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The Praised Healer
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Spells:
Heal
Clarity
Ability Order
Salvation (PASSIVE)
Soraka Passive Ability
Chapter 1
The Praised Healer
The Praised Healer build is a build for Soraka to put her potential to good use, which of course is healing. Soraka is the (arguably) greatest healer of all champions in LoL so far. She has two good hitpoints healing abilities, and one mana healing ability. Unfortunately her astral blessing has a quite long cooldown, thus i have taken forth this build to improve that con. But also make sure she gets a good amount of ability power too.
Pros and Cons
Pros
-
Excellent healer
Nice supporter
Immediate silencer
One of the best at staying in lane
Can heal from far away (ulti), also grants one assist if enemy is killed in the next ten seconds after using her ulti
Can get assists easily (helps for mejai's)
Free harass
Good survivor
Cons
-
Squishy
Deals close to no damage mid/late game
Delicious target for enemies
slow farmer
no champion for the kill lovers
Summoner Spells
Spells to Get






There are some other spells that are also good, but those work with mostly any other champion. So I'm not going to list them here.
Spells to Avoid




There are, of course, other spells that aren't very useful for her, so why should I tell you the obvious reasons you already are aware of?
Ability Sequence
The order of lvling Infuse or Astral Blessing may vary between players. I Like to lvl Infuse first because of greater mana heal and for harass purpose. However, the heals won't be as strong that way, so the astral blessing may be lvled foremost instead, for greater heals. But keep in mind that you'll be more mana hungry that way.
Runes
Nothing strange there, is it? Cooldown reduction and some ap for faster and greater healing. Plus a little health for yourself, to save your sorry ***. What many might react upon is why i do not pick flat runes and go by using runes that becomes greater by lvl. Well, solely because per lvl runes give you more value later in game. Where I think Soraka is needed the most. She will probably has to heal 3-4 champions at the same time. not as many early game, so the flat runes aren't the best for her case. She does not need an early kill. It is up to you to decide which runes to go with, however. You do not have to blindly follow this build.
Masteries
Most important here is cooldown reduction and the 15% reduced summoner spell cooldown is also useful. one slot in defense for shorter cooldown on heal instead of the extra 15% in magic penetration. Simply because Soraka doesn't do much damage with her spells anyway.
Items
And finally the items. What the hell was I thinking when getting armor for her you might ask? and why those shoes? Is he stupid? Not really, I will explain everything.







Gameplay
Early game
Start out with an amplifying Tome to boost heals. It's better than Doran's Ring

When in lane do not get too close to your enemies, stay at a safe distance and harass some with auto attacks and infuse. If playing with mana hungry allies, like Veigar

Mid game
If the first turret is destroyed head to other champs to heal. now you should get mejai's and boots of mobility if you haven't already. The true challenge starts here. Now you've got to babysit several champions. Get assists and build yourself towards those desirable 20 stacks. Don't wander about alone, and go only alone if to defend turrets, but Take care if enemy champions are nearby.
Late game
The same as with mid game. Stay back in teamfights, cover their backs when allies are engaging, and heal away. Only use wish when necessary. Use wish to save lifes. Now you need to use infuse on yourself alot too, Because your heals will be spammed and drain much mana. use clarity for allies foremost. that way they don't have to recall after every battle because they ran out of mana and are useless without. Lux


Combat Tips and Tricks
If you are facing an enemy alone or together with your laning mate in beginning of game, there are ways for Soraka to deal damage and be useful other than as a support. Her Starcall spell is an underastimated spell that actually helps in various ways. It's mostly considered a good farming tool, and it is, yes. But, it can be used in fights, not only to deal some extra damage except for your auto attacks but will also reduce magic resistance for each starcall. This makes your teammates spells even more powerful and also your own infuse is boosted. An idea is too keep spamming starcalls and finish it off with an infuse if the target is running away or either at the brink of death, for a nice kill.
Few take in mind the magic resistance reducing when confronting Soraka and thus laugh at the low amount of damage she deals, until she pulls off her infuse that is. The magic resistance reduction stack up to 20 times. So use her Infuse in the end of a battle. However it's not a great deal of damage output source, but still something to help in battles. Makes you feel that much more useful;)
*Her starcall spell has been nerfed recently and has a shorter range than before. Use it when you can but don't get in over your head. Better is to silence an enemy champ at a good time.
Summary
So, I guess I've taken up the most important details. If anyone find something missing, tell me so. Criticism is always welcome. If you like the build and aren't too lazy to thumb up, please do so:)
This is my first build, so if you think it's bad... then just thumb it downxD
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