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Runes: Aggresive Option
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order The Syndra Way
Transcendent (PASSIVE)
Syndra Passive Ability
Threats & Synergies
Irelia
High burst, high mobility, sick sustain. Try to stay under your turret and play correctly with the waves so that you do not get allin'd. Once you scale more, you can fight her and outvalue her in teamfights.
Champion Build Guide
I'm Gloglito, I usually rank between d1-d2 this season (with my peaks and lows :D). I love playing control mages, and I think that Syndra is a very special champ. I'm currently ranked as the #70 Syndra player in the world, so I guess I have some good knowledge to share about her :)
Syndra is a very valuable champ, that is somehow a hybrid between a control mage and an assasin, which gives her a huge versatility, but still having an early pressure that most control mages do not have. I hope this guide helps you know a bit more of the champ.
Also, if you speak Spanish, I stream regularly on Twitch.tv/gloglito (I of course can also reply to questions or comments in english, but the stream is mainly in Spanish), so feel free to stop by.
If you want to check combos, like 7 spheres R, or some other tricks, feel free to also check the combo part of it (even if it is in Spanish, should be graphical enough)
However, it is required that you pay a lot of attention to your mana, that's why I personally run attackspeed runes, in order to be able to influence the wave state without using abilities on it. Avoid the usage of extra q/w/e besides the extremely necesary to lasthit every minion. Mana is something Syndra really lacks, that's why you'll thrive when you get your Lost Chapter, and that's usually when you'll be able to start dominating your lane, so make sure you farm enough for a 1300g recall.
Before Lost Chapter, try to stick to poking with Dark Sphere,and only use the full combo when the hit is guaranteed. After Lost Chapter and level 6, what you aim for is to leave the opponent down to 60%-70%hp, that's when you have a real kill potential over the enemy, trying to always make sure we are landing a 5 ball R.
The second powerspike will be hit when you reach level 9 and/or get Luden's Tempest, as you get the passive buff on your Q, as well as some extra damage from luden's passive. At that point in the game, you are one of the strongest champs, so try to abuse your strenght by either looking for solokills or getting priority to roam or get objectives.
To give you a hint of what I mean with this, even though priority and roaming are very in depth concepts, I'll try to give an example:
When you have chunked an enemy to 70-80%hp and they think they are in your kill range, they obviously will lean back, and wait for you to push the wave first so that they can then get it under tower safely (obviously, if they don't do this, feel free to step ahead and punish them). If they do, which is the right play,you should, instead of trying to kill under turret, which might go very wrong, you have to use your pressure advantage to move and either ward, look for plays with your jungle or roam to help a sidelane, depending on the situation. This can be done against almost every champ, besides some assasins that will be stronger than you (and therefore will have the kill potential over you most of the time)
Later on the game, when you have to sidelane, you'll be heavily punished if you didn't manage to get advantage from your Ignite as you might not be able to farm the sidelane if you have a bad matchup. That's why I recommend TP since it opens further opportunities later on (again, if you speak spanish, feel free to check my TP usage guide on https://www.youtube.com/watch?v=ZiRjX9hAwj4)
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