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Support Meta-How do?1?!?!?!
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Choose Champion Build:
Spells:
Flash
Clairvoyance
Ability Order
Triumphant Roar (PASSIVE)
Alistar Passive Ability
Introduction
Other guides were: "WTF LONG? I'M NEVER GONNA READ THIS ____!" status. This one should be short and to the point.
Read the text that is GREEN for oversimplified instructions
Also this is for my friend who is "HERP DERP, MORELLO'S TOME STACKING ES NUMERO UNO"
2 things to do when choosing a support.
1.)Choose to your TEAM COMPOSITION. If your team needs CC and a tank, you need to pick a support that provides CC and tankiness.
2.) Choose to your AD CARRY.If your AD carry plays super passive early game, choose a champion that facilitates passive play rather than super damage.
This means, ask your lane partner "Hey, do you PLAN to just farm early game, or do you plan to aggressively harass?" and choose accordingly.
1.)Choose to your TEAM COMPOSITION. If your team needs CC and a tank, you need to pick a support that provides CC and tankiness.
2.) Choose to your AD CARRY.If your AD carry plays super passive early game, choose a champion that facilitates passive play rather than super damage.
This means, ask your lane partner "Hey, do you PLAN to just farm early game, or do you plan to aggressively harass?" and choose accordingly.
Don't attack minions if someone else is in your lane. EVER. If everyone is gone, LAST HIT; that does not mean attack the minions willy-nilly. It means wait until the last possible moment to kill the minion whilst still getting gold.
Your lane partner will be getting all the last hits in lane.
Your job is to Assist this process by pushing the enemy away with harass, or defending your partner as he goes in to last hit.
Your lane partner will be getting all the last hits in lane.
Your job is to Assist this process by pushing the enemy away with harass, or defending your partner as he goes in to last hit.




These are the genral runes you need as a support. Some other runes are listed for specific champs; you do not need those runes for them, they are just overall better for their playstyle.






Do whatever the hell you want with masteries(it's not like you need any (you are a glorified CC/heal bot).
However I prefer two specific builds.
Build 1:
Health support. This is typically reserved for melee-centric, tanky-support champions. You need to live through **** late game. This does that well. 0/21/9
Build 2:
Gold Support. This is typically reserved for ranged, kiting-support champions.
This facilitates your gold growth whilst still giving you decent early game defenses. 0/15/15
However I prefer two specific builds.
Build 1:
Health support. This is typically reserved for melee-centric, tanky-support champions. You need to live through **** late game. This does that well. 0/21/9
Build 2:
Gold Support. This is typically reserved for ranged, kiting-support champions.
This facilitates your gold growth whilst still giving you decent early game defenses. 0/15/15
There are 9 Items you should know by heart as a support.
Philosopher's Stone Philosopher's Stone: This lets you lane sustain for the rest of early game. it also gets you gold and builds into one of your final-core items.
Boots of Speed: This lets you run away from dangerous enemy agression. It also lets you chase.
Heart of Gold: This makes you less burstable, builds into one of your final-core items AND gives you gold.
Ionian Boots of Lucidity: Cooldown reduction and running even faster, whilst also being a cheap upgrade from boots of speed.
Shurelya's Reverie: Cooldown reduction, less burstable, more regen. SUPER ACTIVATED ABILITY. Final-Core item built from philosopher's stone.
Aegis of the Legion: Most cost effecient item in game in terms of stats. Not to mention it just happens to give an aura that helps your entire team. It also makes you much harder to kill.
These two items are interchangable. In general, if your in the middle of ****, get randuin's. If you are in the back/kiting, get the Locket.
Randuin's: cripples enemy AD at close range
Locket: mitigates a large amount of damage to your team
Sight Ward Sight Ward: This is your best friend. Will save your life mor ethan your lane partner will.
Oracle's Elixir: This kills your opponents' best friend. However it is a significant investment and also makes you a target so avoid purchasing this until you have significant health/Movespeed so you can escape and survive.
Philosopher's Stone Philosopher's Stone: This lets you lane sustain for the rest of early game. it also gets you gold and builds into one of your final-core items.






OR

These two items are interchangable. In general, if your in the middle of ****, get randuin's. If you are in the back/kiting, get the Locket.
Randuin's: cripples enemy AD at close range
Locket: mitigates a large amount of damage to your team
Sight Ward Sight Ward: This is your best friend. Will save your life mor ethan your lane partner will.


Situations in which to use:
1.)If you are about to get ganked, and you are a little to far out, pop this to get back to your tower before anything bad happens to you.
2.)If the enemy is about to get ganked, activate this and jump on the enemy before they can get away.
3.) If a team fight is initiated ON your team, activate so your tam can reposition themselves and avoid unneccessary losses.
4.) If your team plans to initiate a team fight, activate so your initiator can easily jump onto enemy carries and disrupt the enemy team.
5.) Be creative.
I don't take credit for other people's work
Super-long-ward-guide-of-awesome-for-serious-pros
In general place wards where YOU would go if you were the enemy team. Just remember sometimes people ARE better than you and will go different ways.
Super-long-ward-guide-of-awesome-for-serious-pros
In general place wards where YOU would go if you were the enemy team. Just remember sometimes people ARE better than you and will go different ways.
If you are not in the bush, or warding/killing/running away, you are doing your job wrong.
For more information on why:
*note: it is an old video, but it still retains most of it's intended purpose*
Also small note: YOUR (ranged) AUTO ATTACKS CAN HARASS ENEMIES, just don't get hit back or shurelya will frown at you.
Don't be afraid to ward your bushes if you find your AD carry is getting pushed away from farm. Wins games.
For more information on why:
Also small note: YOUR (ranged) AUTO ATTACKS CAN HARASS ENEMIES, just don't get hit back or shurelya will frown at you.
Don't be afraid to ward your bushes if you find your AD carry is getting pushed away from farm. Wins games.


























































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