This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- A Comprehensive Swain guide - Ranked Play (updated 05-29-11)
- A quick guide for kicking arse with the pirate man guy
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Swain the Pain(-bringer!): A thorough guide to an AP Swain






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Flash
Ability Order
Ravenous Flock (PASSIVE)
Swain Passive Ability
Brief Introduction
A Few Opening Words
So, you've decided to play Swain, have you? I've seen plenty of different builds and I have been experimenting throughout hundreds of matches; I'm now here to share some of my experience with you. A good way of getting started is copying the build straight away, see how it feels and try to evaluate it. Do by all means experiment yourself and deviate from the build. The more games you play, the closer you'll come to find the perfect build for you.
The Theme of the Build
I struggled quite a lot between the HP, MP and AP balance with Swain. My main goal was to have a steady increase in AP but also being able to survive in the team fights. After a lot of testing I came up with this build. The goal is to maximize Swain's AP as fast as possible, as well as being able to keep him alive and giving him a mana pool large enough to sustain his ultimate for a longer period of time.
Runes
The choices of runes are pretty much the standard of any caster. Swain does not need any mana regen runes due to his passive ability

Masteries
Once again, pretty standard caster specs. I've chosen to get


Swain almost always wants to have the blue golem buff (I'll come back to that later in the article) so 2 points in



Good Summoner Spells





Bad Summoner Spells



Early Game (level 1-8)
The first thing you want to do is grab a



Once you hit level 2 you'll be able to follow up your Nevermove with a Torment if you managed to land the Nevermove on their hero. If you keep last hitting creeps you'll basically be able to harrass their hero an infinite amount of times. Don't get overzealous though and start autoattacking them, just do quick hit and run tactics and perhaps one single auto attack while they're still rooted.
By level 4 you'll have

The main goal is to never go back to the base until you have enough cash to at least buy the Sorcerer's Boots. As soon as you hit level 6 you'll be able to replenish your hp quite rapidly so try to stick around for as long as you can. If you're able to survive until level 6 it'll be a breeze afterwards.
Key points: Last hit a lot to keep your money coming and your mana high. Practice landing Nevermoves on your enemy and keep harrassing them.
Mid Game (level 9-13)
This is when you, or at least are about to, have aquired your boots and a


The concept and ideas about ganking is the same as with any hero. Try to find an opportune moment together with your allies and ambush the enemy heroes. Don't be afraid to focus different targets during your gank. Remember that all of Swain's spells except Nevermove are damage over time spells so you can easily use Torment and Decrepify on one target and lock the second target down with Nevermove. Don't take this as a rule obviously, it was just a hint. If your main target won't die from the dots and your team mates, you'll obviously focus down that hero instead of trying to get the second one as well. It's of course a lot better to kill one guy than not to kill anyone at all.
During a gank your ultimate should be on all the time, especially in large team battles as it heals you during the entire fight. It's very important that you keep a close eye on your mana and won't let it drop too low. The longer you keep Ravenous Flock active, the more mana it costs per second. This is why it's great for Swain to grab the golem buff. With it he can keep his ultimate active almost indefinately, as well as lowering the cooldown for his spells.
During this time you will have picked up a

The spell order i choose to go here is, like i said earlier, max Torment first. Put points in Decrepify until you are able to put your second point in your ultimate and afterwards max Nevermove. The reason for this is because the larger team fights will be occuring about this time and you'll really want to start maximizing your aoe spell instead of a single target spell. Increasing levels in Nevermove not only increases its damage but also lowers the cooldown of the spell.
Key points: Try to gank as much as possible to feed your Soulstealer. Keep your ultimate active for as much as your mana pool allows you to; don't empty your mana pool completely as you'll still want to be able to fire off one last Nevermove or dot.
End Game (level 14-18)
The plan for the end game is basically continuing with the plan from the mid game. The only difference is that the larger team fights will now occur more often. During these fights you want to pay extra attention to if you are hit by ignite or are getting focused down. Ignite will completely demolish Swain as it decreases your ultimate's heal by 50%. If you are dropping rapidly in health or are getting focused down, blink away quickly and wait for the Ignite to wear off. When you aren't close to any enemies you should immediately turn off your ultimate to preserve mana and then immediately turn it on again when you're back in range.
Even though you feel invincible if you're well fed, Swain is still incredibly easy to take down if focused correctly. You can be a bit more careless and risky with Swain than with other casters but keep in mind that he's not a tank with this build. This build's main purpose is to deal massive amounts of damage.
Key points: Be wary of your mana and if you have Ignite on you. Always focus down easy targets, as always during a team fight. Swain is not unkillable just because he has his ultimate active.








At this point in the game your inventory will be full and you'll have to decide what to replace your trusty Doran's Ring with. It all depends on what the game looks like and what you're facing. If you are getting nuked down heavily




Swain has a wonky attack animation and he doesn't deal an awful lot of damage with his normal attacks. Becoming a successful Swain player requires a lot of last hits on the creeps to keep regaining mana. Practice the last hitting a lot as it's probably the most vital part at the early stages of the game.
Fleeing
There are two things worth mentioning about fleeing with Swain.
1: Decrepify doesn't need Swain to perform a casting animation. This means he does not have to turn around and face his targets and he can keep running all the time.
2: Use your ultimate to be able to regain a bit of hp from the enemy who's chasing you. It might not seem like a lot of hp but it's actually quite often a very deciding amount.
Nevermove
When your team is fleeing, do take the time to place a Nevermove behind you to either snare the enemy heroes or at least force them to take a small detour around the area. One thing you'll have to be wary about is that it only snares, Nevermove does not stun. This means that they can still cast spells and kill you off if you're not careful.
When entering the brush at the early stages of the game it's good to throw down a Nevermove if you think the enemy hero will stand there. Not only will it catch them by surprise but it will also allow you to safely-ish enter the brush if you want to continue the assault.
You can hit a target outside your casting range as long as the center of Nevermove is inside the casting range.
Ravenous Flock
Always turn this spell on before entering a team fight. The ultimate is still active and running even though you're getting stunned and whatnot. Because of your ulti you'll still be able to gain life and got a lot better survival rate than if you wouldn't have had it active. There's no real reason to not have it turned on as you're going to want it active a split second later anyways.
I'll try to complement the article in the future with some ingame pictures. If you feel I've forgotten to mention a specific subject or want my thoughts on something, feel free to ask.
I hope the build helped at least a bit and I'll be seeing you in LoL!
You must be logged in to comment. Please login or register.