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Spells:
Clairvoyance
Flash
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Introduction
I'm going to start with what
What is
Pros:
Teams HP can always be topped off.
Auras effect every friendly unit in range and provide a large amount of survivability to your team.
Very high sustain once you get
With
Cons:
If
Can't specify who
: As with most support champions this is a valuable skills to have. It can prevent ganks, setup a baron steal, allow you to gank enemy jungler and can provide general whereabouts of the enemy team during a match. I get it every time.
: like most champions this is a good one to have allows you to escape ganks and to chase that enemy jungler over the wall that your team just surprised.
: I wouldn't suggest this as it's useless once you get your
: If someone else takes
: Once again lairvoyance is better you really shouldn't need this.
: Don't take this this is for those times when they score an ace and try to push into your base.
: You shouldn't be the one trying to catch enemies and you shouldn't be going mono e mono with an enemy champ so the damage reduction isn't very helpful.
: You have enough speeds with onian Boots of Lucidity
: .... God no.
: You are support your heal only gains 25% of AP power so the ap is useless and the attack speed increase is even more useless to you.
: Once again you are not a fighter and damage dealer.
: Kind of useless after team fights break out.
Why get
Greater Glyph of Scaling Magic Resist,
Greater Mark of Armor, and
Greater Quintessence of Health? Because if the other team is smart they will focus you in team fights and if they are stupid you wont need whatever runes would have taken their place. The extra survivability is great for team fights even if they do manage to focus you most of the time you still get out because of
Song of Celerity and
Shurelya's Battlesong.
The Greater Seal of Replenishment is to help early game with sustain since
Sona can often times need to stay in the lane with low mana for extended periods. If you never find yourself in trouble with mana this can be switched out for more survivability runes.
The Greater Seal of Replenishment is to help early game with sustain since
L this is an item that you want to get the second you get the money for it. The only time you should hold off on this item is if your lane partner is low HP and you are out of mana or they are going to be hitting your tower. Once you have this item try to get as many stacks on it as possible. Late game you won't need to pay attention your mana even when you are spamming abilities on every CD.Philosopher's Stone and
: These two items help early to get a little extra cash you need since you wont be getting as much money since you are not scoring any kills. Plus the HP and mana regen is great also.
: You want these boots for the cool down reduction mainly however the speed is nice too.
: This item has cool down reduction which means more heals during a team fight. Then the active speed boost is amazing for when they try to gank/escape.
: Around this time team fights will start breaking out so an AOE magic resist, armor and ad buff is very useful.
: This item provides a bit of AP which isn't really the greatest thing in the world for us. What it does have is a very large amount of magic resistance and a very nice Magic resist debuff for the enemy team. However if are dieing everytime they focus you think about trading this out for a
: This item is great for when an enemy tries to dive in for you during a team fight. also helpful for general team fights. With an armor buff, health and HP5 whats not to like?
: since all of our slots are taken up not it's not a bad idea to upgrade your
: Pay attention to when this is up, if there are champions around don't waste it on minions. Also great for hitting towers with as the extra damage is applied to the tower.While this ability is up in team fights use your heal first then attack the enemy teams hardest hitter to lower his damage output. When early laneing use this ability after
: This is used to harass and get minion kills when laneing but don't use it much before you get When in team fights this ability should not be a priority. it should only be used after a heal in cases where a speed buff would have not help. Another case you would use it in a team fight is near the end when the enemy team is retreating with just a small amount of health left use
When Chasing enemies that run at the end of a team fight it is a good idea to cast this every cooldown that
: This spell is the bread (You will cast this every time you can during team fights. as it helps keep both yourself and your team alive while providing bonus armor and magic resist. It has a fairly long range, take advantage of that don't wait until you are really close to a friendly unit to heal them.
: After you get It's also good to keep up during team fights so that when someone with low health on your team tries to run away they get out faster. It also helps keep any enemies from running by allowing your team to catch them faster.
If During team fights this should be your opener if they are grouped together (even if it's only 3 of them) use it only after your tankiest champ starts to go in. I'll explain some specific champion combos that go well with this ultimate in the next section of this guide.
One player should pick a tanky fighter like
Garen,
Nunu & Willump,
Renekton and others like them. The rest of the team should be whatever they are comfortable with with a nice balance between AD and AP. Anyone with a strong AOE ultimate will pair well with
Sona's ultimate
Crescendo, champions like
Miss Fortune
Gangplank
Fiddlesticks
Nunu & Willump and others like them.
v 0.1.1 Added heart of gold earlier in the build, changed description of
Sona's Q ability
v 0.1 - Guide created
v 0.1 - Guide created





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