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Spells:
Exhaust
Flash
Ability Order
The Relentless Storm (PASSIVE)
Volibear Passive Ability
Chapter 1
Summoner Spells
Spells are the summoner bound abilities.
Summoners are allowed the use of two summoner spells during any fight in the Fields of Justice. They are selected during the Champion Selection before each match and cannot be changed for the duration of the match. These spells have a direct impact on the action in the battle arena. Summoner spells don't drain a champion's mana but are instead usable again only after a lengthy period of cooldown. As a summoner gains experience and increases their power by fighting in multiple battle arenas, new summoner spells will become available for use.
During combat some spells gain power with each level gained by the champions, these spells are: Clarity, Heal, Ignite, Surge and Smite. The other spells have the same power throughout the entire battle. While in combat the spells are bound by the same rules as the Champion skills, meaning you cannot use summoner spells while silenced, stunned or suppressed, with exception for Cleanse, which is only unavailable while being suppressed.
Nr.1 comboNr.2 Combo
Nr.3 Combo
Ok,now let me answer at your questions...
Flash-to escape,to catch,to defend others or base...
Exhaust-to fight,to catch,to defend others,to defend yourself...
Teleport-to gank,to escape,to defend others or base...
Ignite-to kill,to reduce healing,to ks...
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