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Spells:
Flash
Ignite
Ability Order
Transcendent (PASSIVE)
Syndra Passive Ability
Introduction
Comment if you liked, you can also give advises for me.
I have got few comments so i will update this guide when i have time and more information from champ and how to play with it. Ill make 2nd build soon. Thanks for support.
Updated 19/9
Runes are changed: added AP per lvl, CDR per lvl. With these CDR per lvl you will get max CDR and you can get max damage output with your dark shperes and other abilities what needs dark spheres, specially ulti.
Masteries are edited from 21/2/7 to 21/0/9, for longer Blue buff etc.
WoTa changed to Zonya´s hourclass.

Cost: 50 / 60 / 70 / 80 / 90 mana
- This is your main harass ability, but it costs lots of mana with 3,84 sec cooldown.

Cost: 60 / 70 / 80 / 90 / 100 mana
- This is useful for slow units and make good aoe dmg.

Cost:50 mana
- This is good ability for helping escapes and start fights, you need to practise lot to hit enemy with dark sphere to stun him.

Cost: 100 mana
- This is good choise to finish enemy, just be sure you have enough dark spheres to enough damage.
You need to keep your farm up with last hits, but you have to remember harass much with your abilitys. When you think you can kill it
Early game with no CDR and deathfire before lvl 6
Q
Dark Sphere --> W
Scatter the Weak (stun) --> E
Force of Will --> Q
Dark Sphere
With deathfire and Ulti
Deathfire Grasp --> Q
Dark Sphere --> W
Force of Will (slow) --> Q
Dark Sphere --> R
Unleashed Power
You can add W
Scatter the Weak to combo but if you dont hit with stun you may loose enemy .

Q




With deathfire and Ulti





You can add W






Zhonya's Hourclass - I changed this from wota, this is better choise than WoTa. This gives more AP power and great active while they must focus other teammates and gives you nice advantage.

Pros
-Ranged
-Good harass with Q
Dark Sphere and W
Force of Will
-E for good cc and helps on escape
-Big burst
Cons
-Very weak if targeted
-Stuns from E
Scatter the Weak hard to hit every time
-Overall one of the hardest champs to play
-Ranged
-Good harass with Q


-E for good cc and helps on escape
-Big burst

-Very weak if targeted
-Stuns from E

-Overall one of the hardest champs to play
Getting good farm is easy with Syndra with Q
Dark Sphere and W
Force of Will, Throw minions with
Force of Will to minions and finish with
Dark Sphere.
I still recommend use your mana and skills Q
Dark Sphere / W
Force of Will for harass. While you harass with skills you will get good low hp minions for last hit.
Just keep mana up.




I still recommend use your mana and skills Q


Just keep mana up.
For summoner spells ill choose
Flash and
Ignite
Flash for escaping or chasing target.
Ignite for that extra true damage for burst.
Additional you can replace
Ignite to
Ghost cause if you are targeted and flash have cooldown you are dead.
I dont recommend to use
Clarity you will get that mana from your build. Not from spell, you will need other spell more than this.









UTILITY
Expanded Mind
and
Meditation
I use these masteries for give more mana and mana regen. You will have 20% longer buffs what is important for mid and overall for all AP carrys.
DEFENCE
Ill leave defence tree free, ill use these points for utility.
OFFENCE
Offence tree is main tree for syndra, ill pick all DMG boosts from it. Ill take 4% CDR from masteries + 30% from items and last 6% from runes, you will get 40% cdr what is needed to max dmg output with darkspheres.
So i recommend 21/0/9 for syndra.


I use these masteries for give more mana and mana regen. You will have 20% longer buffs what is important for mid and overall for all AP carrys.
DEFENCE
Ill leave defence tree free, ill use these points for utility.
OFFENCE
Offence tree is main tree for syndra, ill pick all DMG boosts from it. Ill take 4% CDR from masteries + 30% from items and last 6% from runes, you will get 40% cdr what is needed to max dmg output with darkspheres.
So i recommend 21/0/9 for syndra.
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