Braum Build Guide by Chaese
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+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Threats & Synergies
You hard counter him. One he reaches level six, use your shield sparingly, and pop it once you see a bullet flying at you or your ADC. If you see he is at one bullet left, wait for him to use it, and then dash to a minion and strike fast. Just make sure you have your ADC to fire from behind.
If you have lucian on your team, keep in mind that his passive activates two stacks of yours, so he is very ideal.
He is decent because his Q will add a stack (applies on hit) and he's mobile. also his e is an AA reset.
Ashe is very compatible with braum, do I even have to explain? The insta slow? The whole if braum ults and hits one person, ashe has a basically guaranteed ult hit and time to proc your passive. 9/10 times that target will die.
Twitches ult can hit multiple people, but it's his camo that makes it really good as braum can dash to the him when he is invis to catch them by surprise and start the great combo.
If irelia is going mid and ganks bot, then her Q (bladesurge) will activate your passive, allowing for a faster stun.
Her double up can activate your passive, but her passive makes her want to not hit the same person multiple times, so it can be risky.
Vayne needs protection early, and if done correctly you can carry her to a penta. Just make sure to use your shield at the correct times and you will not fail!
Champion Build Guide
The heart is the strongest muscleBy Chaese
|Unbreakable is one of braum's most important abilities. Unbreakable intercepts all projectiles causing them to hit him and be destroyed. He negates the damage of the first attack completely and reduces the damage of all subsequent attacks from this direction for 3-4 seconds. Super Mega Death Rocket!, or Ashe's Enchanted Crystal Arrow can be blocked, this is one of the reasons that Braum is very good.|
|Activating Glacial Fissure causes him to slam his shield onto the ground, knocking up the first person he hits, then the people that he hits afterwards are knocked up for a smaller time. A zone is created that slows enemies. This can greatly affect the outcome of a teamfight.|