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Shaco Build Guide by otakupirate

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author otakupirate

Surprise! Shaco

otakupirate Last updated on October 16, 2011
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Jungle Role
Ranked #2 in
Jungle Role
Win 54%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Mystical Vision
Presence of the Master

Utility: 21

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Hello again! It's otakupirate with my person build for Shaco! It is a fun way to play, and has yet to get old. You don't have to follow everything, but at least try it before bashing it down to dust. I'll post a screenshot of my recent uses later. Enjoy it and have fun!

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Pros / Cons


    Deadly Lethal
    Easy Escape mechanics
    Makes people rage-quit sometimes

    Sometimes players get smart
    Low armor
    Doomed if escape mechs r on cd

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Skill Sequence

I level Jack In The Box first and max it as soon as I can. It will be the most used ability you have and we need to make sure that you use it to the best that you can. This scales nicely with your AP and will end up doing massive damage.

Deceive I almost don't use. It is just my escape mechanic if I get caught doing naughty things in the bushes or around dark corners. I level this once around level 5 then don't bother with it until I have to level it.

Two-Shiv Poison is almost as important as the box. It will get used whenever someone is fleeing and near death( roughly 1/3 of their health possibly) or your box failed to finish them (which won't happen til they get smarter). Using this build I have dealt between 1/3 and 1/2 max health of non-tanks. This skill scales 100% with your AP plus the base amount the ability deals.

Hallucinate is pretty funny if done right. Best used near a brush to jump inside it when you initially cast this ability so they think you are the clone. I usually then Deceive out of the brush and run like a boss. Assuming I used my ulti to escape. Now if I used it to kill I just send my clone in for the kill, and if it doesn't glitch his death causes the enemy's.

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I start off with an Amplifying Tome then take one of two routes. Either I grab somethin' special in the jungle or I go to my lane and do stuff in the bush.

I next pick up Boots of Mobility for the running and moving because with this build you must be everywhere at all times causing as much chaos as you can. Doing this means the chance you save people from death if they run into a bush. After you explode one person with boxes, no one will trust the darkness again.

I then tend to get Kage's Lucky Pick for more AP and the additional gold as I work on making heavier items such as Mejai's Soulstealer(you WILL be getting kills and assists like some kind of clown!)

Rabadon's Deathcap is just common sense for anyone building AP.

About now finish Deathfire Grasp for more AP, some cdr, and the nice activation spell for more murder. Can't let them escape.

Rylai's Crystal Scepter will slow them down if they are somehow managing to get away after you throw your shiv. Might work with boxes. Unsure. But hey, AP!

Quicksilver Sash gives some resist and a nice activation in case you get cc'd and need to get out. This could easily be replaced by more AP or some other sort of defense, depending what the enemy is doing.

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Common build. It isn't worth it in my opinion to go offense when there are so many not helpful things there. So I go 9/0/21

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More AP is more damage with your box and shiv. Armor is nice and MR is nice, but you shouldn't be going toe-to-toe with anyone. Cause chaos and mischief.

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Summoner Spells

Flash to get over walls, evade people, escape. I use this on all my champs as it is personally the best way to get away or close the gap.

Exhaust is my choice for ensuring kills on people. They go in a brush and if I think they will get away, I exhaust them in it so they get hit more. You can use anything you want however.

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Creeping / Jungling

My creep score has been bad with this build, but my kills are always very good against champs. When you first start the match, you can go into the jungle, yours or theirs. Cautiously if theirs. and sit behind the treeline of blue buff. There you should place Jack In The Box as quickly as possible whenever it is off cd until the blue buff finally spawns. By that time, you should have 4-5 boxes in there. That alone will kill the golem and get you the buff. Starting with it, just go back to a lane and do what you do with this build. Make shaco's ganko-bushes. They save lives and insight terror into the enemy team.

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Unique Skills

Basically with this build, you want to place Jack In The Box on top of each other in sneaky locations. Places people will be likely to check with their face or run to when they are scared. Places they will go and wouldn't exactly expect to run into death. Wherever you decide to put these, be careful about where the minions go as they will cause the boxes to attack. Unfortunately.

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Team Work

Make sure your team knows where you have Jack In The Box at. They need to know where they can run to when they need to flee. These boxes will get you easy assists and sometimes kills through this alone.

If someone is getting away for sure, jump in with Deceive and Two-Shiv Poison that prick to death.

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In summary, Jack In The Box will be your best friend. Make sure you have tons of best friends everywhere. Be everywhere. Make sure you let the enemy know that nowhere is safe for them to hide.