Fiddlesticks Build Guide by SnakeTastic
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Champion Build Guide
(also this guide is gonna get constantly updated)
- has little bit mana problems early
- People dodge or ban your pick sometimes
Mid Game: here is Fiddlesticks time to shine so you probably have already built spirit visage and Frozen heart so u will be pretty tanky and also becuz of your Ult you will be great for teamfights
late Game: so your in the late game by this time youre probably rly tanky but also have a bit more damage now if so keep fighting good in those teamfights and keep up the vision game like in the other stages.
Long, long ago, in a tower by the edge of the sea, a foolish young mage summoned something into the world that he was not prepared to control. What stepped before the boy was something older than recorded history. Something darker than a yawning, starless night. Something the world had desperately tried to forget—and in an instant, the mage, the creature, and the tower itself were lost to all of time.
At least, that’s what the stories say.
In the Freljord, children frighten each other around the fire with tales of a monster that raises itself from untended graves in the ice, its body a shambling mass of helmets, bucklers, furs, and wood. In Bilgewater, drunken sailors trade accounts of something standing alone on a tiny, distant atoll from which no one has ever returned. An old Targonian legend speaks of how a child of twilight stole the only joy from a ragged, whispering horror, while veteran Noxian soldiers prefer the fable of a lonely farmhand who was blamed for a poor harvest and fed to the crows, later returning to the world as a demon.Demacia. Ixtal. Piltover. Ionia. Shurima. In every corner of Runeterra, these myths persist—reshaped, respun, and passed down by countless generations of storytellers. Stories of a thing that looks almost human and stalks places thick with fear.
But these are simply fables to frighten young children. No one would ever be afraid of a silly old monster called Fiddlesticks…
Something has awoken in the Demacian hinterlands, drawn by the climate of rising fear and paranoia. Rural protectorates, separated from the capital by hundreds of miles of farmland, are emptying in mere days. Travelers vanish from the old footpaths. Guard patrols fail to report back from the edges of the kingdom. And wild-eyed survivors claw at their faces from the safety of roadside taverns, wailing of crows that aren’t crows, sounds that aren’t sounds, and a lopsided horror in the shape of a scarecrow that croaks in the stolen voices of the dead.
Most blame rogue mages. Such accusations are common in these days of rebellion.