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The Garden
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Choose Champion Build:
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Mid Lane
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Bot Lane
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Support
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Jungler
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Top Lane
Spells:
Flash
Heal
Champion Build Guide
Introduction
Hello. My name is Meshuusdeth and I'm the Top Laner for my High School E-Sports team, and I am trying something new here as a beginner strategist. I am not ranked yet, but that is my goal. This is my guide for "The Garden", my take on a combination of champions that place plant based entities, would be found in a garden, or would be a gardener in their free time. While it was initially a joke, it eventually turned into a serious project in which I would find a way to make this team work and find strategies specific to this team. The Team composition is as follows:
After close inspection of the team comp, I realized that this team has some great team-fight capabilities. All of the champions have ranged abilities, and when all five use them in a specific order, they can effectively cripple an enemy team in a 5v5 team-fight.
Any attack that can be stopped by entities other than champions are useless against the garden, as between Yorick and Zyra, they have way too many of those non-champion entities.
Autos and melee enhancers are negated by Teemo (and sometimes Ivern).
All sustain is yeeted out of existence when both Teemo and Cassiopeia poison you, alongside Yorick's "facehuggers" and Zyra's plants providing constant damage.
Huge, tanky damage dealers can be petrified by Cassiopeia and yeeted by everyone.
Ranged ADCs can be yeeted by Yorick's E marking them for the Facehuggers and Cassiopeia's speed.
Some of this carries over into the laning phase as well. Bot and Support should do just fine if they aren't stupid, and should even handle enemy ganks well. As their roles, Teemo and Zyra together should have some great pushing power as well as a set perimiter wall. If an enemy passes over a certain threshhold, they are going to have a bad day, even if the champions don't attack. Sure, if you don't man your line you'll lose it eventually, but it should hold over the time of a recall AND return, and will be really funny to watch.
The other three are kind of obvious in how they work.
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ADC - Teemo
Support - Zyra
Mid - Cassiopeia
Jungler - Ivern
Top - Yorick
After close inspection of the team comp, I realized that this team has some great team-fight capabilities. All of the champions have ranged abilities, and when all five use them in a specific order, they can effectively cripple an enemy team in a 5v5 team-fight.
Any attack that can be stopped by entities other than champions are useless against the garden, as between Yorick and Zyra, they have way too many of those non-champion entities.
Autos and melee enhancers are negated by Teemo (and sometimes Ivern).
All sustain is yeeted out of existence when both Teemo and Cassiopeia poison you, alongside Yorick's "facehuggers" and Zyra's plants providing constant damage.
Huge, tanky damage dealers can be petrified by Cassiopeia and yeeted by everyone.
Ranged ADCs can be yeeted by Yorick's E marking them for the Facehuggers and Cassiopeia's speed.
Some of this carries over into the laning phase as well. Bot and Support should do just fine if they aren't stupid, and should even handle enemy ganks well. As their roles, Teemo and Zyra together should have some great pushing power as well as a set perimiter wall. If an enemy passes over a certain threshhold, they are going to have a bad day, even if the champions don't attack. Sure, if you don't man your line you'll lose it eventually, but it should hold over the time of a recall AND return, and will be really funny to watch.
The other three are kind of obvious in how they work.









Threats
Synergies












































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