Taric Build Guide by Guffel
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+10% Attack Speed
Ability Order Skill order
Threats & Synergies
Range, poke and disengage are Tarics biggest enemies. Caitlyn has all of that. You will have trouble hitting your E. Try to catch the enemy support if it's a squishy or let the enemy support engage on you if it's a melee supporter. If Caitlyn also has a poke supporter you are in trouble. Let them push in and don't take trades. Wait for your jungler to gank.
Same as Caitlyn. She can poke you with W which also slows you and makes it hard to hit your E. She has no disengage, so go on her when she just used her W.
Sqishy but a lot of poke. Stay away from her and wait for an opportunity to engage on her.
Melee supports are quite easy to play against. If they engage on you stun them with E and go all in on their Adc. As long as you hit the Adc you can heal your Adc with Q. If the enemy Adc kites or runs away turn on the support.
If you get grabbed you should be fine as you can attack and heal yourself up and even turn the grab into an engage yourself. If your carry gets grabbed try to buy him time by healing him and using your E to stun their Adc/support while you follow up. If the enemy bot is fed just let your Adc die, if he gets caught, he gets caught.
Some poke and disengage but also low range so you should be able to sneak your E on him
Kinda like Zyra but the % damage kills you. Play safe and wait for an opportunity to strike.
Braum is no threat for you. He is melee and doesn't even has a hard engage. It can be hard though to kill the enemy Adc and Braum as he can disengage with Q and R and protect with E.
Draven has to catch his axes so you can run towards him and use E. He is also quite immobile. Try to kill him early but mostly don't let him kill you.
Hide behind minions to avoid his Q. Try to engage him if his E isn't up. Otherwise focus on the support as Ezreal doesn't do much in the early game.
She has some poke but not enough to be a threat to you. Her disengage is annoying. Ward deep and shove the waves to secure dragons or roam mid.
Jihn is immobile, wait for him to misstep. If you time it right you can stun him before he gets the movespeed buff from his 4th shot when trading.
Jinx is very immobile and her only disengage tool is her E which takes some time to activate. Kill her in lane as she will probably outscale your Adc.
Kai'sa is quite immobile and can be caught in the early game. Keep in mind that she has a lot of magic damage in her kit and good all in potential with 6.
She can kite you later on but in the early game her jumps are too slow to escape your E.
Karma is kinda like Janna but with more poke and less disengage. Wait for her to get too aggressiv in lane and engage (A good time is right after you dodged her R-Q).
Very immobile. Try to kill him often in lane as he scales very well.
Not too big of a threat unless she can oneshot your Adc with 6 (With her Adc). Go aggressiv before her 6 to get a lead so she doesn't dare to engage.
Quite hard to hit your E against him. He has also a lot of early power. Try to play safe and wait for him to make mistakes. Your Adc will probably outscale him.
She has some disengage poke and range but not enough of all to be a danger to you. Try to kill her before level 6 as it will be hard then.
Good poke and range. try to kill her before she gets Lost Chapter for her unlimited poke. After that play safe and wait for an opportunity.
Can be hard to catch her because of her movespeed buff. Interrupt her R with your E (+F).
Her spellshield is annoying but it has long CD and can only be cast on one of the two enemies. She also doesn't deal a lot of damage. Just focus on doding her bindings and kill her when her spellshield is down.
Kinda like Lulu, some range, disengage and poke but not enough to be a danger to you.
Just let him engage you and turn on his Adc while healing your Adc with Q.
A lot of mobility so he is hard to kill but he is also no threat to you.
She has good range, poke with Q and disengage with W and E. Play safe and wait for her to make mistakes.
He is melee but has a lot of shielding and raw burst damage so he is the only real melee support who could become a danger to you in the All-In or in traes.
Hard to engage on her because her E, she also scales pretty well so you have to try to kill her. Focus on engaging before her 6 and when she has no E up.
Kinda like Lulu and Nami jack of all trades master of none. She has no hard CC until 6 so you should definetly try to kill her.
Soraka has a lot of range on her Q so she can just poke you and your Adc all the time. Buy boots early to dodge her Q and to get in range for an E. If she has an early Adc play safe and outscale, if she has a late Adc try to kill her.
He has some poke but nothing too dangerous. With 6 you should be carefull as his all in is quite strong. Maybe go ignite against him.
Again an easy melee support to kill.
Quite mobile and has some good scaling and damage. In lane it can be hard to kill him. Focus on his Adc if possible.
If he lands good hooks in can be a pain in the a** because he doesn't pull you directly to him so his Adc can poke you down and you have no chance to engage on him. In the early he is quite squishy so if you engage on him there is a good chance he will die. Overall a skill matchup.
You probably won't be able to kill her 2v2 because of her W. Her early isn't bad but also not great. She automatically pushes with her E passiv so she can be caught with your jungler. Try to focus on her support otherwise.
Some nasty poke but his aa range isn't high and he is also very immobile. Try to all in him.
In the early Vayne sucks but it can be hard to kill her because of her Q and E. Since she has good scaling you should do all you can to dominate lane. Also get the dragons as she won't be able to do well contesting them.
Not much disengage but quite good trades and all In early on. Try to stun her but watch out for her feathers on the ground so she doesn't turn on you.
It depends on the Adc she plays with. If the Adc is a threat to you she is aswell, since she boosts the Adcs stats and pokes from his position. If the Adc is weak and easy to kill, she is usually dead pretty fast aswell.
Some good poke and disengage aswell as a good ult. If you hit your E he dies pretty quick tough. A skillmatchup I would say.
Yasuo can easily get to the enemy bot by dashing with his E. If he is right in front of them you can cast your E to stun them.
If one of you two stuns/snares the other one can follow up with his stun/snare.
Tristana can jump on the enemy with her W while you cast your E on her for a devastating engage.
Same as Tristana if he Ults you cast your E on him. Don't play him Adc tough, this is meant for jungle Nocturne.
Draven brings the early power to make use of your well timed stuns and snowball with it.
Ezreal can use his E with your E for good engages or to follow up your engage. Ezreal and Taric are also a cute couple and if you spam their voice lines it can only become a fabulous laning phase.
Champion Build Guide
In the laning phase your playstayle depends on your Adc and the enemy botlane. If the enemy has a low threat support and/or adc you should always look for fights by hitting your E. If you are playing with a scaling Adc against an early botlane or a poke lane you should play passiv and wait for gank or good opportunities and scale. You have a big powerspike at level 4 when you have 2 points in your Q as it allows you to spam Q aa Q aa and so on. As long as you have mana this makes it nearly impossible to fight Taric to that state. If you play passiv you should try to deffend your turret platings as these can get the enemy fed even without you dying. If you are the aggressiv one on the other hand ward deep and get as many platings as possible. Once the platings are gone at minute 14 you can also start roaming.
2. Mid game
In the midgame you try to contest dragons and herold with your team and make catches with your E. I also like to my scuddle crabs by myself if no one is willing to help me. If you already got the bottom turret of the enemy down you can also lane swap and get the enemy top turret aswell. Your job as a support is also to place key wards around the map and clear the enemy vision. This is especially important when the dragon is about to spawn.
3. Late game
In the late game Taric is all about team fights. His R is a huge game turner, especially if you play against a teamfight comb and your comb doesn't shine in teamfights. If you feel like it you can initiate fights with E and Flash. As Taric you should make your team pressure objectives so the enemy team has to react and go into fights they don't want to take. Keep in mind your R has quite a long cooldown and nothing is more awkward than telling your team to fight while you forgot your ult was on cooldown.
Next ability is your W. Usually you want to have it on the one ally you want to buff up with the armor boost. There are situations where you want to put it on another ally. For example a teammate who is about to engage and you give him your E for an unexpected stun. Also when contesting objectives you want to put your W on a backline ally so you can heal the frontline and the ally heals the backline. This also ensures that your Ult will hit most people on your team. If you are peeling for your Carries on the other hand you should give your W maybe to a frontline ally so he and his bruiser buddy get the ult and heal aswell.
Your E is quite straightforward but also your bread and butter spell for kills. You can start casting E and right before it ends you flash into the enemy for an unexpected stun. Chasing with your E active can be quite painfull as enemies will learn how to walk out of it. I found it helpfull to not cast E on the enemy while chasing but a bit left or right of him. If you cast it directly on the enemy you are chasing he has 3 possible ways to go: 1. Stand still and hope you go left/right. 2. Go left. 3. Go right. Thats a 1/3 chance you get it right. 1/2 if the enemy isn't hardened enough to stand still. If you cast it left or right of your enemy the only real option for him is to go the other direction (why would he walk into your E?). That information you can use now by walking to that particular direction.
Your R can be tricky to use. If you use it too early, the enemy can bait it out and engage afterwards. If you cast it too late your team is dead. They key with timing Tarics ult is to know when the enemy will commit for a fight. This is usually when some keys spells are used, typically engages and ultimates. If you see an Amumu for example who just hit your jungler with his Q and 2 other allies are in his R range you don't think you just cast your Ult. It's not very likely that Amumu will just walk away when he could have made the fight winning ultimate. And even if he does because he sees you ulting you also made your job: protecting your team.