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League of Legends Build Guide Author MisterChris

The scouts code (AP)

MisterChris Last updated on May 9, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Presence of the Master

Utility: 21

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Chapter 1

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Scouts Initiation

Hello Mobafire users and other LoL players. My name is MisterChris, I have been playing League of Legends since August of 2010, mostly with my friends. In the past few weeks I have decided to create my own build for Teemo who I believe is often overlooked as a legitimate champion (thank you insta-locks). I would like you state that this is simply a guide for Teemo, I am not saying you should follow this by the letter as you have to consider your opponents in your item choices. This is a great starting point for new Teemo players or scout veterans who want to try something new.

I hope you enjoy it and please feel free to leave a comment!

NOTE: this is a Teemo support build, not intended for solo lane.

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Scouts jargon

AP - Ability power (this build)
AD - Attack damage
AS - Attack speed
Hybrid - A combination of all
Shroom(s) - Teemo's mushrooms, known as his ultimate
LoL - League of Legends
Insta-lock - When a player locks in a champion with light speed
Kser - A person who steals kills from other players
Captain Teemo - Legendary

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Scouts decisions are the team's goals! - Why AP?

While Teemo can be played as an AD, AS or hybrid build, I prefer AP for a number of reasons.


You dont need to be in the fight to play your part, builds like AD require Teemo to be constantly in the heat of battle, and for him this is a dangerous place as you are not a tank and will die quickly if two champions decide to focus you. This is where your shrooms are a savior or killer, but more on that later.


Thornmail isnt as painful - What is Teemos single biggest weakness? Tanks, and items like thornmail will make your life a living hell. With AS you need to be constantly hitting your enemy to have any effect, with AP you will require fewer shots and/or a shroom to hold your own lane.


Supporting can be fun, AP Teemo can support a team a lot more effectively than other builds, blind will destroy shields and your poisons will weaken your opponents for your allies to finish them off. For some people this may not be as enjoyable but in the bigger picture it is the best (I believe).

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Pros and Cons of being a scout


POISONS - Yeah, this is Teemo
Great support while laning
Can ward multiple areas to prevent ganks on teammates and yourself
Immobile invisibility
Blind- great for melee champs like Nocturne or Olaf
HUGE movement speed
Mushroom at late-game phase can cause over 1000 points of damage (poor fiddle)


Low health and armor means you will be focused on
No true effective escaping mechanism
CC's will be a thorn in your side
You need to play cautiously, running in will result in deaths
Bad image from the Teemo community

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A scout's secret weapon

Teemo has to play cautiously while walking through shrubs and scouting out areas, this is why I choose clairvoyance. Some people may prefer exhaust over this, however, I believe this will prove to save you in a large number of situations.

Purely for convenience, with your shrooms you can teleport nearly anywhere on the map. This is great for assisting teammates in fights or defending a tower from a large way of groups.


Extra damage early game, late game isn't as noticeable but still has good synergy with you poisons

Will make a melees life even harder, but I dont think it is necessary.

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Tools of the trade



If Teemo stands still and takes no actions for 2 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.

This is what makes Teemo, Teemo, this is great early game for the surprise attack and later game for the extra attack speed. Oracles will make this skill redundant however in addition to other champion spells that reveal invisible units.

Blinding Dart
(Active): Obscures an enemy's vision with a powerful venom, dealing 80 / 125 / 170 / 215 / 260 (+80% of ability power) magic damage to the target unit, blinding them and causing all their attacks to miss for the duration.

Cooldown 8 seconds | Cost 70 / 80 / 90 / 100 / 110 mana | Range 680

A melee champions biggest enemy and a squishies bane (sort of the same thing but yeah). With a AP ratio of 80%, this move will prove to be your opener, invaluable in team fights and an overall amazing move. You want to level this second after your poison.

Move Quick
(Passive): Grants 10% / 14% / 18% / 22% / 26% increased movement speed until struck by a champion or turret. The passive is restored 5 seconds (static cooldown) after last being struck by a champion or turret.

(Active): For 3 seconds,Teemo gains double his passive movement speed and will not lose it even if he is hit.

Cooldown 13 seconds | Cost 40 mana |

You are called the swift scout for a reason! It is important to note that it isnt the most effective escaping method as you are still vulnerable to CCs however will make you feel a bit safer while traveling through the jungle and lanes. At end-game you should have a movement speed of around 470 which can be increased even further to assist in chasing enemies and assisting allies.

Toxic Shot
(Passive): Each time Teemo attacks an enemy, he will poison the target, dealing 9 / 18 / 27 / 36 / 45 (+14% of ability power) magic damage on hit and 6 / 12 / 18 / 24 / 30 (+14% of ability power) each second for 4 seconds.

Without a doubt my favourite move in Teemos arsenal, at late-game you will be doing between 100-150 points of damage per hit. I choose to level this up first to maximise my overall damage output, while you could level blinding dart first I believe you are missing out on a lot of DOT damage which will prove to be crucial in team fights. As most of your damage is from the poison DOTs you will find thornmail wont be such a thorn in your side after all!

Noxious Trap
(Active): Teemo places a trap which stealths and arms in 1.5 seconds. It detonates if an enemy steps on it, dealing 250 / 475 / 700 (+80% of ability power) magic damage by poisoning nearby enemies and slowing them by 30% / 40% / 50% for 4 seconds. The traps last 10 minutes. Teemo will store one every several seconds, and can have a maximum of three stocked up. Each cast requires and uses a trap.

Cooldown 30 / 26 / 22 seconds | Cost 75 / 100 / 125 mana | Range 230

Woah! What isnt the old shroom? It is a ward, a slow, a dot, a KSer and a great piece of decor! Using an AP build you will be able to do over 1K of damage with a single shroom, I cannot count how many times I have killed Ashes by never actually attacking them. What you will need to be aware of are oracles and wards, if you see an enemy using one of these they should be your first target! If the enemy is aware of your shrooms they become pretty redundant.

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Equipment - Pack what you can!!! (CORE)

- Starting off you need survivability, items like boots are unnecessary during early game as you wont have any speed issues and shouldnt get into situations where you will need it, you will be dead.

- . If you feel like playing a scout, then choose the 3 boots, however, most of the time you will pick the magic pen to increase your damage. Remember: movement speed is not a priority, you do have in the end.

already gives you enough, you are an AP Teemo after all.

- This is your only source of additional AS but that isnt a bad thing! You dont want to stack AS, it is only taking space away from more AP. Malady is a great item and with the additional effect of lowering an enemies MR will only make your attacks stronger. Why not Nashers tooth? As Teemo you dont need CDR, your shrooms respawn fast enough and you dont want idling shrooms.

- Gives you increased survivability and more AP, dont rush for this but it should be bought as soon as possible.

- WOAH talk about AP much? This is the final core item you require, and you need it. After this item you can branch off into other builds.

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Shrooming positions (Coming soon)

(Coming soon)

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Scout's promises

To-do List

Add shrooming position screen shots

Add chapter on other items + descriptions

Add more images to guide to increase the appeal

VIDEO: example of various strategies

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Build editations

3/4/2011 - Launched guide
- Added images to build
- Adjusted move sequence

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A scout's goodbye

Thank you for reading my AP build of Teemo the swift scout *salute*.

I hope you enjoyed the read and learned a thing or two about the swift scout. Please comment and give feedback before you down vote, simple comments like "this sucks /troll" do not benefit the community or other readers. I will continually update this build and document each change as I make it to keep my readers in the loop.

Once again, thank you for taking the time to read, comment and rate my build. If you have any questions please feel free to ask!