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Spells:
Flash
Teleport
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Introduction
Since the focus in this build is your AD (from increased attack speed from


As Blitzcrank, your primary job is to land pulls from


Blitz wants to have his pull first in order to be ready for a supreme push of the top lane if it happens, or if your team decides to try to steal the opponent's blue buff, or defend your own, the use of the pull in a teamfight is better than either of his other two abilities.
Next you get the popup for the pull/popup combo that he is notorious for. This allows for you to kill anyone that comes too close to your tower with incredible ease.
Level 3 you want Overdrive in order to make your positioning easier and to make escape from sticky situations easier.
I max Overdrive first because the rest of his moves scale quite poorly for what you want them to do. when levelling up his E, the only thing that is changed is its cooldown. and on his pull, you increase his magic damage from it. these things are nowhere near as useful as an increase in the speed buffs of Overdrive. with those buffs, you will increase your damage output as well as your survivability.
After you have maxed Overdrive, it doesn't actually matter what you do, as long as you get the final rank of your Ult at 16. the other abilities have equal value in their upgrades in my opinion. Generally I lean more toward upgrading the grab though, because it will increase my burst damage, whereas upgrading the Power Fist, I will only upgrade my damage over time.


My Items mostly focus on Blitzcrank's passive, as I quickly get









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