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Pantheon Build Guide by StingingChicken

Top STAND UP, FACE ME AGAIN: Pantheon Top Explained

Top STAND UP, FACE ME AGAIN: Pantheon Top Explained

Updated on August 30, 2022
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League of Legends Build Guide Author StingingChicken Build Guide By StingingChicken 7 0 1,961 Views 0 Comments
7 0 1,961 Views 0 Comments League of Legends Build Guide Author StingingChicken Pantheon Build Guide By StingingChicken Updated on August 30, 2022
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Runes: Tanks/Bruisers

1 2 3
Legend: Tenacity
Coup de Grace

Manaflow Band

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


Every Single Game
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

STAND UP, FACE ME AGAIN: Pantheon Top Explained

By StingingChicken
Pantheon's Identity
Pantheon is an AD Bruiser who is versatile and can be played depending on build and your style both as either a diver who tries to burst carries or a frontlining bruiser. He wants to use his extremely strong pre 6 laning to get a lead and use Grand Starfall to spread that lead throughout the map post 6. Throughout the mid and late game Pantheon should be trying to push in sidelanes and use Grand Starfall to force fights with numbers while enemies catch the waves you've shoved in. Pantheon falling off a cliff late game is just a myth. Old Pantheon lacked an ability to survive teamfights without Aegis Assault, and had no armor pen so his damage fell off as well. It's from level 6 until 2 items where he struggles most. At level 6 if you haven't managed to get a lead pre 6, many toplaners like Tryndamere, Trundle, or Wukong that can run you down and massively outstat you can be extremely difficult to deal with. Finishing 2 items and getting level 11 for more armor pen from Grand Starfall will finish this. At 3 items and level 16, you are a strong teamfighter and beat 80 percent of toplaners in the sidelane.
Press the Attack and Conqueror should be your two keystones.

Pantheon can instantly proc [press the attack]] with an Empowered Shield Vault, which then amplifies the damage from the rest of the combo after that. This does mean you need to be paying attention to your passive stacks and getting an empowered Shield Vault off if possible, especially in lane or isolated 1v1s. This rune is great vs ranged champs where you will use empowered Shield Vault to engage them.

Conqueror is your other option. It's good in lane against champs where it's hard to Empowered Shield Vault into them. Either they can block the triple auto like Shen or Jax, or maybe you need to hold w to dodge something like Darius Decimate so you don't get to choose how many stacks you Shield Vault with. It's also good against tanks in lane and tanky enemy teamcomps in general as naturally you want sustained damage.

Finally, take Electrocute against Teemo. It may sound odd to change your entire rune tree for a matchup, but you can't proc Press the Attack into his blind and Conqueror doesn't give the burst you need to deal with a ranged toplaner.
Minor Runes
Regardless of whether you have Conqueror or Press the Attack you will be in the precision tree. Triumph is the best option next, unless you need Presence of Mind for mana sustain. There are better mana sustain options though as Presence of Mind gives a lot of mana for teamfights and not much in lane. Legend: Tenacity is the only one in the next line that makes any sense on Pantheon. Finally, Coup de Gracefits Pantheon's playstyle best as a burst focused champion, but Last Stand is decent too.
Against melee matchups that you can poke with Comet Spears, I like to go Manaflow Band and Scorch. Manaflow Band gives a lot of mana back in lane(unlike Presence of Mind), which is when Pantheon needs it most. Against ranged, Sudden Impact is too good to pass up. It does so much damage against these champions where you always have to begin trades with Shield Vault, proccing Sudden Impact. For your other domination tree rune you can run either Relentless Hunter or Treasure Hunter, the other two don't make sense on a champion with a relatively unimportant ult and few item cooldowns. But since you lost Manaflow Band, you need Presence of Mind to make up for the lost mana.
One important thing that I think many people don't understand is how armor penetration works. Let's take a target with 100 armor vs a level 16 Pantheon with a build like Divine Sunderer, Black Cleaver, Death's Dance. Pantheon has 0 lethality,30 percent armor pen from Grand Starfall passive, 6 percent armor pen from Divine Sunderer passive, and 30 percent from Black Cleaver after a combo. So that should leave the target with 100-66=34 armor, right? Wrong. Percentage pen stacks multiplacatively, so really it's 100(1-.3)(1-.06)(1-.3)=46.1. Now let's replace the Divine Sunderer with an Eclipsewith 18 lethality. Flat pen(lethality) is calculated after percent pen. So (100(1-.3)(1-.3))-18=31. So because Pantheon gets a bunch of free percent pen from Grand Starfall and uses Black Cleaver really well, more percent pen is inefficient.

Therefore, you really want to be picking up one lethality item on Pantheon despite him being a bruiser. Lethality is at its strongest early on in the game and so you want to be rushing your lethality item. You have two options for lethality items: Eclipse or Youmuu's Ghostblade. My personal favorite core build is Youmuu's Ghostblade> Stridebreaker> Black Cleaver. Ghostblade is great for when you Grand Starfall in and need to catch someone, and once you do use Shield Vault> Comet Spear> Stridebreaker> Aegis Assault to stick to them and get the full E damage onto them. This build helps with gapclosing and then sticking to people, and also the attack speed from Stridebreaker helps with dueling and taking towers. However, there are some downsides from a standard Eclipse> Black Cleaver build. Youmuu's Ghostblade rush does mean a slower Black Cleaver, and Stridebreaker instead of Goredrinker or Divine Sunderer means less sustain in teamfights. I think the mobility and sticking power of this build help you get around the map, make plays, and snowball, which fits Pantheon's strengths better. Give it a try, see if it fits your style.

You do have the option to go a heavy lethality build if you get ahead early vs 4 or more squishy enemy champions. Eclipse, Youmuu's Ghostblade for pure burst and active/passive that allows you to make plays and snowball your lead, Black Cleaver because it's too good on Pantheon to pass up, then Edge of Night to stack more burst while getting some survivability for mid-late teamfights. Finish with a bruiser item, you'll need it for teamfights.

Vs an extremely tanky enemy team where lethality won't do much, go Blade of the Ruined King, Divine Sunderer, Black Cleaver. If you are going to buy a Blade of the Ruined King, rush it. It's really good in a 1v1 situation and in the sidelane, but remember that you need to get an empowered Shield Vault off to proc it.
Run Flash Ignite every single game. Pantheon has early kill pressure into every single toplaner . Against many champs like Fiora, Irelia, or Wukong that get a strong dueling ult that also lets them gapclose, he has to get a lead pre 6 or he just gets run down post 6. Additionally, Grand Starfall covers for Teleport somewhat.
Laning vs Bruisers
Most bruisers will beat Pantheon in a straight up all in the laning phase, especially after level 6. Your goal is generally to whittle them down with Comet Spears and you can then win an all in. Keep your spacing and don't let them walk inside your Comet Spear range. Obviously most bruisers can close this gap with an ability, but it is important that you force them to use it to close the gap and not for damage/to gapclose again. Of course, the specifics depend more on the exact matchups and those are all written out.
Laning vs Ranged
Against ranged toplaners, it's pretty simple and Pantheon does pretty well into most. Wait for your level 3 without getting poked out(give a few cs if you have to), then look to engage and dump your full combo. You dont need to all in necessarily as you have long cooldowns early. Empowered Shield Vault> Comet Spear>AA>Empowered Aegis Assault and with the bonus move speed either run away for a one sided trade or chase for an all in.
Laning vs Tanks
Against tanks, you should have Conqueror. It depends on the specific enemy champion, but you generally will win extended trades against tanks. With levels into Grand Starfall and Black Cleaver you will melt tanks later in the game. However, if you can't kill them early and they come to lane after first back with a Warden's Mail and Plated Steelcaps, you will just be tickling them.
Yes, it gets its own section. Do not empowered Shield Vault if the enemy has Bone Plating up. It treats Empowered Shield Vault as three separate attacks and so it does almost no damage. You need to land a Comet Spear before you can engage someone with Bone Plating.
Roaming with Ult
In the laning phase, there's a few things you can use it for:

In your own lane, if you catch your laner lacking going for platings or overextending after you reset, ult on their head. Don't feel bad about using it to catch a big wave either, especially if you're already behind.

Ulting to mid: This is always a good option if you are able to shove in your wave toplane and their midlaner looks gankable. Grand Starfall on their head, hopefully get a kill, and you can usually get back to top without missing more than a few minions

Ulting to bot: Obviously more risky, as you will likely miss at least one wave and give up at least a plating top. In my opinion it's usually not worth it except for 2 situations: 1. You are way behind to the point of no return toplane(in this case try to leave your adc the kills if possible since you won't be doing anything with them topside) 2. Your team is way behind and their botlane has shutdowns. You need to make a play and get the shutdowns or your team will just lose regardless of you winning toplane.

Rotating mid or bot is more rewarding when a dragon is spawning soon, as even if you don't kill you create priority for your laners to go to dragon
Pantheon is very versatile and can fill a number of roles. He can ult into the backline and try to burst carries when ahead, he can frontline with a Goredrinker and kill enemy frontline with his team, or he can stay back and hold Shield Vault to shut down something like a fed Master Yi or Katarina. Which one you should do just depends on the game and what is needed, one isn't right for every game.
Why Play Top?
While Pantheon can play mid or top(jungle and support are playable but subpar in my opinion), top is the most fun and most rewarding once you learn it. Every matchup is winnable once you learn it and for me, this is what makes him a fun main. In midlane, half the time you'll lane against mages whose entire kit has practically double the range of Shield Vault and you'll be stuck under tower for 15 minutes. Against melee mids, you just statcheck them in every trade. Pantheon is a strong counterpick to these champs, but if they play passively you can't harass under tower or build up a big wave to 1v2 a gank in like toplane due to jungle and support being up your *** constantly. You have permanent priority and can roam, which is a strong strategy, but I like focusing on winning lane instead of running the river between every other wave.
There's two high elo Panth top players, Spear Shot and Keegun. Both of them have probably forgotten more about this champ than you or I know, give them a watch. Spear is my personal favorite, most entertaining stream you'll ever watch. THANKS FOR READING

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