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Runes:
Resolve
Inspiration
+10% Attack Speed
+6 Armor
+8 Magic Resist
Spells:
Ghost
Teleport
Items
Ability Order
An Acquired Taste (PASSIVE)
Tahm Kench Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Warwick
Tough 1v1. His Q can provide enough healing to where he will not take damage from you mid to late game.
Yasuo
Ideal
Strong
Ok
Low
None
Yasuo
Champion Build Guide
Water Forgets the Names of the Drowned
Hello and welcome to my Tahm Kench guide! I am a Gold Tahm 1-trick who really enjoys the champion and his personality. I have 300k mastery on the reworked Kench and have incorporated ideas from the #1 Ranked European Tahm main, NoArmWhatley. Tahm is a lane bully who does not need much gold to do serious damage early game. All together, he is one of the easiest and cheesiest champions to play top lane currently.
Early levels
Relatively weak until level 3. 3 autos and then Q stun if level 1 fighting. In an even lane, you will want to W onto the enemy from the bushes or behind your minions. If you miss, try for a Q and then retreat. Close to a guaranteed hit if they're hit with Q before you W. Once they're knocked up, you auto them in the air. W-Auto-Q-Auto-R and spit under tower if they're pressuring your turret. Try not to let first three waves crash hard into your tower. This is where taking W 2nd over E will help. You can W onto the enemy, hitting the wave in the process. Under tower, caster's will take two autos until level 4/5. Q the cannon, is also used as an auto reset. First back prioritize Bami's cinder or Bramble vest depending on the matchup. You get pretty strong level 4-5 and level 6 is a power spike with the ultimate.
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