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Spells:
Flash
Heal
Ability Order
Love Tap (PASSIVE)
Miss Fortune Passive Ability
Introduction
thus far i've been doing pretty well with this build though ive only used

anyway, I will update this guide so that with all the feedback I get, I can make this a reliable guide for new and experienced


I choose my class armor seals

For the same reason I choose my normal glyphs

Now the fun part.
Quintessences
Due to




However, if you are confident in your escape abilities, go for the

Glyphs
This time; three choices! how fun!




Greater Mark of Desolation
Who doesn't love a little armor penetration?
this also saves you from ever having to get any armor pene items, freeing up a spot for a defensive item (unless of course youre against some heavy armor stackers!)

If you choose the movement quints, I highly suggest using these marks, simply because it gives you an edge in early game, and anyone who has ever played any AD Carry knows that early game is vital
Items. This is a bit of a different take on
Miss Fortune than I have usually seen
this is more similar to a build for
Ashe or
Twitch, however i've found that with
Miss Fortune 's skillset, it can be devestating.
I choose double Doron's Blade to start because if you last hit properly, you should have double Doron's Blade and Berserker's Grieves by 6 min easily. This can give you quite an edge given a good support or tank is laning with you. With some decent crowd control and
Make it Rain couple'd with well placed shots from
Double Up you'll be annihilating your enemies early and building very quickly.
This gives you the sustain you need to splurge on a B.F. Sword by 7 min, and getting you an
Infinity Edge fairly early
NEVER FORGET TO PURCHASE
Health Potion you should have about 3 of them at all times early game
The next item is for some sustain, so grab that
Vampiric Scepter and get to stepping all over those minions and that annoying health monger
Dr. Mundo (no hate for mundo those, hes an old main of mine =P)
get yourself a
Zeal just to kick it up a notch, and start getting a lot of crits and some extra health to boot!
now finish up that
Bloodthirster and laugh as you slit your enemies throats >:-D
At this point, your movement speed will easily be matched by champions such as
Teemo and this odd **********er
Evelynn with her new w spell which lets her get free from anything and sprint, so finish up your
Phantom Dancer for some extra movement speed, and some more damage output.
Your main issue now will be the tanks will start to catch up with armor items, so start building up your Black Cleaver, by selling one of your dear Doron's Blade s for a B.F. Sword and finish up that shiz to start ripping their armor to shreds (with a nice attack speed and attack damage bonus as well!)
Now the final item, I placed 3 choices. Obviously the last item is the most situational. If youre being focused by a lot of AP grab
Force of Nature and the bonus movement speed is delicious anyway, and on that same note, if you have no real focus on you grab another phantom dancer for the movement and attack speed, making you a constant fear, however if youre being focused and killed quickly, get
Guardian Angel , second chances at life never hurt, just ask Jesus
Note: I have also seen
Phage used as last item, i suspect that was going to turn into a Frozen Hammer which ... bonus health, bonus damage, excellent unique passive, could be deadly, however, it would be in lieu of a defensive item, so choose wisely

this is more similar to a build for



I choose double Doron's Blade to start because if you last hit properly, you should have double Doron's Blade and Berserker's Grieves by 6 min easily. This can give you quite an edge given a good support or tank is laning with you. With some decent crowd control and


This gives you the sustain you need to splurge on a B.F. Sword by 7 min, and getting you an

NEVER FORGET TO PURCHASE

The next item is for some sustain, so grab that


get yourself a

now finish up that

At this point, your movement speed will easily be matched by champions such as



Your main issue now will be the tanks will start to catch up with armor items, so start building up your Black Cleaver, by selling one of your dear Doron's Blade s for a B.F. Sword and finish up that shiz to start ripping their armor to shreds (with a nice attack speed and attack damage bonus as well!)
Now the final item, I placed 3 choices. Obviously the last item is the most situational. If youre being focused by a lot of AP grab


Note: I have also seen

For all intents and purposes,
Double Up can be considered
Miss Fortune 's "Nuke"
though it doesn't quite have the "ooomf" of a mage's nuke or
Volibear 's nuke, it still has a decent punch for early game, and since that is when it is most useful, max that ish out early! A lot of
Miss Fortune players dont even get
Impure Shots until they have maxed out
Make it Rain and
Double Up however, I find that one early point (i choose level 4 for convenience) gives you that small bonus of the passive stacking damage, as well as activating it can allow you to kill a
Heal or
Health Potion user, or again, that S.O.B
Dr. Mundo
2 quick points.....
1.
Bullet Time is very, very, very powerful... when used right. When wasted, it is completely useless. Using it to quickly clear a minion wave can be the right thing to do if your turret is being taken, but be sure as heck that you wont be in a team fight within the cooldown
this ult can be used to annihilate an entire team at full health down to deathbeds or at least injury wards, allowing you and your team to easily destroy them however: do not get caught by suprise while using it
2.
Make it Rain DO NOT AND I REPEAT DO NOT SPAM THIS SKILL TO FARM
when I see new
Miss Fortune players using this to farm and wasting all their mana i want to slap them or force a
Manamune on them. This is ridiculous since this is your one semblance of an escape ability (the slowing effect) as well as it can help your team line up skill shots when necessary... Besides this, it cost a bunch of mana.... spamming away your mana to farm is like spending all your money on lottery tickets... sure it COULD turn out well, but more likely you'll end up in a gutter.... the other team will laugh while you get lower and lower on mana and then they will pounce.
3. I KNOW I SAID THERE WERE TWO POINTS.... I CHANGED MY MIND
Double Up Listen, i know you want to aim this at your top priority, but you're wasting the potential. Get good at lining up shots, and when
Shen stands in front of
Zyra to block skill shots so that she can recall... you can fire it at him, and kill her with the bonus damage. Seems a win win to me.


though it doesn't quite have the "ooomf" of a mage's nuke or








2 quick points.....
1.

this ult can be used to annihilate an entire team at full health down to deathbeds or at least injury wards, allowing you and your team to easily destroy them however: do not get caught by suprise while using it
2.

when I see new


3. I KNOW I SAID THERE WERE TWO POINTS.... I CHANGED MY MIND
















its all personal preference

STAY IN THE BACK, stay aware that you dont get backdoored, make sure your back is warded if you need to ward it yourself
beginning a team fight with
Bullet Time Probably wont get you any kills, but it will maximize damage dealt, so be smart, get the kills with
Double Up get the damage with your ult
you will be tempted to get more damage with
Make it Rain Don't. Save it for when they start to retreat so you can aim at the runners and slow them
beginning a team fight with


you will be tempted to get more damage with

The passive is very nice, gives you early movement speed so you dont need to start with boots, also allows you some position control since you will usually beat your opponents to the lane to start
Make it Rain used to be unique, but now
Varus has a similar (though non-durational) skill
I mostly explained the skills uses in the skill sequence section, sorry!


I mostly explained the skills uses in the skill sequence section, sorry!
Auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto
but mostly
last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit
but mostly
last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit last hit
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