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Summoner Spells 101 - Everything You Need to Know






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Change Log
25-01-2012: Updated the masteries
25-01-2012: Fixed some spelling and coding mistakes
25-01-2012: Changed the end section a bit (I was such an idiot, tnx for the info ;) )
25-01-2012: Changed some evaluations in 'Independent Pros/Cons and Analysis '
25-01-2012: Changed some MOOORREE evaluations in 'Independent Pros/Cons and Analysis '
25-01-2012: Added an image for the 'heal' section
26-01-2012: More silly fixes, updated the pros/cons lists
26-01-2012: Deleted Champion level recommendation section.
Thanks for the support in the comments, you've been a great help.
Hello and Welcome to Summoner Spells 101

// Advanced tactics, and ways and means, of proper use;
// What spells suite what kinds, and which, champions;
// Why are the right choices so important;

// I took on a more casual form of writing this guide, due to the topic at hand. There is not much to write about Summoner Spells, so instead of boring you to death with numbers and such, I decided to put a little twist to it;
// Summoner Spells 101 is recommended for new and veteran players of 'League of Legends'. Regardless of skill level, this guide will come in handy;
// Comparisons between the Classic mode and Dominion are available. Dominion Summoner Spells are also analysed, if one so desires to check them out;
// The guide also covers what Summoner Spells at which level are most ideal. If you are a low level summoner, then I got you covered;
// Each level will not have its own Summon Spells recommendations;
// Multiple Summoner Spells choices for all champions are made. Each one is covered in-depth, and each champion has a variety of choices, all of which are dependent on the build that is being used, the style of play and the skill level of the player;
// An in-depth 'Pros/Cons' section for every Summoner Spell independently;
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You choose these abilities/spells in the champion selection screen, that opens up when you start a game.

Once you click on the tab labeled SPELLS, your Summoner Spells will pop up, and you will be propped to chose two of them. Note that if your summoner level is not high enough, then some spells will be unavailable for you. You will also have a different list of Summoner Spells if you're playing a Dominion game.

To put it bluntly, Summoner Spells are basically free, they cost no mana whatsoever, you can use them whenever you wish. However they all have long cooldowns, some longer then others. So proper and smart use is key.
Every champion requires different summoner spells. Some champions need these, other need those. So once you pick your champion, then you need to figure out which spells wll suite him the best.
I will recommend Summoner Spells for each champion individually, if you're having second thoughts.

GAME MODES: Classic/Dominion
COOLDOWN: 210
BONUS COOLDOWN: 178.5
DESCRIPTION: Reduces a target's Attack Damage by 70%, Ability/Item damage by 35% and slows its Movement Speed by 40% for 2.5 seconds


GAME MODES: Classic/Dominion
COOLDOWN: 210
BONUS COOLDOWN: 178.5
DESCRIPTION: Your Champion ignores unit collision and moves 27% faster for 10 seconds


GAME MODES: Classic/Dominion
COOLDOWN: 270
BONUS COOLDOWN: 229.5
DESCRIPTION: Restores 140 + (lvl x 25) Health to your Champion and 50% of that to nearby allies. All targets healed will have a 50% reduction in heal amount from other summoner heal spells for 20 secs. The AoE range is 600


GAME MODES: Classic/Dominion
COOLDOWN: 540
BONUS COOLDOWN: 459
DESCRIPTION: Instantly revives your Champion at your team's Summoner Platform and increases your champion's maximum health by 200 + (lvl x 20). 9 minute cooldown.


GAME MODES: Classic/Dominion
COOLDOWN: 75
BONUS COOLDOWN: 63.75
DESCRIPTION: Deals 420 + (lvl x 25) true damage to target enemy minion or pet.


GAME MODES: Classic/Dominion
COOLDOWN: 180
BONUS COOLDOWN: 153
DESCRIPTION: Empowers your champion, increasing ability power by 10-78 (depending on level) and attack speed by 35% for 12 seconds.


GAME MODES: Classic
COOLDOWN: 300
BONUS COOLDOWN: 255
DESCRIPTION: [bAfter 4 seconds, teleports your champion to target friendly minion or turret. 3 minute cooldown if cancelled.[/b]


GAME MODES: Classic/Dominion
COOLDOWN: 210
BONUS COOLDOWN: 178.5
DESCRIPTION: Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.


GAME MODES: Dominion
COOLDOWN: 210
BONUS COOLDOWN: 178.5
DESCRIPTION: Strengthens allied capture points or weakens enemy capture points. (Allied Turret: Grants massive regeneration and attack speed for 8 seconds. Enemy Turret: Reduces damage by 80% for 8 seconds)


GAME MODES: Classic/Dominion
COOLDOWN: 180
BONUS COOLDOWN: 153
DESCRIPTION: Restores 160 + (lvl x 30) Mana to your champion and 50% of that to nearby allies.


GAME MODES: Classic/Dominion
COOLDOWN: 180
BONUS COOLDOWN: 153
DESCRIPTION: Targets a single champion dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%


GAME MODES: Classic/Dominion
COOLDOWN: 180
BONUS COOLDOWN: 153
DESCRIPTION: Promotes the nearest allied super minion to an anti-Turret Cannon, healing it, granting bonus stats, and causing it to grant the caster gold for its kills.


GAME MODES: Classic
COOLDOWN: 70
BONUS COOLDOWN: 59.5
DESCRIPTION: Reveals an area of the map for 4 seconds.


GAME MODES: Classic/Dominion
COOLDOWN: 265
BONUS COOLDOWN: 250/210.25
DESCRIPTION: Teleports your Champion to target nearby location under your mouse cursor.
SPACEPROS+Very good AD carry counter +Very good AP carry counter +MS reduction will help you slay/stay alive +Manageable Cooldown +Usage from level 1 |
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SPACECONS-True value is hard to figure out for new players -No effective increase from ![]() |
One of the better Summoner Spells out there, fairly used as well.

Exhaust's main use is in a one on one fight

Most new players forget the 70% Attack Damage reduction and the Ability/Item reduction by 35%. They only remember the 40% slow, which is not good in the slightest.





I recommend this Summoner Spell for all new players in the game. If learned quickly, it can improve your learning curve quite a lot, just remember the full effect of the spell, please! It is also useful for new players to understand the value of a good Summoner Spell choice, for when in doubt, take





So if in doubt, take


SPACEPROS+Very good escape mechanism +Very good chase mechanism +Good Mastery back-up with ![]() +Manageable Cooldown +Usage from level 1 +Dominion use |
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SPACECONS-Underrated because of ![]() -Can be useless if MS is caped out |
The often partner of







It also helps that



Ad carry champions benefit the most from


Coincidentally, while the no-collision buff helps, it's till not the best spell for retreating,

There isn't much more to say about


SPACEPROS+Good supporting ability +Can save you +Usage from level 1 +Great for new players |
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SPACECONS-Big CD (will be OP if it's shorter) -No effective increase from ![]() -Does not fit virtually any champion |
Ok, ok, so in this guide, it's obvious that take sides with curtain Summoner Spells, and it's obvious to see that I'm not very keen on


The only thing that I can find redeeming about


It's worth considering in some cases. I might get to those later on.

SPACEPROS+Allows for a unique low lvl jungling +Usage from level 1 +Great for new players...I guess? +Good back-up from ![]() |
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SPACECONS-Biggest CD (will be OP if it's shorter) -Does not fit virtually any champion |
Oddly enough, I cannot find more Cons about this ability, but don't get me wrong,

Again it's great for new summoners, and I might even think that

If it wasn't for the MS boost from


So here it is, the only semi-useful part of





Other then that, it's really worthless, has the biggest CD in the game, and that does not help it one little bit.

SPACEPROS+Great for jungling +Usage from level 1 +manageable cooldown |
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SPACECONS-Only mob DMG |



So






The jungler should take


SPACEPROS+Great for dueling +Usage from level 1 +Great for new players +Stacks well in Late Game for AS |
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SPACECONS-Does not stack well in Late Game for AP -No effective increase from ![]() |
So

Anyway so


I've seen


So






Good ability, worth checking out.




So


So





GREEN are wards that are placed in brushes. It's a great tactic if you are solo top, to use

Same goes for the top brushes, doesn't matter if your mid or bottom or whatever, if your top is being ganked, you can just teleport there, and launch your counter-attack.
Another great bush to

BLUE are locations where is is possibly a good idea to use your

The dragon one is risky, because if the team is smart, they will see you teleporing in, so they will either leave dragon, or kill you. It is a good idea however, tot ake dragon that way. For instance two people

The top bush is not suggested because I don't think that that is a a choice even. The reason why the bottom one is suggested is simple. Bottom lane has two people, top has one. The only reason why the bottom high brush is not 'green lighted' as it were. Is because that brush is often warded, so the other team will now you're coming, oppose to you teleporting in the lower brushes.
TORRETS are often a safe bet. If they need defending, or you just don't have any wards at that time, you can use them to get to your location quickly. More useful in the Early to Mid game, obviously.
INNER TURRETS It's not worth it. You don't need to waste a


SPACEPROS+Good back-up from ![]() +Great for survivability +Usage from level 2 +Viable in the Late Game |
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SPACECONS-Steep learning curve for new players |
Ok so

But yes, the skill is aimed at more skillful people, which is nice. Very handy and what it allows you to do is basically make you de-buff any CC that is played on you, and it also reduces the duration of incoming CCs for 3 seconds (for with


Typically used for AD carrys. It suites well on champions like



SPACEPROS+Good back-up from ![]() +Great for capturing a point +Great for defending a point +Viable in the Late Game (if dominion has such a thing) |
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SPACECONS-/ |
I know this i really unprofessional on my part, and I am sorry about that, but I can't figure out one bad thing for

So


Ok, so before I hear you're complaining about

Anyway,

I recommend it on most champions when playing Dominion, especially ninja capers.

SPACEPROS+Good back-up from ![]() +Great for AP +Good supportive spell |
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SPACECONS-Not viable to a lot of champions |


So




It's not an all around spell. For instance



But for champions that do need it, it's a dissent Summoner Spell. A





And still, I just can't recommend this spell. It urges people to use more spells then they should, and for new players, that can be quite a bad habit. So keep that in mind, and rarely use it.

SPACEPROS+Finishing-off kinda spell +A heal disablor |
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SPACECONS-Not good back-up from ![]() |
One of the better summoner spells.
What it allows you to do is, reduce target's healing and regeneration for 50%, and deal some true DMG over 5 seconds.



But seriously, it is applicable toa lot of champions. Maybe the only roles that should not take

So when a target is on low health and you know you can't kill him, you use








What I meant to say is, remember all of it's possibilities and use the spell in unison with your other skills. I recommend it for sure.

SPACEPROS+Good for pushing lanes +Great for capturing points +Great for defending points |
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SPACECONS-No real use in summoner's rift -Not good back-up from ![]() |
Good for Dominion, bad for classic. I just don't see this skill being much viable in a normal game. Oddly enough, it has a slightly bigger use on Twisted Treeline, then on Summoner's Rift, and I do mean slight.
So what the spell essentially does, is it makes a super creep...of sorts.

On Dominion this spell is useful. I still think that

I'm not sure if the mob that

You can't apply it, you just can't. Recommended for Dominion, and nothing else.

SPACEPROS+Amazing supporting spell +Enables ganks +Prevents ganks |
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SPACECONS-A support only spell |
First of all, I have to tell you guys that

But other then that, this is the key ability for any wannabe team. The best supportive spell in the game, and an essential part of any support driven champion.
What it does, is it reveals a small area of the map for 4/6 seconds.

So




The uses for

So yeah, if you wanna be PRO, and you can't say NO, then listen to JOV, and take


SPACEPROS+Amazing escaping spell +Enables ganks |
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SPACECONS-Long CD -Still is OP |
So we made it, the final spell, the almighty, all knowing

What



So

A lot of champions have blink abilities, so I guess the only way to counter that is by

You can no longer just







All in all, yes, I do recommend this spell, but not on all champions. AD carry champions don't need it, for instance. So yeah, careful when and on who you get it.
As you've probably seen in the 'List of Summoner Spells' segment of this guide, you will see that most, in fact all Summoner Spells, have bonus cooldowns. In fact, CD reduction is not the only thing that masteries can do, and I can tell you for a fact, that it is not the most important thing it does as well.

OFFENSE












So it seems that


So yeah


Ok and last but by no means least is



If you're taking




DEFENSE









With








Again if two fit, then the Mastery is a safe go, otherwise, just follow what I've said, and make of it what you will.

UTILITY














Ok the Utility tree has one more mastery that affects Summoner Spells and that's












Same goes for other Summoner Spells.

// I also would like to thank 'Taneren' for suggesting to me, that I make this guide, among other things. And of course for the tips and tricks that he shared.
// Of course tank you to all of those who supported me in making my guides. I am new here, but am trying to promote some trades in players, some trades that are generally missing, like open-mindedness. Any way thank you to everyone who has supported Jovoo.
// This is my second guide ever made, so please, critics are welcomed. I would like to know my flaws so I can improve in them.
// My first guide was a

MY NASUS GUIDE
// So see you guys around, and expect more guides coming from me in the future ;) Ill see you guys in the fields of justice, as it were. xD
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