured Windmill! Oh no! What do you do if there's 4 baddies with no Damage sitting on point? You push the minion wave! <--I tend to do this alot of the time.
3) Poppy is very mana hungry and having Ability Power would just mean more spammage of her skills.

IMO buying a zeal/phantom dancer is a much more viable option because Sheen has a 2 second cooldown. Zeal/Phantom dancer lets you lifesteal more, dish out more damage, and make people QQ rage.
These are just basic runes to counter-act some of Poppy's problems.
1)Marks- Armor Pen is a must on almost every AD champion. NOTE: As of this writing I am testing Attack Speed Marks. The ArP Quints give 10 ArP and then Masteries makes it around 16.
2)Seals- Poppy is a mana devouring beast!
~~~If you find yourself constantly getting killed by AD champs you can invest in armor seals and then go with
and
masteries.
3)Glyphs- Base stat Magic Resist is low on every champ so I use Magic Resist runes. Most AP Casters do 400+ damage with each ability late game, so this amount of Magic Resist won't negate your passive.
4)Quints- More Armor Penetration!
1)Marks- Armor Pen is a must on almost every AD champion. NOTE: As of this writing I am testing Attack Speed Marks. The ArP Quints give 10 ArP and then Masteries makes it around 16.
2)Seals- Poppy is a mana devouring beast!
~~~If you find yourself constantly getting killed by AD champs you can invest in armor seals and then go with


3)Glyphs- Base stat Magic Resist is low on every champ so I use Magic Resist runes. Most AP Casters do 400+ damage with each ability late game, so this amount of Magic Resist won't negate your passive.
4)Quints- More Armor Penetration!
Again these can be changed. If you find yourself still having to recall due to being out of mana, then you should invest in Utility. I find the 4% Critical from maxing
and the 3% Lifesteal from maxing
does help with this AD build.
I'll say it again. If you do not invest in mana regeneration runes, then go with a 23-0-7 mastery page. You want to invest in
and
.
Why don't I invest in defense?
Poppy passive
Valiant Fighter Effectively doubles her health late game (Almost everybody does over 10% damage per Ability or Auto Attack.) I'd like to thank sojdm96 for telling me about this :D
Invest the 1 leftover point in the summoner spell that you use. (For me, Flash, so
Summoner's Insight is what I invest in.)


I'll say it again. If you do not invest in mana regeneration runes, then go with a 23-0-7 mastery page. You want to invest in


Why don't I invest in defense?
Poppy passive

Invest the 1 leftover point in the summoner spell that you use. (For me, Flash, so




Armor & Attack Damage: 1.5 / 2 / 2.5 / 3 / 3.5 per stack
(Active): Poppy gains max stacks of Paragon of Demacia and her movement speed is increased for 5 seconds.
The active on Paragon of Demacia increases your movement speed--alot. It's basically a free ghost. TIP: Whenever you jump into a fight always use this ability. It gives you max stacks instantly and gives you the extra movement speed if they're playing ring around the rosie with the turret.

Magic Damage: 50 / 75 / 100 / 125 / 150 (+0.4 per ability power)
Collision Magic Damage: 75 / 125 / 175 / 225 / 275 (+0.4 per ability power)
This ability defines a good Poppy player vs a meh Poppy player. If you can land the stun (make them collide with terrain) You deal more magic damage and get the benefits of a 1.5 second stun.

Poppy's ultimate is very, very powerful. It lets you negate damage and do extra damage. It's like Kayle's ultimate, except it has a much longer duration.







Unlike other Poppy players I don't like to run around the jungle mainly due to my bad luck of always running into a Shaco
Jack in the Box party. I prefer to hold Windmill (top). This can easily be accomplished by E, Heroic Charge
them and then Q, Devastating Blow
. <--That is your main combo for initiating in almost any fight.
How to use your Ultimate: Your Ultimate lets you negate damage and do extra damage.
~~I usually throw the ult on the person who does the least damage ex: Shen, Rammus (I know he can do alot of damage, but it's still less than that fed Olaf), and others.
~~Don't think you have enough damage to kill that 3k health Olaf? Throw your ult
on him for a 20/30/40% damage increase.
If you are going for a kill and not just poking always use your W for the extra AD and Armor. Then go initiate with your E and spam your Q.
Just a simple tip: Do not attack someone who has thornmail...You will end up killing yourself. If you MUST attack them only use your E and Q. If you are running into that thornmail alot then build wit's end
in place of zeal/phantom.



How to use your Ultimate: Your Ultimate lets you negate damage and do extra damage.
~~I usually throw the ult on the person who does the least damage ex: Shen, Rammus (I know he can do alot of damage, but it's still less than that fed Olaf), and others.
~~Don't think you have enough damage to kill that 3k health Olaf? Throw your ult

If you are going for a kill and not just poking always use your W for the extra AD and Armor. Then go initiate with your E and spam your Q.
Just a simple tip: Do not attack someone who has thornmail...You will end up killing yourself. If you MUST attack them only use your E and Q. If you are running into that thornmail alot then build wit's end

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