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Spells:
Flash
Ignite
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Introduction
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Pros
* Ulti is super handy in Team Fights * Passive is Great for Bruisers and Tanks * |
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Cons
* Kinda squishy, even with * Ulti and Timing are EVERYTHING |
Flash is probably one of the most used summoner spells in LoL. Its great for get aways and widening a closing gap and buying time for your team to get to you. You can dodge skill shot nukes or get out of a sticky situation with it. Some champs even ustilize it for great ulti placement such as
Ignite, a great way to cut someones life down those last few ticks to death. It is also a great way to cut a champions health regain or LS in half for those precious few seconds to out LS them and win a 1v1. Its very handy to have on a team, and in a 3v3 its nice to have so you can stack it and kill someone who might get away. This skill can be changed out however with the skill
Now I know these seems to conflict with how alot of people build Kayle, going either all AD or all AP. But 3v3 is vastly different from 5v5 in one very important way. Everyone has to pull double duty. You need a tank that can put out the hurt, supports that can deal damage or weaken others and AP that can be alittle less squish. So when I built Kayle back before her redesign, when her passive scaled her AP and AD off one another, everyone as well as myself, built her hybrid style. That never changed for me as it has for others. Though I do put more emphasis on AD thats simply because
The added AP from the masteries means that I can focus more on my AD items such as
Now the Greater Seal of Endurance is what gives you your durability, you wont have to buy any more HP items unless its REALLY necessary. I have not come across a situation where I have needed any extra durability but that doesnt mean it cant happen. Should it be necessary I will list some items to swap later in the guide.
I feel like I dont need to really explain the armor pen runes, but I will just for the sake of doing so just incase anyone is wondering "why?!" The Greater Mark of Desolation will let your capitalize further on the fact that you will be chewing up Armor like a hungry
Finally, the movement speed Quints. The reason for the
Skill Breakdown
- Holy Fervor is
- Reckoning is
- Divine Blessing is
- Righteous Fury is your main damage booster aside from Reckoning as well as making you a Range AD Carry and keeping you from getting close to those champions that do melee better then you. As well as a scaling Damage that goes off of AP as well as a percentage of your AD, it gives Kayle splash damage which makes her great at clearing minions and pushing.
- Intervention is what makes Kayle really great on this 3v3 game type. While it doesnt seem like it will make or break a team fight, that 3 seconds of invulnerability makes her amazing. I cant count the amount of times that Skill Sequence and Uses
Now the skill sequence is what is really important. Because you are going to be playing a very versatile role for your team as AD Range, Tank Shred and Slight Support, you need to decide what you are going to do first. I personally take
From here, just keep bouncing between
Explanation
Start
Early Game
Mid Game
Late Game
Other Useful Items
- This item has its uses. With its high AP and AD as well as giving you more LS and SV, it can give you alittle more sustain in a team fight. Should the need arise, I would swap it for the
- I dont get this item usually, simply because most people dont get away often, but if you are having troubles keeping up with some of the emenies you are fighting, it is something to look into. You can swap this out with your Zeke's Herald - I only got this item once, and that was when I needed to help my team have LS. It helped alittle, game me more attack speed, but overall I wouldnt get it unless your team needs some better sustain badly.
- I get this item when I am going agenst a
Your role in your 3v3 team will be many. As
Kayle you will be taking people down with high health and tanks with easy late game. Early game you will deal alot of dmg to the squishies and serve as a range AD carry. When level 6 hits, your role will expand to support with your ulti and as you gain ranks in
Divine Blessing you will heal as necessary. Try to make sure to heal those that are dying to poison or ignite. In a team fight, your heal wont do to much but it can be the difference between life and death as well as your ulti. Remember that you will want to use your ulti not just on yourself but on any team mate that can dish out alot of hurt or that is getting focused. Make sure that you use your ulti on someone getting focused especially in a team fight, as this will cause the enemy to waste precious seconds dealing no damage while your team continues to put out the hurt.






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