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Spells:
Teleport
Flash
Ability Order
Draw a Bead (PASSIVE)
Tristana Passive Ability
Introduction
Overall I think she is one of the best AD carries and it is definitely fun to watch Tristana goomba stomp your enemies if you keep refreshing rocket jump.
and
Greater Quintessence of Desolation Greater Quintessence of Desolation
Armor penetration is useful throughout all stages of the game whereas flat AD falls out later in the game.

Tristana is squishy. The armor and magic res runes in addition to the health, armor and magic res from the defense tree help make her less squishy during laning.

Tristana's skills are fairly powerful during laning phase. Some people prefer the extra mana regen if they're a bit too spammy with their skills and that's perfectly fine.

I personally prefer scaling MR because early game you don't have to deal with AP as much. By mid game and when team fights start happening your shielding runes should have already scaled to be equal or better than warding runes
The summoner spell masteries were left out because you would only get them if you planned on taking said summoner spell. I chose not to take summoner's insight because veteran's scars is like having an extra health quint. It's all personal preference though. If you prefer to have flash cooldown 15 seconds faster or have teleport cast 1 second faster then that's up to you. I prefer 1.5% damage over 3% lifesteal, though both do not have a very significant effect on Tristana overall. I just hate seeing the enemy survive with like 10 hp.
Early Game




Mid Game





End Game








As for the other summoner spells, there are some pretty strong reasons not to take them (mana problems can be solved by smart usage, heal falls out, promote unnecessarily pushes lanes etc). However, remember that this isn't a ranked game (I really hope you're not trying out Tristana for the first few times in a ranked game...) and you can bring whatever works for you.
Mid game - Farm whenever possible but do not leave your team to team fight without you. Getting your items is important, but losing 4 kills to the enemy team and probably some turrets as well isn't worth the 30 CS you got by farming bot or top.
Late game - While your team is supposed to make an effort to protect you, this doesn't mean you can just mash your right click button and do stupid things. Yes, your team is going to try to protect you as best they can, but they can't really do anything if you get jumped by 5 people while split pushing or if you're in the center of a team fight auto attacking away. Take advantage of your 703 range and if lots of people suddenly start focusing you, QSS and rocket jump out. If you get downed and the enemy carry remains healthy your team's chances of winning the team fight are extremely low.
While this MIGHT be possible now due to the new jungles changes, Phreak's logic sadly doesn't work here. This is one time that you won't be dealing tons of damage with your triforce and jungling like a total boss.
Most importantly have fun! Play some Teemo Tennis with your friendly neighborhood Lee Sin or something.
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