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1. Lore
Who is Quinn and What is her's story
2. Spells
What are quinn's spells
3. Runes
What runes should i get for her
4. Items
What are the items that make quinn so deadly?
5. Masteries
Which are the masteries you need to be a good quinn?
6. Pros/Cons
What are her Pros And her Cons
7. Bye Bye
Thanks for the attention

Lore
Quinn and Valor are an elite ranger team. With crossbow and claw, they undertake their nation's most dangerous missions deep within enemy territory, from swift reconnaissance to lethal strikes. The pair’s unbreakable bond is deadly on the battlefield, leaving opponents blind and riddled with arrows long before they realize who they're fighting: not one, but two Demacian legends.
As a young girl, Quinn shared a hunger for adventure with her twin brother. They dreamed of becoming knights, but lived a quiet, humble life in the rural borderlands of Demacia. Together they imagined triumphant battles in faraway lands, seizing glory for their king and slaying foes in the name of Demacian justice. When daydreams alone could no longer satisfy their warriors’ souls, they embarked on daring wilderness adventures in search of true danger. One such quest turned to tragedy when a terrible accident claimed her brother's life. Overcome with grief, Quinn abandoned her dreams of knighthood.
On the anniversary of her loss, Quinn gathered the courage to return to the scene of the tragedy. To her surprise, she found a wounded Demacian eagle at the site of her brother’s death – a rare and beautiful bird long believed extinct. Quinn nursed the fledgling back to health, and as they grew up together, a deep bond formed between the two. She saw the same quality in her newfound friend that had lived within her brother, and so she gave him the name "Valor." The pair found strength in each other, and together they pursued the dream she had once abandoned.
The Demacian army had never seen heroes like Quinn and Valor. Their deadly skills quickly set them apart from their rank-and-file peers, but many still had their doubts. How could a common-born girl, even with such a powerful creature at her side, forego years of military training? Quinn and Valor proved themselves on one critical mission, tracking down a Noxian assassin who had evaded an entire Demacian battalion. When they brought him to justice, they finally earned the admiration and respect of their nation. The two now serve as living, fighting icons of Demacian strength and perseverance. Together, Quinn and Valor will stand against any threat to their beloved home.
Quinn is a ranged carry, who excels in fast damage to nuke ap/support/carries. When played nice with a team member you can do a penta, if you know how to use your spells properly and have a nice position. She is a two person in one champion, so do not forget that valor's ultimate is to deal everyone around you damage which increases with how much health they have lost.

Spells

Valor marks a nearby enemy with Vulnerability for 4.5 seconds. If Quinn attacks a vulnerable enemy, she deals 15 + (10 * level) + (50% bonus AD) bonus physical damage. This cannot occur again for 10 seconds, or 3 seconds if Quinn triggers the vulnerability. Valor will first prioritize Quinn's most recent attack target. If Quinn has not attacked anyone recently, Valor will target nearby low health units (prioritizing champions over minions).
Harrier is disabled while Tag Team is active. This means, that your friend will choose a target from any target around you and you will see a circle around it, if you attack it, you will do bonus damage. When your ultimate is on, this passive goes away

Quinn commands Valor to fly forwards in a line, stopping when he collides with an enemy. Valor then deals 70 / 110 / 150 / 190 / 230 (+ 65% bonus AD) (+ 50% of AP) physical damage and blinds nearby enemies for 1.5 seconds.
TAG TEAM: Valor deals 70 / 110 / 150 / 190 / 230 (+ 65% bonus AD) physical damage to all enemies in an area and blinds them for 1.5 seconds.
When you attack someone with this spell, it will blind them, this is good when fighting an op



PASSIVE: Attacking a Vulnerable target will increase Quinn's attack speed by 20 / 25 / 30 / 35 / 40% and movement speed by 20 / 30 / 40 / 50 / 60 for 3 seconds.
ACTIVE: Valor reveals the surrounding area for 2 seconds.
PASSIVE - Valor has 40 / 50 / 60 / 70 / 80% bonus attack speed.
ACTIVE: Valor reveals the surrounding area for 2 seconds.
Reveal a large area around you, and its a good passive, because when you hit someone targeted by valor, you get bonus attack speed.

ACTIVE: Quinn dashes to an enemy, dealing 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD) physical damage and slowing the target's movement speed by 50%. This slow decays over 2 seconds. Upon reaching the target, she leaps off and lands near her maximum attack range away from the target. Valor will immediately mark this target as Vulnerable.
TAG TEAM: Valor dashes to an enemy, dealing 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD) physical damage and slowing the target's movement speed by 70%. This slow decays over 2 seconds.
A good slow to kill champion when they do not know that you are coming, it instantly makes your passive go on that target, that means bonus damage and attack speed. :)
Tag Team -
Valor replaces Quinn on the battlefield as a mobile melee attacker for 20 seconds with an alternate set of abilities. Valor can move through units and gains 80 / 90 / 100% bonus movement speed that gradually decreases to 20 / 30 / 40% while in combat.
After casting Tag Team, Valor gains the ability to cast Skystrike once for its duration
Maybe the most amazing ultimate I have ever seen in league of legends. Valor has so much movement speed, that you can chase anything or anyone. He gets the ability


Runes

For more damage when you start.That means that you can farm easier for sure

These are some fine runes when you start, because that


That



Again good start damage. The more you level up, and the more items you obtain you will understand that these runes have helped you farm kills or minions faster for sure

I get this one because i always get first blood and i always stay on so low hp, and this thing helps me a bit to sustain some health just enough for my support to come back :) (most of the time, they go back or die).
Items


Good attack speed.!

Nice attack speed, crit chance +20, movement speed and a stacking passive, which when stacked at 100, will do damage to enemies around the target you hit.

Nice item
It gives:
+70 Attack damage
+25 crit chance
and your crits now don't just do 200 damage, they do 250.. :) SUCH A NICE ITEM.

Best attack speed item. So much atack speed, +30% crit, and more movement speed WOOHO.


It gives you damage, but the best thing about it, is the +35% armour penetration, which means that armor is no longer a problem.
Masteries

I get this because it gives my exhaust armor and magic reduction of the target and 5 damage for my ignite if i choose any of them

The attack speed from this mastery is good, because this way you can farm easier

This mastery gives me increasing damage till I get to level 18, which is really good for to do more damage or get farm faster

This is armor penetration and it is good for any carry. Alister and


This will increase every damage you do by 2%, which means auto attacks and spells will do more damage, which means that you will do bigger damage.
Leathality x2
5% or 10% crit damage, which means that when you crit you will do even more damage with your crit, if you have to crit 200, you will crit 220

Gives +3 damage, which is good for faster farm and kills

this is a passive, which grants you 10% attack speed when you crit and at late game it is good because you will crit a lot

Armor penetration +5, which means 5/8% armor penetration only from mastery page. Again good to put that armor out of the game.

Increases damage dealt by 5% to targets lower than 50% health, it is good because when you go on in a teamfight in your valor form and use your ultimate you will do around 400 damage minimal on 1st level.

This is a leveling mastery. It gives you health for every level you turn. It is good because most carries don't have a lot of health, so its a good health boost for the game.

1+armor, i get this because every point counts.

This mastery gives you 2% movement when you are out of combat and if you want to get to your lane or want to chase someone and haven't been attacked or you have attacked someone it is easier for sure.
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