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Build Guide by Gigaffect

Tankgot

By Gigaffect | Updated on January 28, 2011

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Array ( [display_name] => [champion_id] => 58 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 9 [1] => 14 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 9 [client_id] => 13 [display_name] => Clarity [url] => clarity [description] => Restores 50% of your maximum Mana to your champion and 25% of max mana to nearby allies. Only available on Howling Abyss. [icon] => Spell_SummonerClarity.png [level] => 1 [cooldown] => 144 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 17 [last_comment_ts] => 2014-06-12 10:13:26 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 3 [1] => 1 [2] => 1 [3] => 2 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 2 [10] => 4 [11] => 3 [12] => 2 [13] => 3 [14] => 2 [15] => 4 [16] => 3 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 58 [display_name] => Urgot [url_str] => urgot [title] => The Dreadnought [key] => [description] => Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge—a prison mine deep beneath Zaun. Emerging in a disaster that spread chaos throughout the city, he now casts an imposing shadow over its criminal underworld. Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain. ''There is only one way to measure a man. Tear him… into… pieces.'' --Urgot [spotlight_embed_url] => https://www.youtube.com/watch?v=AEd1aq77tBo [role] => Fighter [defense_rating] => 5 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 8 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 585 [health_increase] => 0 [mana] => 300 [mana_increase] => 0 [movement_speed] => 330 [armor] => 39 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 63 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.5 [health_regeneration_increase] => 0 [mana_regeneration] => 7.3 [mana_regeneration_increase] => 0 [attack_range] => 350 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.024 [health_18] => 2081 [mana_18] => 1065 [movement_speed_18] => 330 [armor_18] => 111.3 [magic_resistance_18] => 53.4 [attack_damage_18] => 131 [critical_strike_18] => 0 [health_regeneration_18] => 19.4 [mana_regeneration_18] => 17.5 [attack_range_18] => 350 [tip_playing_as] => [tip_playing_against] => [client_id] => 6 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 9308 [view_count] => 2450078 [comments] => 1 [comment_count] => 5 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 646 [community_tier_list_score] => 0.525387 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 2011-04-04 06:22:33 [last_comment_ts] => 2015-05-16 12:46:23 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 474 [create_ts] => 2017-07-26 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 839 [champion_id] => 58 [display_name] => Echoing Flames [unranked_description] => Urgot's basic attacks and Purge periodically trigger blasts of flame from his legs, dealing physical damage. [ranked_description] => Urgot's six legs each conceal a shotgun that covers an arc, together forming a full circle of cover around him. Each shotgun has one shell and an individual reload timer. The next basic attack in the direction of a loaded shotgun causes it to fire, dealing 40-100 (based on level)% AD (+ {2/3/4/5/6}% of target's maximum health) physical damage to all enemies hit within, up to 60-360 (based on level) against monsters. [description] => [icon] => [cooldown_rank_1] => 30 [cooldown_rank_2] => 20 [cooldown_rank_3] => 10 [cooldown_rank_4] => 5 [cooldown_rank_5] => 2.5 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 490 [range_rank_2] => 490 [range_rank_3] => 490 [range_rank_4] => 490 [range_rank_5] => 490 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 840 [champion_id] => 58 [display_name] => Corrosive Charge [unranked_description] => Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion. [ranked_description] => Urgot launches a canister at the target location that explodes after a 0.6 seconds, dealing {25/70/115/160/205} (+ 0.7 per total attack damage) physical damage and slowing all enemies hit by {45/50/55/60/65}% for 1 second. [description] => [icon] => [cooldown_rank_1] => 12 [cooldown_rank_2] => 11 [cooldown_rank_3] => 10 [cooldown_rank_4] => 9 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 80 [cost_rank_2] => 80 [cost_rank_3] => 80 [cost_rank_4] => 80 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 800 [range_rank_2] => 800 [range_rank_3] => 800 [range_rank_4] => 800 [range_rank_5] => 800 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 842 [champion_id] => 58 [display_name] => Purge [unranked_description] => Urgot slows himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames. [ranked_description] => Passive: Urgot's other abilities apply Purge to enemy champions for a few seconds. Active: Urgot autonomously attacks the nearest enemy for the next 4 seconds, without interrupting his movement, prioritizing enemy champions marked for Purging. Casting Purge also refreshes the duration of the locked-on debuff. Urgot attacks with 3.0 attack speed but deals 12 (+ {20/24/28/32/36}% AD), with only 50% on-hit damage and cannot critically strike. Attacks deal a minimum of 50 damage against minions. While active, Urgot also gains 40% slow resistance and ignores unit-collision versus non-champions but attacking reduces his base movement speed by 125 for 1 second. [description] => [icon] => [cooldown_rank_1] => 12 [cooldown_rank_2] => 9 [cooldown_rank_3] => 6 [cooldown_rank_4] => 3 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 40 [cost_rank_2] => 30 [cost_rank_3] => 20 [cost_rank_4] => 10 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 841 [champion_id] => 58 [display_name] => Disdain [unranked_description] => Urgot shields himself and charges in a direction, trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way. [ranked_description] => Urgot shields himself for {60/80/100/120/140} (+ 150% bonus attack damage) (+ 15% bonus health) for 4 seconds. After a brief delay, he dashes in the target direction, dealing {90/120/150/180/210} (+ 100% bonus attack damage) physical damage to all enemies in the way and knocking them aside. Urgot comes to a stop upon colliding with an enemy champion, stunning them for 0.75 seconds and flinging them over himself. [description] => [icon] => [cooldown_rank_1] => 16 [cooldown_rank_2] => 15.5 [cooldown_rank_3] => 15 [cooldown_rank_4] => 14.5 [cooldown_rank_5] => 14 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 70 [cost_rank_3] => 80 [cost_rank_4] => 90 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 475 [range_rank_2] => 475 [range_rank_3] => 475 [range_rank_4] => 475 [range_rank_5] => 475 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 843 [champion_id] => 58 [display_name] => Fear Beyond Death [unranked_description] => Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them. [ranked_description] => First Cast: Urgot fires a chem-drill forward that impales the first enemy champion struck, dealing {100/225/350} (+ 50% bonus attack damage) physical damage, leashing them for 4 seconds and slowing them by 0%-75% (based on target's missing health). If the target is below 25% of their maximum health, Fear Beyond Death can be re-activated, and automatically does so after 3 seconds if the target is within the threshold. Second Cast: Urgot begins channeling as he launches chains at the target, suppressing them on impact and reeling them in over X seconds, during which they are untargetable by other effects. The channel can only be interrupted by Urgot's death. If the channel is successful, the target is executed and surrounding enemies are Fear icon terrified for 1.5 seconds. [description] => [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 95 [cooldown_rank_3] => 70 [cooldown_rank_4] => 70 [cooldown_rank_5] => 70 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 2500 [range_rank_2] => 2500 [range_rank_3] => 2500 [range_rank_4] => 2500 [range_rank_5] => 2500 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 6 [mobafire_id] => 58 [name] => Urgot [url] => urgot [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 8 [rankings] => 88 [rankingsCount] => 65 [winRate] => 53 ) ) ) 1

Spells:

LoL Summoner Spell: Clarity

Clarity

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
Top Lane
Ranked #8 in
Top Lane
Win 53%
Get More Stats

Chapter 1

So, I just recently bought Urgot and he left me wondering WHAT THE HECK IS HE??? I tried an AD build and an AP build and couldn't decide which was better. Both were pretty good during laning, but kept dying in team fights! The answer was simple: Tankgot. We start with some damage to keep the pressure on enemies during laning and quickly begin stacking tank items to survive those oh-so-dangerous Position Reversers.

Abilities]


Zaun-Touched Bolt Augmenter
Urgot's attacks reduce the damage that his target deals by 15% for 2.5 seconds.

It's a subtle passive, you won't actually see it working, other than the green bubbles on your target.


Acid Hunter
Urgot fires a missile towards the cursor that deals 30 / 60 / 90 / 120 / 150 (+1 per attack damage) physical damage. Missile-lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge.

Main damage output. When used in concert with Noxian Corrosive Charge it has ridiculous range. We max this first.


Terror Capacitor
Urgot charges up his terror capacitor to gain a shield that absorbs 80 / 120 / 160 / 200 / 240 (+80% of ability power) damage for 7 seconds. While the shield is active, Urgot's attacks and missiles slow targets by 20 / 25 / 30 / 35 / 40%.

A cool ability overall. Damage shield to make you more tanky and a slow to top things off.


Noxian Corrosive Charge
Urgot launches a Corrosive Charge at a target location. Enemies afflicted by the charge have their armor reduced by 12/14/16/18/20% and take 75/130/185/240/295 (+) physical damage over 5/5/5/5/5 seconds.

Mostly used to missile-lock with Acid hunter, but makes a great harass for DoT.

Hyper-Kinetic Position Reverse
Hyper-Kinetic Position Reverser
Urgot charges up his Hyper-Kinetic Position Reverser, gaining 80 / 105 / 130 armor and magic resistance for 5 seconds. The target is stunned for 1 second before swapping positions with Urgot. After the swap, the target is slowed by 40% for 3 seconds.

Possibly the coolest ult EVER, this ability will make an over-extending chump regret it like nothing else. Watch as your team descends on them like a pack of hungry wolves! Target squishies and annoying ranged champs with this (most often one and the same). The only problem is, now you're closer to the enemy team than you'd like to be. The Armor and Magic Resist from the ability helps, but it's just not enough. This is why we tank!

Masteries]

SUBJECT TO CHANGE

I have been using a 0/9/21 build to help with early game mana issues. I'll probably try a 0/21/9 build soon, but this works great.

Runes

9x- Greater Mark of Desolation -ArP for your Acid Hunter.
9x- Greater Seal of Evasion -Dodge for... dodging.
9x- Greater Glyph of Scaling Cooldown Reduction -CDR to keep your abilities available: Urgot is heavily dependant on his skills
3x- Greater Quintessence of Health- For early game survivability.

These are just the Runes I currently own, so use whatever.

Core Items]



Alternative Items]

More may be added later.

Starting Items:

Sword of the Occult is pretty cheap and will provide your main damage output. Once you get full stacks, you can swap Boots of Swiftness with Mercury's Treads if you like. The next items can be switched around, but this is the order I prefer. Frozen Mallet gives you a great boost to health and the slow makes chasing easier. The Brutalizer provides a much-needed boost to CDR as well as some damage and ArP. Upgrade to Youmuu's Ghostblade at any time or not at all. Banshee's Veil lets you move around even more, shrug off CC after you use your ult and is a pain for casters. Frozen Heart gives a mana boost and will cap off your CDR as well as the armor for DPSers. Guardian Angel can also be used if you are dying a lot. The Black Cleaver further increases you damage and ArP.

General Playstyle]

Early game]- Although mid is always an option, Urgot does pretty well when paired with a good tank. He's very squishy early on, so be careful. Stay back and harass with your Noxian Corrosive Charge/Acid Hunter combo. Use Terror Capacitor to block incoming harass as often as possible. Now say harass ten times in a row! Still sound like a word? Good.

Mid game]- Once you have SotO and Boots it's time to start ganking! Rack up kills and assists, get some stacks and pilfer the loot. Keep in mind that when you first start ganking, Urgot is still kinda squishy. Be careful. Dying is not an option����¯�¿�½������¢������¯������¿������½����¯�¿�½������¢.

Late Game]- You should be sufficiently tanky enough to be an asset in team fights. Use your ult to single out their carry or healer. Keep ganking and helping teammates as much as possible.

Well, I hope I've thoroughly enlightened you about Tankgot. He can be a pain to play against, and I hope you have fun being that pain! Rate, Comment, etc!
League of Legends Build Guide Author Gigaffect
Gigaffect Guide

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