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Spells:
Flash
Ignite
Ability Order
Death Defied (PASSIVE)
Karthus Passive Ability
Introduction
This guide will cover everything from his baby levels to his much different maturer ones.
DISCLAIMER: THIS GUIDE IS INTENDED FOR MID LANE GAMES. KARTHUS DOES NOT BELONG IN A SIDE LANE. He can solo sometimes, but it's recommended your tank take solo. No one's ult is as important as your's to the team early on since it hit's EVERYone without fail. GP is debatable. But he's not as reliable a nuke endgame as you will be. SO GO MID IF YOU PLAN TO PLAY KARTHUS CORRECTLY.
This guide is focused completely around one endgame objective: Suicide. As mentioned before, Karthus has a very unique passive. It allows him to stay alive for 7 seconds after death. This makes him a very deadly nuke. Unlike other casters, who are stopped dead before they can open up on a group, Karthus is intended to die in every group fight. By doing so, you will do much more damage overall than you would standing off to the side spamming Lay Waste.
But before we get to endgame, let's go over the process of how to get there.
Levels 1-5: These levels are usually played passively. The quicker you can get to 6, the quicker you can start grabbing some free kills. Aim for farming over champion kills. Sometimes you can get a few good hits in with lay waste. A good technique to use is to stand in a spot where you can hit them with lay waste while not having to move. This way, you don't play the cat and mouse game of: run up, cast, they move, run back then back up, cast, they move. This is a skill phase of the game, where your true talent for hitting people with your Q shows. The best method is to monitor their movements and try to hit it ahead of where they may move.
Levels 6-11: You get your signature ult and you should be constantly keeping an eye on the map for chances at using it. Generally, you will want to use it only if you can get a kill. It may seem greedy, but if they don't die from using it while they're above the damage, then they won't die anyways. The most important thing to do is get farmed and fed as quickly as possible. Around 8 I usually get tears of the goddess and I can farm mana regen early for archangel's staff. At 11 your ult hits harder, and you have enough aoe dps to be a threat in a team fight. However, your ap is still a bit low and you should still play it safe.
Levels 12-17: Depending on how you're doing, you will probably see your kill score start to rise further at a steady pace. You can get more daring with your Defile in team fights.
Level 18 (Endgame): This is when people begin to notice you more and get familiarized with your trademark strategy. Too bad the only defense against it is to focus you away from your team quickly and with a lot of CC. And if that becomes the case, it's your fault.
By now you should have close to 350 ap (at the least). You should have your 4 prime items: Sorcerer Treads, Archangel's Staff and Will of the Ancients and Rylai's Scepter. These are all pretty expensive and you may be lacking rylai's but if that's the case it's a quick game and you should be halfway to it. During 18 you will most likely be working on deathcap and then hourglass OR void staff. I will go over items in the future chapters for more information on my choices for them.
Your purpose in the team is very simply: Stay back and let the tank initiate. Turn on your Defile. Flash in or run in, whichever would be quicker. Don't worry too much about escaping, you won't and that's fine. As soon as you find yourself in the middle of them all, place down a wall in the center. Chances are very high they will all try to CC and kill you instead of running. This is good. Start spamming lay waste repeatedly. Depending on your AP, you should be garnering quite a lot of health back from Will of the Ancients. If you got hourglass, use it about 3-4 seconds after running in. Give them time to focus on you but not enough to react strategically. Hourglass buys you about 3 seconds of juicy Defile time. After it's over, you should have gained back all your missing health (if any) from WotA. Repeat spamming Lay Waste until you die. Once you're dead, make sure your Defile is still on and toss out maybe another Lay Waste then pop your ult.
From the time you enter until the time your ult is done casting, even with a team full of MR you should have done about 1k-1.5k with your Defile/Lay Waste then another 500-700 from your ult.
To make this work, you just need your team to round them up in a nice pretty cluster. The worst mistake you can do is run in prematurely and die quickly with only 1-2 people nearby.
So, with no regards to your personal safety in this fashion whatsoever, your best build is one where you stack nothing but AP. The only defense you will have is spell vamp and hp from Rylai's. WotA is necessary to stay in a group longer with Defile on and the hp is just a nice perk from the scepter's passive which, also, keeps them closer to you longer. The best way to think of Karthus is a "Two Second Tank" where 2 seconds actually becomes 10 with your passive and even longer with Hourglass.
You will encounter situations where people will target and kill you abnormally fast and escape your trap. This won't always be bad. They have two choices: Fight or Flight. If they stay, they're assured a nasty bit of damage from your Defile. If they run, your team is free to choose to continue fighting or retreat. Either way, you walk away the deciding factor.
But before we get to endgame, let's go over the process of how to get there.
Levels 1-5: These levels are usually played passively. The quicker you can get to 6, the quicker you can start grabbing some free kills. Aim for farming over champion kills. Sometimes you can get a few good hits in with lay waste. A good technique to use is to stand in a spot where you can hit them with lay waste while not having to move. This way, you don't play the cat and mouse game of: run up, cast, they move, run back then back up, cast, they move. This is a skill phase of the game, where your true talent for hitting people with your Q shows. The best method is to monitor their movements and try to hit it ahead of where they may move.
Levels 6-11: You get your signature ult and you should be constantly keeping an eye on the map for chances at using it. Generally, you will want to use it only if you can get a kill. It may seem greedy, but if they don't die from using it while they're above the damage, then they won't die anyways. The most important thing to do is get farmed and fed as quickly as possible. Around 8 I usually get tears of the goddess and I can farm mana regen early for archangel's staff. At 11 your ult hits harder, and you have enough aoe dps to be a threat in a team fight. However, your ap is still a bit low and you should still play it safe.
Levels 12-17: Depending on how you're doing, you will probably see your kill score start to rise further at a steady pace. You can get more daring with your Defile in team fights.
Level 18 (Endgame): This is when people begin to notice you more and get familiarized with your trademark strategy. Too bad the only defense against it is to focus you away from your team quickly and with a lot of CC. And if that becomes the case, it's your fault.
By now you should have close to 350 ap (at the least). You should have your 4 prime items: Sorcerer Treads, Archangel's Staff and Will of the Ancients and Rylai's Scepter. These are all pretty expensive and you may be lacking rylai's but if that's the case it's a quick game and you should be halfway to it. During 18 you will most likely be working on deathcap and then hourglass OR void staff. I will go over items in the future chapters for more information on my choices for them.
Your purpose in the team is very simply: Stay back and let the tank initiate. Turn on your Defile. Flash in or run in, whichever would be quicker. Don't worry too much about escaping, you won't and that's fine. As soon as you find yourself in the middle of them all, place down a wall in the center. Chances are very high they will all try to CC and kill you instead of running. This is good. Start spamming lay waste repeatedly. Depending on your AP, you should be garnering quite a lot of health back from Will of the Ancients. If you got hourglass, use it about 3-4 seconds after running in. Give them time to focus on you but not enough to react strategically. Hourglass buys you about 3 seconds of juicy Defile time. After it's over, you should have gained back all your missing health (if any) from WotA. Repeat spamming Lay Waste until you die. Once you're dead, make sure your Defile is still on and toss out maybe another Lay Waste then pop your ult.
From the time you enter until the time your ult is done casting, even with a team full of MR you should have done about 1k-1.5k with your Defile/Lay Waste then another 500-700 from your ult.
To make this work, you just need your team to round them up in a nice pretty cluster. The worst mistake you can do is run in prematurely and die quickly with only 1-2 people nearby.
So, with no regards to your personal safety in this fashion whatsoever, your best build is one where you stack nothing but AP. The only defense you will have is spell vamp and hp from Rylai's. WotA is necessary to stay in a group longer with Defile on and the hp is just a nice perk from the scepter's passive which, also, keeps them closer to you longer. The best way to think of Karthus is a "Two Second Tank" where 2 seconds actually becomes 10 with your passive and even longer with Hourglass.
You will encounter situations where people will target and kill you abnormally fast and escape your trap. This won't always be bad. They have two choices: Fight or Flight. If they stay, they're assured a nasty bit of damage from your Defile. If they run, your team is free to choose to continue fighting or retreat. Either way, you walk away the deciding factor.






Sorcerer Treads No brainer for boots. The magic pen makes it the only logical choice. Tears of the Goddess is more important than this, but you should only willingly port back when you can afford both.












(Passive)






I choose these always because there aren't many others I see as good for Karthus. Clarity would seem smart, but honestly I never have any problems with mana.


Teleport is a nice spell, I took it for awhile. But, like I said before, Flash and Ignite just go together better. You're the nuke and that's it. Let another team member worry about lane defense. Your defense is purely offense.
The rest I won't even bother going over with. Just basically stick with Flash and Ignite.
Pros:
Incredibly powerful aoe nuke
Universal ult which will make people cry and QQ
One of the best passives in the game
One of the best farmer's in the game with minimal risk
AOE slow and MR debuff
With enough kills early on he can carry even incompetent groups
Cons:
Very vulnerable early game
Has a lot of counters against his ult
Relies purely on Crash and Burn
Incredibly powerful aoe nuke
Universal ult which will make people cry and QQ
One of the best passives in the game
One of the best farmer's in the game with minimal risk
AOE slow and MR debuff
With enough kills early on he can carry even incompetent groups
Cons:
Very vulnerable early game
Has a lot of counters against his ult
Relies purely on Crash and Burn
Your job is simple and just one: NUKE THEM ALL.
Have a tank initiate first to draw their attention. Get your group to bunch them up as best as possible. The more enemy champions there are closer together, the better. Don't hesitate. Run in as SOON as they're clustered. Put down your wall, have your Defile on and go crazy. If you farmed and you're slightly fed you will leave them with little or no hp left by yourself. A lot of times they will focus me and by the time they're done fiddling around with me, more than half their hp is gone and I'm casting my ult with my team still up and fighting. You gotta hit them hard and fast.
Tanks like
Amumu,
Malphite,
Galio and others with an aoe disable are perfect choices in your team. It gives you more time to get into the middle of them all and it's a good way to round them all up for the slaughter.
Have a tank initiate first to draw their attention. Get your group to bunch them up as best as possible. The more enemy champions there are closer together, the better. Don't hesitate. Run in as SOON as they're clustered. Put down your wall, have your Defile on and go crazy. If you farmed and you're slightly fed you will leave them with little or no hp left by yourself. A lot of times they will focus me and by the time they're done fiddling around with me, more than half their hp is gone and I'm casting my ult with my team still up and fighting. You gotta hit them hard and fast.
Tanks like



As I've said above in the beginning outline, you want to start out conservatively. If there is a jungler (as there usually is) stay back and don't push far. Only cast
Lay Waste if you can get a kill from it on a minion. Never use
Defile unless it's while you're chasing down a potential victim.
You can try to gank side lanes if mid is missing, but only if the lane needs help desperately or you can assure a kill. Ganking is NEVER suggested until around 7, when you have a healthy rank 4
Lay Waste and your
Wall of Pain up. Otherwise, only leave mid to get a blue buff with a friend. With your ult at 6, you can effectively gank anywhere on the map with 100% success. Getting your rank 2 ult asap is much better than wandering and is quick due to your pro farming technique.


You can try to gank side lanes if mid is missing, but only if the lane needs help desperately or you can assure a kill. Ganking is NEVER suggested until around 7, when you have a healthy rank 4


I won't write an entire guide about how great this strategy has worked for me without showing some proof of it. Below is a few screen shots of ranked game scores and my overall success rate playing this build in them.
Let me say first that Karthus is and has been my main for a long time. People call him a noob a lot and he rightfully is if he's played in a noob's hands. Generally you want to farm up kills in the beginning with more W, E and Q key spamming than just ulting. Getting kills just from ulting is not a good strategy.
This is all shot from a relatively low bracket, around 1250-1400 rating. I cannot say for certain how well this build works in higher ranked games. But it's pretty cut and dry. If you can get even a half-decent team to participate in a team fight and pull off a good nuke you will do appx. 1.5k-2k aoe dmg to anyone in the brunt of your area during the time spent in it.




As you can see from the 0/2 game that I lost, Karthus can be countered early game easily by a good jungler. I suffered some nasty ganks from a really good Shaco and Orianna. When in doubt, ALWAYS play it safe early. Use your
Lay Waste to farm like mad. The first one above was recent. I thought it a good example of how you can carry if you're underestimated. That game should've been a loss. But I was the only AP.
When the other team stacks no MR and is all tanks, they go down fast and in that case my spell vamp healed me more than they did damage. And this was all endgame, too. Be fearless! If you can't kill them all, you will damage them so badly they will give up and run away. But in order to get there you need a strong start.
Let me say first that Karthus is and has been my main for a long time. People call him a noob a lot and he rightfully is if he's played in a noob's hands. Generally you want to farm up kills in the beginning with more W, E and Q key spamming than just ulting. Getting kills just from ulting is not a good strategy.
This is all shot from a relatively low bracket, around 1250-1400 rating. I cannot say for certain how well this build works in higher ranked games. But it's pretty cut and dry. If you can get even a half-decent team to participate in a team fight and pull off a good nuke you will do appx. 1.5k-2k aoe dmg to anyone in the brunt of your area during the time spent in it.




As you can see from the 0/2 game that I lost, Karthus can be countered early game easily by a good jungler. I suffered some nasty ganks from a really good Shaco and Orianna. When in doubt, ALWAYS play it safe early. Use your

When the other team stacks no MR and is all tanks, they go down fast and in that case my spell vamp healed me more than they did damage. And this was all endgame, too. Be fearless! If you can't kill them all, you will damage them so badly they will give up and run away. But in order to get there you need a strong start.
I hope this guide has been helpful to people wanting to spread the Good Word of Saint Karthus. He can giveth and taketh away and will die for your sins, literally!
There are plenty of nukes to pick from like annie or kennen that both offer valuable assets to your team. But no one will come near to doing the kind of damage karthus can.
REMEMBER: Start safe. Farm up gold. Get your basics going. Look for opportunities to kill but don't rely on it unless you're ulting.
There are a lot of counters to your ult but each can be neutralized. BV? Pfft, gone after 1
Lay Waste. Shields, like Morgana's or Orianna's? They can be a pain, but they can only save one unfortunate soul. If they aren't already popped. Most people will pop their stuff during the initial engagement, leaving them open to your Devastating Finale.
You are a glass cannon with a unique approach. You WANT to get in the middle of the action. Dying has little effect on you, and you actually expect to die. As long as you take out 2-3 of them it's a good trade. Just hope your team is half-competent enough to clean up after they've been nearly obliterated.
Don't get cocky and run off by yourself. If you're picked off alone, especially if you don't get a kill from dying, you are useless to your team. Stay behind the tank and group and roam wisely.
Most of playing Karthus requires fine-tuned skill. Practice your
Lay Waste religiously and find a good pattern with it.
Overall, this guide is pretty much aimed towards using yourself as a living bomb without considering any negative side effects to charging headfirst in after initiation. You're basically an off tank with no defense. Put fear into the hearts of your enemies. After all... Death is Only the Beginning (of the team fight).
There are plenty of nukes to pick from like annie or kennen that both offer valuable assets to your team. But no one will come near to doing the kind of damage karthus can.
REMEMBER: Start safe. Farm up gold. Get your basics going. Look for opportunities to kill but don't rely on it unless you're ulting.
There are a lot of counters to your ult but each can be neutralized. BV? Pfft, gone after 1

You are a glass cannon with a unique approach. You WANT to get in the middle of the action. Dying has little effect on you, and you actually expect to die. As long as you take out 2-3 of them it's a good trade. Just hope your team is half-competent enough to clean up after they've been nearly obliterated.
Don't get cocky and run off by yourself. If you're picked off alone, especially if you don't get a kill from dying, you are useless to your team. Stay behind the tank and group and roam wisely.
Most of playing Karthus requires fine-tuned skill. Practice your

Overall, this guide is pretty much aimed towards using yourself as a living bomb without considering any negative side effects to charging headfirst in after initiation. You're basically an off tank with no defense. Put fear into the hearts of your enemies. After all... Death is Only the Beginning (of the team fight).
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