Teemo Build Guide by Abraxian
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The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
As far as yordles are concerned, there is something slightly wrong with Teemo. While he enjoys - and in fact needs - the level of community and companionship inherent to all yordles, Teemo feels it so strongly that he ventures out on his own to destroy the enemies of Bandle City. There is something that switches off in Teemo, so that the lives he ends do not burden him. It seemed only logical to send him to fight in the League of Legends as the champion of Bandle City. He has taken to the League like a duck to water, seeking out the foes of the yordles and extinguishing them with the rare ajunta poison he personally gathers from the jungles of ***ungu. However, the limited company of his own kind wears on Teemo, and cracks are beginning to show in his innocent and chipper fade.
''Though he is known as the Swift Scout, it is clear that Teemo is actually something else - the unrepentant assassin of Bandle City.''
Hi and welcome to my very first Teemo build utilizing a different side of Teemo. A hybrid version using AP for his abilities to deal more damage, AS so his attacks hit more often causing more damage in the long run, and AD to tear up the squishies and even some tanks. The build calls for a passive play style not like an AD/AS build requires.
To start off grab one rank of Blinding Dart and go for ur Toxic Shot size. After ur Toxic Shot ability is maxed out, max out ur Blinding Dart and then Move Quick grabbing ur Noxious Trap whenever it is available. Allows early game blinds and mass poison damage.
For runes i go with ur basic ArmPen Marks, Dodge Seals, CDR Glyphs, and ArmPen Quints. Unlike a pure AP Teemo, you are not relying only on your Q, E, and R abilities to get kills.
For Masteries i go for 21/0/9 getting Bonus XP per kill and the Buff duration increase. Other options such as 21/9/0 for the dodge talents are viable as well.
1. Fast killer, With the high AS & AP, you hit more often and ur poisons do more Dmg.
2. The ability to place shrooms to help teammates escape or ward the dragon/baron.
3. Has a very useful get away ability that most champs hate.
4. Great late game with proper feeding.
5. SHROOMS!!!! wat more can i say.
1. Very squishy
2. If not fed early game you will not be as effective.
3. Build starts off slow.
4. If the early game starts off bad your team will likely be upset.
For spells i go with Flash/Ignite. Flash is a great way to escape or even get the last hit needed on an enemy champ. Ignite, well ignite is ignite. You wanna kill someone at low health and never attack them, hit them with ignite.
Other options for spells would be:
-Can save ur life if dart is on CD and u are bout to die
-Consider yourself uncatchable with Move Quick and Ghost.
- Similar with most Champs. Teleport to a minion the enemy cant see and go hide and wait for them to come out and play. Or if uve Efficiantly shroomed their jungle Tele to a shroom for a gank.
To start off you wanna grab ur boots and a couple health pots. After buying go for ur . Nashor's give great AS/AP and gives you mana regen that you will be needing. After that grab . Reason behind Malady is the stacking debuff it gives allowing you to do more dmg with ur poisons and ur Q ability. Once youve farmed up a bit whether its minion kills or enemy champ kills grab the . Nice amt of AP and makes ur attacks hit even harder. Once you have your AP items get Started by buying a . Once you have enough gold, grab ur Madred's Bloodrazor and the enemy tanks will start crumbling. You hit them hard before, but now add on an extra 4% of their HP to ur dmg. The final item is . Wat can i say about this item other than it gives great AD and some life steal which is very beneficial.
Early game play it safe. Harass if they over extend and always watch the sides. sit close enough that you can flash to a turret or flash into a bush. Mid lane is ur best bet with this build. By the time you hit lvl 6 u should have
, boots, and a couple kills.
Mid game start grabbing ur malady and a Blasting Wand. Farm up til you have enough for Rabadon's. At any time that there is nobody pushing go place ur shrooms in some ideal locations such as the golem buff on ur side, Dragon, 2 at baron side by side, and the bushes on the side of mid.
Late game you should already have your AP items and be working on ur Madred's. If the game even lasts that long then finish out ur build. Grab ur thirster and enjoy the killing spree.
Champs to watch out for/Lane with
Any of the champs that can slow or stun you need to stay away from.. Ur team should always wait for you and at the same time u should always be near the back of the fight because u are so squishy. if the battle moves toward you pop some shrooms down and run... if they arent dead the shrooms should finish them off.
If you dont go mid then id suggest laning with a tank preferably rammus or shen seeing as they have a taunt to get the enemy off you or taunt them for an easy gank.
The build utilizes many of Teemo's abilities and different play styles. Im hopin that you will test the build before voting negative. If you have any suppestions then please feel free to comment and i will check wat you have to say. And remember "Captain Teemo is on the way"