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Swain: The Man The Myth The Crow-Master!
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Spells:
Teleport
Ignite
Ability Order
Ravenous Flock (PASSIVE)
Swain Passive Ability
Welcome!


Swain works best on his own in early game, thats why you should put Swain in the middle lane to solo, or in the solo lane if you have a jungler. Swain should actually focus on getting his level up fast and its not needed to gank top or bot if they are really having trouble over there. Its easy to kill pretty much any champion but
Morgana and
Sivir if the player plays right. The spellshields they have can be really frustrating.


Why to set 10/0/20 and not 9/0/21? This is because the 15% reduce cooldowns from Presence of the Master the 21 point utility mastery doesnt do that much. That is becouse Swain's abilities got a cooldown of around 10 seconds, yes the ulti got 15 second. The extra 10 ability points you get from
Ignite will help you get up to 5-6 kills befor level 10 without ever ganking. The mayor thing you are out after from the 10 points in the Offence masteries is ofcourse the ignite bonus and for those points you also get some extra ability power along with a lil bit reduce cooldowns and spell pentration. Utility masteries is a big must for all game, early game you will run out of mana very quickly if you use them on minions, this will help you regen your mana faster without any items. 15% longer blue buff is a big help if you dont have a jungler in the team, you will save alot of recalls for go and grabbing the blue buff at the point it spawns.






You can choose to have


My Favourite Spells
- Will be needed to quickly get back from recalling or have died, getting fast into teamfights or ganks. Works amazing if you have a jungler or a champion like
Shaco
Teemo that can set out small wards and things like that you can teleport on.
- As long as you have the mastery set for the 10 extra damage when this is on cooldown, this spell will mostly help you get some early kills. In the end late game you should do so much damage that you dont even have time to set up ignite on them befor they are dead.
Possible Spells
- To get into combat, ganking more easily or just clearly escaping.
- To remove stuns and slows, becous you will get targeted pretty fast in a group fight, also good for escaping.
- If you like using spells on minions early game this is a big suggestion. Helps you get back mana for kills. You shouldnt be needed to use spells on minons to get the last hit. Its fairly easy.
- Just to back out of teamfights to get some range so you dont have to take more damage also nice for ganking as you either charge in or chasing after them with low health.




Possible Spells









Using your spells
While 1v1 battles you should be sure to either land
Nevermove to get up to your target quick and easy. Or land
Torment followed by
Decrepify second with
Nevermove or
Ravenous Flock 3rd if your level 6 or above. The main goal is to land all your spells while the target still have
Torment debuff on them so you do extra damage with all other spells.
In teamfights you should activate
Ravenous Flock early and then do the same as 1v1 fights,
Torment early to max out the damage on all other spells. In late game and you have most of your items you should be doing so much damage that u can split your spells up and use them on different targets to lower them all at the same time.
When chasing or being chased use
Decrepify to slow the enemies down,
Nevermove to root them, and ofcourse use
Ravenous Flock to heal yourself and mayby even turn the status around, that you are the chaser and is chasing the other person away and land a killing blow if lucky.
While 1v1 battles you should be sure to either land






In teamfights you should activate


When chasing or being chased use



The items in the build is the basic items that you should follow if you are getting many kills in early game and doesnt have a problem with anyone in the opposite team. There havnt been many games that ive met hard hitting players in the other team if so just buy a
Thornmail right after the
Abyssal Mask to get some extra armor and also return their damage. You will get an overpowering advantage.


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