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Spells:
Flash
Clairvoyance
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Introduction

Enter

I tried her out during a free week and never looked back. Sona is truly a lethal support. You won't just be sitting around and waiting for your heal to come back off CD. You'll be constantly looking for opportunities to poke and unleashing that devastating

In this build, I'll detail my build and why I choose what I do. I'll also explain some different gameplay elements for those just starting out with her. Try out the build and let me know what you think.
I love these runes. The extra Magic Pen will help poking during the laning phase. Mana Regen per level because



All of these could also work. If you think you're armor is too low early game or you're constantly OOM early game, change your Seals. If you want more AP as you level or more CD late game, change the Glyphs. If you need more Health early, change the Quints. It's a matter of preference but this is what works for me.
9/0/21


I really wouldn't recommend any other Mastery build. She doesn't extra Offense or really anything from Defense.


The order I get the skills is listed above. Since
Hymn of Valor and
Aria of Perseverance are your most used spells, you'll want to get these up first. I put preference to the first so you can poke in lane while also keeping your health sustained. I put that single point in
Song of Celerity at Level 5 and leave it in case I need the little bit of Movement Speed or, more importantly, the
Power Chord bonus to slow down an enemy.
I will elaborate a bit on her skills for beginning players.
Power Chord is what gives her surprising damage. After three spells, her next Auto-Attack deals bonus damage plus an added effect based on the last used ability. Be sure to build this up before leaving the fountain at the start of the game. It also causes global CD to prevent from constant spell spamming since the auras persist for a bit after switching spells.
Hymn of Valor is her damaging spell with an aura of extra AD/AP. It automatically shoots little twisties at the two nearest enemies, minions or Champions, giving preference to the latter if they're about the same distance away from her. While laning, try to stay in the bush and pop out to poke at the enemies with this. When used with
Power Chord, it causes double damage, great for harassing enemies or getting a single shot on towers.
Aria of Perseverance is her healing spell with an aura of extra Armor/Magic Resist. Although the heals aren't quite as impressive as
Soraka or
Nidalee, the CD is low enough to spam. You'll mainly be switching back and forth between this spell and her Q during fights, providing pokes and heals and very useful auras. When used with
Power Chord, it causes the enemy to deal reduced damage for a bit. Throw it on their carry and watch them go "WTF?"
Song of Celerity is her haste with an Aura of extra Movement Speed. This is what you use to help teammates chase, help them flee, or run to defend/push a lane. When used with
Power Chord, it slows the enemy down a bit, good for assisting with ganks and whatnot.
Crescendo is her QQ-worthy ult. It's a stun that goes in a straight line in front of her. Enemies ganking you? Did that
Warwick or
Malzahar just ult your carry? Your team need just a little bit longer to finish them off? This spell is very powerful and can be very game-changing when used correctly, so be wise with it. But don't wait and try to hit the whole enemy team with it otherwise the fight will be over and your team will be like "Sona, WTF? Where's the Ult?"




I will elaborate a bit on her skills for beginning players.

























Now for the order. I tend to start with the








All of these items have their uses on Sona. The build I listed is what I generally get in an average Solo Queue game, but I do switch some of these items in depending on what I'm facing. If no one is grabbing Aegis, I do. If my team is Mana hungry, Soul Shroud helps. If I'm facing a dangerous ability like

EARLY GAME





A quick note on babysitting. Babysitting is when you stay outside of XP range from minions and let your partner get all of it so they level up faster while also being close enough to save them if things go bad. I read somewhere that it's like "carrying your carry" :D I'm not a huge fan of this, particularly in Solo Queue when you have no idea what they're capable of. But if you do go laning with a friend, hang back just a bit and let them soak up the XP and Gold. It does help them a great deal. If you do babysit, be sure to grab an extra Gold per 5 item early like Kaje's Lucky Pick or

MID GAME







LATE GAME



As I've said many times before, this guide shouldn't be a walkthrough on how to build
Sona. Your items can change depending on who your facing or you may not agree with all my choices. But this build works for how I play her. Remember to vote and I would love to hear any suggestions or critiques.

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