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Spells:
Fortify
Flash
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Introduction
I took most of my points and put those in defense, I dont think i need to explain why I did that (seeing as this is a tank build), and some points in mana regen and movement speed. Why the mana regen/ movement speed? Well becaus the movement speed is realy helpfull with powerball to chase enemy's (you can dive turrets with this build) and in ganking.
I took powerball first so you can get to your lane realy fast and start the fight, I did put it as last to go up becaus you only need the movement speed. After that i took defensive ball curl. I did that so you return some damage from the person who is attacking and gain bonus armor (its realy important that you level this first becaus this is why Rammus is a tank, if you level this last it would be stupid and you will be feeding a lot) i put 1 point in puncturing taunt to let the people who are running stay a little longer in the lane, this can be the difference between a kill and one that youre like: lucker!. Its important to raise this the second becaus people can buy tenacity(T.T) and get away in 1 second in stead of three. The ult of Rammus is only there to destroy turrets (in my opinion) if there are enemy's turret hugging and the turret is and 25% of its health. Use this to kill the turret, powerball to the enemy and puncturing taunt so youre teammates will catch up.
If youre with your friends I would say: let the others pick as much damage as possible (dont worry you wont die that much, I had a 40 minute game and only died three time thanks to this build ;) and maybe a healer so youll survive longer (like Sona who gives you more defense when she heals you)
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