STAND UP, FACE ME AGAIN: Pantheon Top Explained
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Standard
Threats & Synergies
At level 1 trust your movement to land your Q and juke his. Respect him level 2 with dash, you have no mobility or damage block to dodge his q's. At 3 you can trade, need to juke Q1, w inside of Q2 and block Q3 with e. Respect his ult at 6, do not all in without ignite even with lead. Lots of ways for him to outplay your combo with flash and dash though tough matchup.
Pre 6 be aggressive and w in if shes in range. Try to block her E2 with your E, it's her main damage early. After 6 you just get fucked, she'll 100 to 0 you with a doran's shield. Shove and roam if you can
Respect his level 1 and 2, full combo every time he's in range after 3.
One of the only bruisers you can just jump on on cooldown. Save your E to block her E, or Q2 but that's a lot harder to do. Her level 6 isn't a big deal but after her first item you will struggle 1v1
Can be aggressive early levels but after first back, he has too much sustain to poke, wins all in unless you juke absolutely everything, and scales incredibly well
Respect him and likely his ghost level 1 and 2. Your q outranges his E and Q, so if you can fit in 1 or 2 spears then you can win all in. Hold your w to jump inside and dodge his q. After 6 you still win if you can E his R. Good Darius players will try to ult before 5 stacks when you aren't expecting it, so be ready.
You are stronger early but he can just sit back and farm from range. After 6 you just lose period so try to take short trades or just roam.
The obvious issue here is you can't w into her or it can get parried. In general, wait for it to be down or you can w in melee range where she cant react. When the vital points toward her you can't avoid it, so trade back with auto-Q when she dashes in. Her level 6 all in is very strong.
You need level 2 first or he sits on a barrel the entire lane and pokes you out. Walk up and push level 1, if tries to Q you trade Q's with him. You can W into him at all times if his wave isn't huge. Block barrels with E.
E his Q if he tries to engage you, then turn on him with W. Q spam him, all in once hes low. Do not try to save your E for his R after 6, his Q-E combo does a lot more damage and if you don't eat that you'll never be low enough to be ulted.
Anytime hes mini you can jump on him, including level 1. Respect his mega in general but try to block his R or mega W with E if you do fight.
Has a ton of sustain and he can cancel your W with his E. Similar to Fiora, usually only W melee range or if his e is down. I like to start W though, they never expect it level 1. If he E's into you try to block with your E then turn on him
Your Q outranges her scissor, similar to darius land a few then all in. In melee range block her fully stacked scissor with E. Respect her ability to run you down if you push after level 6.
You can jump on him anytime he's in range without a huge wave, E'ing towards him blocks all damage from his turrets even if they're behind you. EIther juke or E his stun, getting hit is a death sentence.
Used to be a fine matchup, but now after she finishes iceborne you cannot fight her period. The item slow makes it impossible to juke the E and it makes her way too tanky. I ban this champion. Before the item spike though, juke her E and all in. Even after 6 you can kill her 1v1 with ignite if you juke it, E the big slam from her R and you should be good.
Pre 6 you must get a lead or you will get 100 to 0ed once shes level 6 with a vamp scepter. Don't let her get stacks level 1 for free, be careful about W'ing into her outside of melee range where she can't react, since she can w your burst and turn. Like fiora parry but less punishing.
Can't empowered w into him when he has E ready. Q spam the fuck out of him and if he E's you have 2 options: If you can turn and kill him, E the stun and then turn with W. If not, W him and walk out of the helicopter. Don't do this with 5 stacks though, you will stand inside the E and triple auto then get stunned. If he's low look for 4 stack W-Empowered Q-E to finish him so he cant block the empowered w. Complicated but extremely easy if you play it right
Respect levels 1 and 2, engage after that. Block his melee form Q with E.
Respect her level 1, fight anytime she walks in range after that. E during her R after 6 so you don't take damage for free.
Jump on him at all stages if hes in range, even level 1. E his R after 6
Juke matchup. Dodge his Q and land yours and you win lane. If he does land it, E as his Q pulls you in. Try to dismount him and then wait for your cooldowns to come back up and burst him in small form.
You have to land tap q literally off cd to keep his passive shield off. If you can land a few in a row you can be aggressive and kill him, but its hard and its just a better champ anyways. If you can't land them and kill him, he will whittle you down with Qs and then kill you with ult.
Dare him to throw abilities pre 6. If he misses something run him down, if not E and back off. Need a lead pre 6, use E to block his Q in ult.
Anytime hes in range full combo him pre 6, hes a cannon minion. Need a lead and you can't all in after 6 no matter what lead you have. Be careful about using W or E on his side of the lane where he can ult and ghost and run you down
Be really careful to not let him land a Q level 1, he can pop ghost and run you down. Poke and take short trades, all he can do is all in. Try to predict when he will use his E empowered auto and block it.
His sustained damage is poor, take conqueror and don't be afraid to walk him down the lane and all in through his wave. His main damage is his brittle empowered auto so generally try to E that, but always block his Q-E combo. After 6 try to save W to cancel his R. Stun him as his R comes back towards him so he can't recast.
Just poke, don't W outside of melee range or it will get canceled. E her Q2
If shes good enough to cancel your W with her E its unplayable, be careful and hope that she wastes it or has bad reactions. If you can get on her shes squishy and you'll be able to burst her, otherwise just try to survive.
Your Q outranges his, need to space correctly. Try your best to E his W. Most Renektons will use it right after dashing in, and you can listen for the sound effect of them turning it on. It's a huge part of his damage especially if he has [[Press The Attack]]. Respect his ult after 6, lot of free stats.
Try to E her Q3. Respect her level 1 and level 6, keep your spacing and poke. Force her to Q to close the gap rather than for damage, then turn on her if she wastes dashes to get to you.
Champion does insane mind boggling damage, is manaless, and can farm from range. You can only trade while your E is up to block the flamethrower, and once you use it you need to back out of the trade before flamethrower comes back up. Stay in the wave to dodge the rockets.
Respect his level 1 and 2, other than that you just win trades because you can E his W and sit behind E until his shield wears off. Very straightforward matchup
Space properly and poke him down. If he ever dashes into you to trade walk him down the lane and kill him. E when he pulls up the block and be careful about him blocking your empowered W. Consider the fact that Shen can match your ult with his when its up before you go diving in too deep.
Follow your wave to lane and don't let him proxy, force him to play the lane. Just Q and auto, hold your W to follow his fling. If you're trying to all in you can just chase while E'ing and you block all the poison damage.
Really easy early on, you can cancel his Q with your W or just block it with E. Same as other tanks, has poor sustained damage so don't be afraid to walk them all the way down the lane through their wave if they overextend.
Stay in your wave where you can land your Q and he can't land his, be careful of being spit under tower after 6. Poke him down with Q's and all in once he's low, you can cancel his W with yours as well. Unlike other tanks, he actually has some power in an all in.
He can blind you midair if you empowered W into him. Look for a 4 stack combo W-Empowered Q-E, you will chunk him hard and he can't trade back much.
Rarely played, but in lane too many free stats to fight, too much sustain to poke. He just runs you the fuck over later on in the sidelane and with a lead he can dive you. Really no time in the game where you can deal with him at all.
Always keep spacing, hold W for when he spins into you so you can keep kiting away unless he's really out of line in which case you can E his E and turn with your W. Rush Tabis unless you get a big early lead.
Bait his E, then kill him. E his W. I like to Empowered W-Q, they always throw the E as you run away and once your W stun wears off its a max range Urgot E, so it's a good opportunity to juke it and turn back on him.
E his Q if he tries to engage you. Poke him low before you look for an all in, don't underestimate his damage and healing.
He can E into you at level 1 in your wave and auto you to death, I'm not sure what you're supposed to do about it honestly. From levels 3-5 you can win trades and you absolutely must kill him here and rush tabis or you can't leave tower after 6. Do not W into him from range when he has clone up or he will dodge it. Just poke with Q and space away from his Q and E if he dashes in. They usually clone when they dash in, so you can turn on him with W and all in if he burns clone.
Respect his level 1, Empowered W-Q every time he walks up after that. You can E if he tries to chase you in his E, or you can E backwards and block his R.
Pre 6 you must kill him or you'll get steamrolled in the sidelane until 3 items. Just need to juke the E and if he gives you the opportunity try to W out of the cage
Your sustained damage with conqueror is quite a bit higher than his early, be aggressive and don't be afraid to walk him down the lane. Your q is faster and has more range than his as well, so juke his and land yours and youll do well. You should be able to get a lead early, and while he gets stronger at 6 it remains manageable
Pantheon is versatile in how you can play him, if you choose correctly he works with any team.
Pantheon is versatile in how you can play him, if you choose correctly he works with any team.
Champion Build Guide
He wants to use his extremely strong pre 6 laning to get a lead. Throughout the mid- late game Pantheon should be trying to push in sidelanes and use Grand Starfall to force fights with numbers while enemies catch the waves you've shoved in.
Pantheon falling off a cliff late game is just a myth. Old Pantheon lacked an ability to survive teamfights without Aegis Assault, and had no armor pen so his damage fell off as well. It's from level 6 until 2 items where he struggles most. At level 6 if you haven't managed to get a lead pre 6, many toplaners like Tryndamere, Trundle, or Wukong that can run you down and massively outstat you can be extremely difficult to deal with.
Finishing 2 items and getting level 11 for more armor pen from Grand Starfall will finish this. At 3 items and level 16, you are a strong teamfighter and beat probably 75 percent of toplaners in the sidelane.
While he doesn't fall off, he struggles badly from behind. He has no mobility to escape ganks or teams collapsing on him in the sidelane and so if he isn't strong enough to control the sidelane he will struggle to get gold and xp to scale. When fights roll around, as a jack of all trades champ he is able to do everything when ahead and nothing when behind.
Conqueror is your main option. Pantheon stacks this rune very quickly and stays in fights long enough to use the AD and healing it gives very well. You can make a case for other runes in theory, but you will unquestionably be missing out on lots of damage and healing especially after the 20 minute mark or so.
Press the Attack is another option
Pantheon can instantly proc Press the Attack with an Empowered Shield Vault, which then amplifies the damage from the rest of the combo after that. This does mean you need to be paying attention to your passive stacks and getting an empowered Shield Vault off if possible, especially in lane or isolated 1v1s.
However, this rune scales far worse than Conqueror even if the enemy team is squishy and you will be looking to burst them. It also locks you to using Empowered Shield Vault or you will not proc your keystone. I personally never run it, but if you really want the burst you can give it a try.
Triumph is the best option next, unless you need Presence of Mind for mana sustain. There are better mana sustain options though as Presence of Mind gives a lot of mana for teamfights and not much in lane.
Legend: Tenacity is the only one in the next line that makes any sense on Pantheon. Finally, Last Stand gives a little damage and is the only option in the last line. Coup de Grace is redundant with your Comet Spear execute and you will build too much health to use Cut Down
Against melee matchups that you can poke with Comet Spear's, I like to go Manaflow Band and Scorch. Manaflow Band gives a lot of mana back in lane(unlike Presence of Mind), which is when Pantheon needs it most. Scorch damage really adds up and is often the difference in forcing an early kill angainst a passive laner.
Against ranged, Sudden Impact is too good to pass up. It does so much damage against these champions where you always have to begin trades with Shield Vault, proccing Sudden Impact.
For your other domination tree rune you can run either Relentless Hunter or Treasure Hunter, the other two don't make sense on a champion with a relatively unimportant ult and few item cooldowns.
These builds spike harder and earlier than bruiser builds but I feel that they turn a versatile jack of all trades champion into a budget assassin. Yes, you will burst hard at 1 and 2 items, but you will be left entering midgame teamfights with little to no HP, resistances, or ability haste. As teams group you will have a harder time getting on top of and getting a combo off on priority targets, as your only gapcloser is one medium range dash.
Bruiser Pantheon usually has a bit of lethality and when the opportunity presents itself to jump on the ADC he is still a threat, but when he has to settle for a frontline role he can be useful there too. There are better champions if you are looking to play an early game AD assassin, I recommend Talon or Rek'Sai
Therefore, you really want to be picking up one lethality item on Pantheon despite him being a bruiser. Lethality is at its strongest early on in the game and so you want to be rushing your lethality. For this reason I rush Eclipse in 95 percent of my games. It has a great build path for the laning phase, it's cheap at 3100g and is a great one item spike that gives Pantheon all the stats he needs early.
After Eclipse or the rare time I build another mythic, I build Black Cleaver every single game no matter what. The item is built for Pantheon as he stacks it so quickly and the stats fit him perfectly. Then you'll usually go into your resistance items, Death's Dance and Maw of Malmortius since you already built health/ Eclipse shield. An exception to this is after Black Cleaver, if you're ahead vs a squishy enemy team, go Edge of Night 3rd. You have a decent amount of ability haste already and if you're ahead you'll 100 to 0 squishies with the 2nd lethality item. Situational items like Chempunk Chainsword, Guardian Angel, Sterak's Gage, Serpent's Fang can round out the build last. If enemy team has one fed solo ap champion, I go Eclipse, Cleaver, DD, and then Anathema's Chains. If it's just one champion, Anathema's Chains does a lot more.
Vs an extremely tanky enemy team where lethality won't do much, go Blade of the Ruined King, Divine Sunderer, Black Cleaver. If you are going to buy a Blade of the Ruined King, rush it. It's really good in a 1v1 situation and in the sidelane, but remember that you need to get an empowered Shield Vault off to proc it.
In your own lane, if you catch your laner lacking going for platings or overextending after you reset, ult on their head. Don't feel bad about using it to catch a big wave either, especially if you're already behind.
Ulting to mid: This is always a good option if you are able to shove in your wave toplane and their midlaner looks gankable. Grand Starfall on their head, hopefully get a kill, and you can usually get back to top without missing more than a few minions
Ulting to bot: Obviously more risky, as you will likely miss at least one wave and give up at least a plating top. In my opinion it's usually not worth it except for 2 situations: 1. You are way behind to the point of no return toplane(in this case try to leave your adc the kills if possible since you won't be doing anything with them topside) 2. Your team is way behind and their botlane has shutdowns. You need to make a play and get the shutdowns or your team will just lose regardless of you winning toplane.
Rotating mid or bot is more rewarding when a dragon is spawning soon, as even if you don't kill you create priority for your laners to go to dragon
In midlane, half the time you'll lane against mages whose entire kit has practically double the range of Shield Vault and you'll be stuck under tower for 15 minutes. Against melee mids, you just statcheck them in every trade. Pantheon is a strong counterpick to these champs, but if they play passively you can't harass under tower or build up a big wave to 1v2 a gank in like toplane due to jungle and support being up your *** constantly. You have permanent priority and can roam, which is a strong strategy, but I like focusing on winning lane instead of running the river between every other wave.