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Spells:
Flash
Ghost
Ability Order
Transcendent (PASSIVE)
Syndra Passive Ability
Overview
Runes

Hello everyone. This is my first guide, and yes its on
Syndra. Syndra tends to be squishy and have mana problems but if you counter those you have a champion that has low cooldowns, high damage, and great ways of controlling the battlefield. One thing i feel i have to mention. This build shows her AP end at 339. Ive left quite a few items off the build because at a certain point you need to evaluate the field and decide the best item for the situation. Please don't take my guide as law. Be flexible and you will have some of the best scores on teams. NOW, Lets take a look shall we.
Runes
Let's analyze this. We take the long game Quints. Ultimately they are more beneficial to Syndra than the extra at level 1. We are taking Seals of Resilience for survivability. We can build into magic resist easier than armor with an AP champ so this saves us sacrificing much needed items for armor. We are also taking Marks of Insight because what AP mage doesn't like Magic Penetration. Finally, we are taking Glyphs of Potency to make kill shots and managing your lane early a little easier.
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This is pretty self explanatory but let's go over it anyway. Syndra is a AP champ. Unlike some she is ALL AP. Let me reiterate. She cares about AP, AP and more AP. So we build our items to suit her purposes and problems. We always go for boots and health pots, who doesn't? Then we have a choice. We can hold off and go straight to Now we need to focus on maximizing our damage output. So
Finishing the build is

Now the reason for this sequence is we want all our abilities avaliable but we get an awsome bonus for maxing them. So we max out Q
Now our second spell is by far my favorite in the game.
Now we get to the best part.
Yes we took escape spells.
Flash and
Ghost are essential because yes we have a knock back that can stun but we don't have much for escape so these are essential. If i need to explain more let me know.
There is one note though. I have been successful exchanging
Ghost for
Ignite or
Clarity. Ignite is great for the early game kill and the bonus AP. Clarity helps with staying in your lane early.
There is one note though. I have been successful exchanging
Ability rotation is something you've probably already picked up from the guide already.
Please feel free to give me some feedback and let me know how to make this guide better for you all.
Syndra Only Tips
Did you know that Syndra can throw the Ancient Golum and get 10 mana back from it and get a 1 second cooldown reduction?
Did you also know that if Annie uses Summon: Tibbers on you, you can actually pick up tibbers and throw it right back in her face? no? then go do it! its hella fun!
Thanks for the tips. these are amazingly funny
Did you know that Syndra can throw the Ancient Golum and get 10 mana back from it and get a 1 second cooldown reduction?
Did you also know that if Annie uses Summon: Tibbers on you, you can actually pick up tibbers and throw it right back in her face? no? then go do it! its hella fun!
Thanks for the tips. these are amazingly funny





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