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Spells:
Clairvoyance
Flash
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Introduction
I'm going to start with what


What is



Pros:
Teams HP can always be topped off.
Auras effect every friendly unit in range and provide a large amount of survivability to your team.
Very high sustain once you get

With





Cons:



If

Can't specify who


























Why get
Greater Glyph of Scaling Magic Resist,
Greater Mark of Armor, and
Greater Quintessence of Health? Because if the other team is smart they will focus you in team fights and if they are stupid you wont need whatever runes would have taken their place. The extra survivability is great for team fights even if they do manage to focus you most of the time you still get out because of
Song of Celerity and
Shurelya's Battlesong.
The Greater Seal of Replenishment is to help early game with sustain since
Sona can often times need to stay in the lane with low mana for extended periods. If you never find yourself in trouble with mana this can be switched out for more survivability runes.





The Greater Seal of Replenishment is to help early game with sustain since


Philosopher's Stone and










While this ability is up in team fights use your heal first then attack the enemy teams hardest hitter to lower his damage output. When early laneing use this ability after





When in team fights this ability should not be a priority. it should only be used after a heal in cases where a speed buff would have not help. Another case you would use it in a team fight is near the end when the enemy team is retreating with just a small amount of health left use


When Chasing enemies that run at the end of a team fight it is a good idea to cast this every cooldown that




You will cast this every time you can during team fights. as it helps keep both yourself and your team alive while providing bonus armor and magic resist. It has a fairly long range, take advantage of that don't wait until you are really close to a friendly unit to heal them.







It's also good to keep up during team fights so that when someone with low health on your team tries to run away they get out faster. It also helps keep any enemies from running by allowing your team to catch them faster.



During team fights this should be your opener if they are grouped together (even if it's only 3 of them) use it only after your tankiest champ starts to go in. I'll explain some specific champion combos that go well with this ultimate in the next section of this guide.
One player should pick a tanky fighter like
Garen,
Nunu & Willump,
Renekton and others like them. The rest of the team should be whatever they are comfortable with with a nice balance between AD and AP. Anyone with a strong AOE ultimate will pair well with
Sona's ultimate
Crescendo, champions like
Miss Fortune
Gangplank
Fiddlesticks
Nunu & Willump and others like them.









v 0.1.1 Added heart of gold earlier in the build, changed description of
Sona's Q ability
v 0.1 - Guide created

v 0.1 - Guide created
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