Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Volibear Build Guide by RazerMasterZ

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



1K
Views
0
Comments
0
Votes
Rating Pending
Like Build on Facebook Tweet This Build Share This Build on Reddit
League of Legends Build Guide Author RazerMasterZ

The best tank bar for Volibear <333

RazerMasterZ Last updated on February 19, 2012
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Ability Sequence

1
8
12
14
17
Ability Key Q
2
4
5
7
9
Ability Key W
3
10
13
15
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 1

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
3/
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


Guide Top

Chapter 1

You will get 16-36 kills in 5vs5 map.

Summoner Spells

Spells are the summoner bound abilities.
Summoners are allowed the use of two summoner spells during any fight in the Fields of Justice. They are selected during the Champion Selection before each match and cannot be changed for the duration of the match. These spells have a direct impact on the action in the battle arena. Summoner spells don't drain a champion's mana but are instead usable again only after a lengthy period of cooldown. As a summoner gains experience and increases their power by fighting in multiple battle arenas, new summoner spells will become available for use.

During combat some spells gain power with each level gained by the champions, these spells are: Clarity, Heal, Ignite, Surge and Smite. The other spells have the same power throughout the entire battle. While in combat the spells are bound by the same rules as the Champion skills, meaning you cannot use summoner spells while silenced, stunned or suppressed, with exception for Cleanse, which is only unavailable while being suppressed.

Nr.1 comboNr.2 Combo
Nr.3 Combo

Ok,now let me answer at your questions...
Flash-to escape,to catch,to defend others or base...
Exhaust-to fight,to catch,to defend others,to defend yourself...
Teleport-to gank,to escape,to defend others or base...
Ignite-to kill,to reduce healing,to ks...


Guide Top

Volibear is more like sasuke :)

His FrenzyIs more like Sasuke`s Chidori