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Spells:
Teleport
Flash
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Introduction
This build is mostly aimed at those who do NOT know for sure how to play Nasus. I will say that anyone is of course allowed to play in whatever way they want, but I would strongly recommend this build if you are new to Nasus, and only then. If you know how to play him, GET OUT. And find another build that better suits you <3
Hope you'll find this useful, and good luck out on the Fields of Justice!
So, you probably wonder why I'm such an a** and place like 24 too many runes. Reason? Don't limit yourself to only a small variety.
-Seals: Health per level is extremely good on Nasus, so that is practically a Must-Have on Nasus. Place 9 Greater Seal of Vitality in your seal slots.
-Glyphs: Here, I would HIGHLY recommend x9
Greater Glyph of Scaling Magic Resist since Nasus is kinda meant to be a tank. I would however pick Cooldown Reduction as a second choice since it is fun to be spamming
Siphoning Strike.
-Marks: Armor Penetration. I rest my case.
-Quintessences: I personally use the Movement Speed Quintessences. It really provides lots of Early Game utiliy and you can feel a small difference during Late Game too. If you wish to use another quint Greater Quintessence of Vigor is the one I recommend after. It also grants you lots of Early Game sustain.
-Seals: Health per level is extremely good on Nasus, so that is practically a Must-Have on Nasus. Place 9 Greater Seal of Vitality in your seal slots.
-Glyphs: Here, I would HIGHLY recommend x9


-Marks: Armor Penetration. I rest my case.
-Quintessences: I personally use the Movement Speed Quintessences. It really provides lots of Early Game utiliy and you can feel a small difference during Late Game too. If you wish to use another quint Greater Quintessence of Vigor is the one I recommend after. It also grants you lots of Early Game sustain.
My masteries are 0/23/7.
I choose defense because I am a tank. I walk in there and act as the Wall of Flesh. So that's why I pick extra health, health regeneration and damage reduction. I do sacrifice
Runic Affinity
for
Honor Guard
since I personally am a fan of the latter.
Also, I pick
Summoner's Insight
since I play Nasus with
Teleport and
Flash. If you want you can instead pick
Summoner's Resolve
for more defensive spells like maybe
Cleanse and
Heal.
I choose defense because I am a tank. I walk in there and act as the Wall of Flesh. So that's why I pick extra health, health regeneration and damage reduction. I do sacrifice


Also, I pick






-I start with a
Regrowth Pendant for the increased health regeneration, giving a good early sustain. 1
Health Potion is always good, but not a must.
-I will make a fast Philosopher's Stone for not only the regeneration stats but also the gold per 5 and for late-game upgrading it to
Shurelya's Battlesong. Arguably you could late-game sell the Stone and instead go for a
Guardian Angel if you feel that that fits you much better.
-The two next items are
Ninja Tabi and
Heart of Gold. You can pick
Mercury's Treads instead of the Tabi if you're up against a more cc or magic damage team.
Heart of Gold I pick beacuse it gives Health, Gold per 5 and then it builds to
Randuin's Omen. You can sell the
Heart of Gold late-game if you want to for something other than
Randuin's Omen if you want to, maybe
Thornmail. That's up to you.
-
Force of Nature and
Frozen Heart. Good amount of Magic Resist and Health regen. Armor, Mana, Cooldown Reduction and enemy Attack Speed slowing. Now, I have to say that I personally prefer picking tanky items since
Trinity Force isn't a must-have-early-and-quick. I personally play more to be taking damage and Froce of Nature and
Frozen Heart both give that, while
Trinity Force barely does. It's more focused on damage than tankiness, and that is why I pick it late.
So the major items in Late Game for me are usually:
Ninja Tabi,
Shurelya's Battlesong,
Randuin's Omen,
Force of Nature,
Frozen Heart,
Trinity Force.


-I will make a fast Philosopher's Stone for not only the regeneration stats but also the gold per 5 and for late-game upgrading it to


-The two next items are








-





So the major items in Late Game for me are usually:






So, I take it you understand that
Siphoning Strike is the PRIMARY ability of Nasus. He is a good character to use if you have a hard time learning to only last hit, cuz that's the thing you need to focus on when going as Nasus.
Max
Siphoning Strike first of all abilities. It allows you to easier last hit mininos and/or champions. However you do need to focus on farming and last-hitting with
Siphoning Strike as much as possible.
At level 2, and as the second spell to be maxed, I pick
Spirit Fire because the Armor Reduction is increasing per level.
Whither I take 1 point in at level 4. It is expensive as HELL when you level it first, so don't. You don't need the slow to be more than at level 1, it's still ridicilously good.
Fury of the Sands I really don't have to say much, except that it is FRIGGIN GOOD. I love this ultimate, it is 1 of my favourites.

Max


At level 2, and as the second spell to be maxed, I pick

Whither I take 1 point in at level 4. It is expensive as HELL when you level it first, so don't. You don't need the slow to be more than at level 1, it's still ridicilously good.

Do ONLY last hit when playing
Nasus. Also, play Solo Top to be able to easily farm by yourself, instead of having another one who goes with you taking everything. Arguably you could go with a support or make an agreement with the player that you lane with so that you can get the majority of the last hits.
Also, remember when you solo top that you have to signal for when you need ganks and be careful playing alone. Never get overconfident, and rather let yourself be pushed back to your tower for easier farming instead of pushing towards the enemy tower, because if you do you will be an easy ganking target.

Also, remember when you solo top that you have to signal for when you need ganks and be careful playing alone. Never get overconfident, and rather let yourself be pushed back to your tower for easier farming instead of pushing towards the enemy tower, because if you do you will be an easy ganking target.
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